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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "base/plugins.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/fs.h"
#include "igor/igor.h"
struct GameDetectVersion {
uint32 borlandOverlaySize;
const char *versionString;
};
static const GameDetectVersion igorDetectVersionsTable[] = {
{ 4086790, " 1.00s" },
{ 4094103, " 1.10s" },
{ 0, 0 }
};
static const char *igorDetectFileName = "IGOR.DAT";
static const PlainGameDescriptor igorGameDescriptor = {
"igor", "Igor: Objective Uikokahonia"
};
GameList Engine_IGOR_gameIDList() {
GameList games;
games.push_back(igorGameDescriptor);
return games;
}
GameDescriptor Engine_IGOR_findGameID(const char *gameid) {
if (scumm_stricmp(igorGameDescriptor.gameid, gameid) == 0) {
return igorGameDescriptor;
}
return GameDescriptor();
}
GameList Engine_IGOR_detectGames(const FSList &fslist) {
GameList detectedGames;
for (FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) {
continue;
}
if (file->getName().equalsIgnoreCase(igorDetectFileName)) {
Common::File f;
if (!f.open(*file)) {
continue;
}
const uint32 sig = f.readUint32BE();
if (sig == MKID_BE('FBOV')) {
const uint32 fileSize = f.size();
for (int i = 0; igorDetectVersionsTable[i].borlandOverlaySize; ++i) {
if (igorDetectVersionsTable[i].borlandOverlaySize != fileSize) {
continue;
}
GameDescriptor gd(igorGameDescriptor.gameid, igorGameDescriptor.description, Common::EN_ANY, Common::kPlatformPC);
gd.description() += igorDetectVersionsTable[i].versionString;
gd.updateDesc("Demo");
detectedGames.push_back(gd);
break;
}
}
}
}
return detectedGames;
}
PluginError Engine_IGOR_create(OSystem *system, Engine **engine) {
FSList fslist;
FilesystemNode dir(ConfMan.get("path"));
if (!dir.getChildren(fslist, FilesystemNode::kListFilesOnly)) {
return kInvalidPathError;
}
GameList gameList = Engine_IGOR_detectGames(fslist);
if (gameList.size() != 1) {
return kNoGameDataFoundError;
}
assert(engine);
*engine = new Igor::IgorEngine(system);
return kNoError;
}
REGISTER_PLUGIN(IGOR, "Igor: Objective Uikokahonia", "Igor: Objective Uikokahonia (C) Pendulo Studios");
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