aboutsummaryrefslogtreecommitdiff
path: root/engines/igor/igor.h
blob: 7074637fa51cb273a723a2630bb7fe61a08213e6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */

#ifndef IGOR_ENGINE_H
#define IGOR_ENGINE_H

#include "common/endian.h"
#include "common/file.h"
#include "common/rect.h"
#include "common/util.h"

#include "sound/mixer.h"

#include "engines/engine.h"

#include "igor/resource_ids.h"

namespace Igor {

enum {
	kDebugEngine   = 1 << 0,
	kDebugResource = 1 << 1,
	kDebugScreen   = 1 << 2,
	kDebugWalk     = 1 << 3,
	kDebugGame     = 1 << 4
};

enum {
	kIdEngDemo100,
	kIdEngDemo110,
	kIdEngFloppy,
	kIdSpaFloppy,
	kIdEngCD,
	kIdSpaCD
};

enum {
	kStartupPart = 900,
	kInvalidPart = 255,
	kSharewarePart = 950,
	kTalkColor = 240,
	kTalkShadowColor = 241,
	kTickDelay = 1193180 / 4096
};

enum {
	kLanguageEnglish = 0,
	kLanguageSpanish = 1
};

enum {
	kTalkModeSpeechOnly = 0,
	kTalkModeSpeechAndText = 1,
	kTalkModeTextOnly = 2
};

enum Verb {
	kVerbWalk = 1,
	kVerbTalk,
	kVerbTake,
	kVerbLook,
	kVerbUse,
	kVerbOpen,
	kVerbClose,
	kVerbGive
};

enum ObjectType {
	kObjectTypeInventory = 1,
	kObjectTypeRoom = 2
};

enum FacingPosition {
	kFacingPositionBack = 1,
	kFacingPositionRight = 2,
	kFacingPositionFront = 3,
	kFacingPositionLeft = 4
};

enum {
	kUpdateDialogueAnimEndOfSentence = 1,
	kUpdateDialogueAnimMiddleOfSentence,
	kUpdateDialogueAnimStanding
};

enum InputVar {
	kInputSkipDialogue = 0,
	kInputCursorXPos,
	kInputCursorYPos,
	kInputClick,
	kInputEscape,
	kInputPause,
	kInputOptions,
	kInputVarCount
};

struct DialogueText {
	int num;
	int count;
};

struct ResourceEntry {
	int id;
	uint32 offs;
	uint32 size;
};

struct RoomObjectArea {
	uint8 area;
	uint8 object;
	uint8 y1Lum;
	uint8 y2Lum;
	uint8 deltaLum;
};

struct RoomDataOffsets {
	struct {
		int box;
		int boxSize;
		int boxSrcSize;
		int boxDstSize;
	} area;
	struct {
		int walkPoints;
		int walkFacingPosition;
	} obj;
	struct {
		int defaultVerb;
		int useVerb;
		int giveVerb;
		int object2;
		int object1;
		int objectSize;
	} action;
	struct {
		int questionsOffset;
		int questionsSize;
		int repliesOffset;
		int repliesSize;
		int matSize;
	} dlg;
};

struct RoomWalkBounds {
	int x1, y1;
	int x2, y2;
};

struct WalkData {
	int16 x, y;
	uint8 posNum;
	uint8 frameNum;
	uint8 clipSkipX;
	int16 clipWidth;
	int16 scaleWidth;
	uint8 xPosChanged;
	int16 dxPos;
	uint8 yPosChanged;
	int16 dyPos;
	uint8 scaleHeight;

	void setPos(int xPos, int yPos, uint8 facingPos, uint8 frame) {
		x = xPos;
		y = yPos;
		posNum = facingPos;
		frameNum = frame;
	}

	void setDefaultScale() {
		clipSkipX = 1;
		clipWidth = 30;
		scaleWidth = 50;
		xPosChanged = 1;
		dxPos = 0;
		yPosChanged = 1;
		dyPos = 0;
		scaleHeight = 50;
	}

	void setScale(int w, int h) {
		scaleWidth = w;
		scaleHeight = h;
	}

	static void setNextFrame(int pos, int &frame) {
		switch (pos) {
		case kFacingPositionBack:
		case kFacingPositionFront:
			if (frame == 6) {
				frame = 1;
			} else {
				++frame;
			}
			break;
		case kFacingPositionLeft:
		case kFacingPositionRight:
			if (frame == 8) {
				frame = 1;
			} else {
				++frame;
			}
			break;
		}
	}
};

struct GameStateData {
	uint8 enableLight;
	int8 colorLum;
	int16 counter[5];
	bool igorMoving;
	bool dialogueTextRunning;
	bool updateLight;
	bool unkF;
	uint8 unk10;
	uint8 unk11;
	bool dialogueStarted;
	// byte[1]
	uint8 dialogueData[500];
	uint8 dialogueChoiceStart;
	uint8 dialogueChoiceCount;
	// byte[2]
	uint8 nextMusicCounter;
	bool jumpToNextMusic;
	uint8 configSoundEnabled;
	uint8 talkSpeed;
	uint8 talkMode;
	// byte[3]
	uint8 musicNum;
	uint8 musicSequenceIndex;
};

struct Action {
	uint8 verb;
	uint8 object1Num;
	uint8 object1Type;
	uint8 verbType; // 1:use,2:give
	uint8 object2Num;
	uint8 object2Type;
};

class IgorEngine: public Engine {
public:

	enum {
		MAX_DIALOGUE_TEXTS = 6,
		MAX_OBJECT_NAME_LENGTH = 31,
		MAX_DIALOGUE_TEXT_LENGTH = 51,
		MAX_VERB_NAME_LENGTH = 12,
		MAX_ROOM_OBJECT_AREAS = 256,
		MAX_DIALOGUE_QUESTIONS = 30,
		MAX_DIALOGUE_REPLIES = 70
	};

	typedef void (IgorEngine::*ExecuteActionProc)(int action);
	typedef void (IgorEngine::*UpdateDialogueProc)(int action);
	typedef void (IgorEngine::*UpdateRoomBackgroundProc)();

	IgorEngine(OSystem *system, int gameVersion);
	virtual ~IgorEngine();

	virtual int init();
	virtual int go();

	void handleOptionsMenu_paintSave();
	bool handleOptionsMenu_handleKeyDownSave(int key);
	void handleOptionsMenu_paintLoad();
	bool handleOptionsMenu_handleKeyDownLoad(int key);
	void handleOptionsMenu_paintQuit();
	bool handleOptionsMenu_handleKeyDownQuit(int key);
	void handleOptionsMenu_paintCtrl();
	bool handleOptionsMenu_handleKeyDownCtrl(int key);

protected:

	bool compareGameTick(int add, int mod) const { return ((_gameTicks + (add & ~7)) % mod) == 0; } // { return ((_gameTicks + add) % mod) == 0; }
	bool compareGameTick(int eq) const { return _gameTicks == (eq & ~7); } // { return _gameTicks == eq; }
	int getPart() const { return _currentPart / 10; }
	void readResourceTableFile();
	void restart();
	void waitForTimer(int ticks = -1);
	void copyArea(uint8 *dst, int dstOffset, int dstPitch, const uint8 *src, int srcPitch, int w, int h, bool transparent = false);
	int getRandomNumber(int m);
	void handleOptionsMenu();
	void handlePause();
	void playMusic(int num);
	void updateMusic();
	void playSound(int num, int fl);
	void stopSound();
	void loadIgorFrames();
	void fixDialogueTextPosition(int num, int count, int *x, int *y);
	void startCutsceneDialogue(int x, int y, int r, int g, int b);
	void waitForEndOfCutsceneDialogue(int x, int y, int r, int g, int b);
	void fixIgorDialogueTextPosition(int num, int count, int *x, int *y);
	void startIgorDialogue();
	void waitForEndOfIgorDialogue();
	int getObjectFromInventory(int x) const;
	ResourceEntry findData(int num);
	uint8 *loadData(int num, uint8 *dst = 0, int *size = 0);
	void decodeMainText(const uint8 *p);
	void decodeRoomStrings(const uint8 *p, bool skipObjectNames = false);
	void decodeRoomText(const uint8 *p);
	void decodeRoomAreas(const uint8 *p, int count);
	void decodeRoomMask(const uint8 *p);
	void loadRoomData(int pal, int img, int box, int msk, int txt);
	void loadAnimData(const int *anm, int loadOffset = 0);
	void loadActionData(int act);
	void loadDialogueData(int dlg);
	void loadMainTexts();
	void setupDefaultPalette();
	void updatePalette(int count);
	void clearPalette();
	void setPaletteColor(uint8 index, uint8 r, uint8 g, uint8 b);
	void setPaletteRange(int startColor, int endColor);
	void fadeInPalette(int count);
	void fadeOutPalette(int count);
	void scrollPalette(int startColor, int endColor);
	void drawString(uint8 *dst, const char *s, int x, int y, int color1, int color2 = -1, int color3 = -1);
	int getStringWidth(const char *s) const;
	void drawActionSentence(const char *sentence, uint8 color);
	void formatActionSentence(uint8 color);
	const uint8 *getAnimFrame(int baseOffset, int tableOffset, int frame);
	void decodeAnimFrame(const uint8 *src, uint8 *dst, bool preserveText = false);
	void copyAnimFrame(int srcOffset, int frame, int frameSize, int w, int h, int dstOffset);
	void setCursor(int num);
	void showCursor();
	void hideCursor();
	void updateRoomLight(int fl);
	void drawVerbsPanel();
	void redrawVerb(uint8 verb, bool highlight);
	void drawInventory(int start, int mode);
	void packInventory();
	void scrollInventory();
	void addObjectToInventory(int object, int index);
	void removeObjectFromInventory(int index);
	void executeAction(int action);
	void clearAction();
	void handleRoomInput();
	void animateIgorTalking(int frame);
	void handleRoomDialogue();
	void handleRoomIgorWalk();
	void handleRoomInventoryScroll();
	void handleRoomLight();
	int lookupScale(int xOffset, int yOffset, int h) const;
	void moveIgor(int pos, int frame);
	void buildWalkPathSimple(int srcX, int srcY, int dstX, int dstY);
	void getClosestAreaTrianglePoint(int dstArea, int srcArea, int *dstY, int *dstX, int srcY, int srcX);
	void getClosestAreaTrianglePoint2(int dstArea, int srcArea, int *dstY, int *dstX, int srcY1, int srcX1, int srcY2, int srcX2);
	void buildWalkPath(int srcX, int srcY, int dstX, int dstY);
	void buildWalkPathArea(int srcX, int srcY, int dstX, int dstY);
	int getVerticalStepsCount(int minX, int minY, int maxX, int maxY);
	int getHorizontalStepsCount(int minX, int minY, int maxX, int maxY);
	void lookupScale(int curX, int curY, uint8 &scale, uint8 &xScale, uint8 &yScale) const;
	void buildWalkPathAreaUpDirection(int srcX, int srcY, int dstX, int dstY);
	void buildWalkPathAreaDownDirection(int srcX, int srcY, int dstX, int dstY);
	void buildWalkPathAreaRightDirection(int srcX, int srcY, int dstX, int dstY);
	void buildWalkPathAreaLeftDirection(int srcX, int srcY, int dstX, int dstY);
	void waitForIgorMove();
	void setRoomWalkBounds(int x1, int y1, int x2, int y2);
	void fixWalkPosition(int *x, int *y);
	void recolorDialogueChoice(int num, bool highlight);
	void handleDialogue(int x, int y, int r, int g, int b);
	void drawDialogueChoices();
	int selectDialogue();
	void dialogueAskQuestion();
	void dialogueReplyToQuestion(int x, int y, int r, int g, int b);

//	void serializeGameState(int slot, File *f, bool saving);

	Common::File _ovlFile;
	Common::File _sndFile;
	Common::File _tblFile;

	Audio::SoundHandle _sfxHandle;

	uint8 *_screenVGA;
	uint8 *_facingIgorFrames[4];
	uint8 *_screenLayer1;
	uint8 *_screenLayer2;
	uint8 *_screenTextLayer;
	uint8 *_screenTempLayer;
	uint8 *_igorHeadFrames;
	uint8 *_animFramesBuffer;
	uint8 *_inventoryPanelBuffer;
	uint8 *_inventoryImagesBuffer;
	uint8 *_verbsPanelBuffer;
	int _screenVGAVOffset;

	bool _eventQuitGame;
	GameStateData _gameState;
	uint32 _nextTimer;
	bool _fastMode;
	int _language;
	int _gameVersion;

	WalkData _walkData[100];
	uint8 _walkCurrentPos;
	int _walkDataLastIndex;
	int _walkDataCurrentIndex;
	int _walkCurrentFrame;
	int _walkDataCurrentPosX, _walkDataCurrentPosY;
	int _walkToObjectPosX, _walkToObjectPosY;

	int _currentPart;
	int _talkDelay;
	int _talkSpeechCounter;
	int _talkDelayCounter;
	DialogueText _dialogueTextsTable[MAX_DIALOGUE_TEXTS];
	int _dialogueTextsStart;
	int _dialogueTextsCount;
	int _dialogueDirtyRectY;
	int _dialogueDirtyRectSize;
	char _dialogueQuestions[MAX_DIALOGUE_QUESTIONS][2][41];
	char _dialogueReplies[MAX_DIALOGUE_REPLIES][51];
	bool _dialogueEnded;
	int _dialogueChoiceSelected;
	uint8 _dialogueInfo[6];

	uint8 _objectsState[112];
	uint8 _inventoryImages[36];
	uint8 _inventoryInfo[74];
	char _verbPrepositions[3][7];
	char _globalObjectNames[35][MAX_OBJECT_NAME_LENGTH];
	char _globalDialogueTexts[300][MAX_DIALOGUE_TEXT_LENGTH];
	char _verbsName[9][MAX_VERB_NAME_LENGTH];
	char _roomObjectNames[20][MAX_OBJECT_NAME_LENGTH];
	uint8 _currentPalette[768];
	uint8 _paletteBuffer[768];
	uint8 _igorPalette[48];
	uint8 *_igorTempFrames;
	uint8 _walkXScaleRoom[320];
	uint8 _walkYScaleRoom[144 * 3];
	RoomObjectArea _roomObjectAreasTable[MAX_ROOM_OBJECT_AREAS];
	uint8 _roomActionsTable[0x2000];
	ExecuteActionProc _executeMainAction;
	ExecuteActionProc _executeRoomAction;
	uint8 _previousMusic;
	uint8 *_musicSequenceTable[5];
	Action _currentAction;
	uint8 _actionCode;
	uint8 _actionWalkPoint;
	int _inputVars[kInputVarCount];
	bool _scrollInventory;
	int _scrollInventoryStartY, _scrollInventoryEndY, _scrollInventoryDy;
	bool _roomCursorOn;
	int _currentCursor;
	bool _dialogueCursorOn;
	RoomDataOffsets _roomDataOffsets;
	RoomWalkBounds _roomWalkBounds;
	UpdateDialogueProc _updateDialogue;
	UpdateRoomBackgroundProc _updateRoomBackground;
	int _gameTicks;
	int _resourceEntriesCount;
	int _resourceEntriesOffset;

	static const uint8 _dialogueColor[];
	static const uint8 _sentenceColorIndex[];
	static const uint8 _fontCharIndex[];
	static const uint8 _fontCharWidth[];
	static const uint8 _fontData[];
	static const uint8 _talkDelays[];
	static const uint8 _verbAreasTable[];
	static const uint8 _inventoryOffsetTable[];
	static const uint8 _inventoryActionsTable[];
	static const uint8 _walkWidthScaleTable[];
	static const float _walkScaleSpeedTable[];
	static const uint8 _walkScaleTable[];
	static const uint8 _mouseCursorMask[];
	static const uint8 _mouseCursorData[];
	static const uint32 _fdsOffsetsTable[];


	//
	// game logic
	//

	// main loop
	void ADD_DIALOGUE_TEXT(int num, int count);
	void SET_DIALOGUE_TEXT(int start, int count);
	void SET_EXEC_ACTION_FUNC(int i, ExecuteActionProc p);
	void EXEC_MAIN_ACTION(int action);
	void EXEC_MAIN_ACTION_38();
	void EXEC_MAIN_ACTION_43();
	void EXEC_MAIN_ACTION_54();
	void SET_PAL_208_96_1();
	void SET_PAL_240_48_1();
	void UPDATE_OBJECT_STATE(int num);
	void PART_MEANWHILE();
	void PART_MARGARET_ROOM_CUTSCENE_HELPER_1();
	void PART_MARGARET_ROOM_CUTSCENE_HELPER_2(int frame);
	void PART_MARGARET_ROOM_CUTSCENE_UPDATE_DIALOGUE_MARGARET(int action);
	void PART_MARGARET_ROOM_CUTSCENE();
	void PART_UPDATE_FIGURES_ON_PAPER(int delay);
	void PART_MAIN();

	// college map
	void PART_04_EXEC_ACTION(int action);
	void PART_04_CLEAR_OBJECT_STATE_84(int num);
	void PART_04();

	// bridge
	void PART_05_EXEC_ACTION(int action);
	void PART_05_ACTION_102();
	void PART_05_ACTION_103();
	void PART_05_UPDATE_ROOM_BACKGROUND();
	void PART_05_HELPER_1();
	void PART_05_HELPER_2();
	void PART_05_HELPER_3(int frame);
	void PART_05_HELPER_4(int num);
	void PART_05_HELPER_5(int frame);
	void PART_05_HELPER_6();
	void PART_05();

	// bridge (rock)
	void PART_06_EXEC_ACTION(int action);
	void PART_06_ACTION_102();
	void PART_06_ACTION_103();
	void PART_06_ACTION_105();
	void PART_06_ACTION_107();
	void PART_06_ACTION_108();
	void PART_06_UPDATE_DIALOGUE_PHOTOGRAPHER(int action);
	void PART_06_HANDLE_DIALOGUE_PHOTOGRAPHER();
	void PART_06_UPDATE_ROOM_BACKGROUND();
	void PART_06_HELPER_1(int frame);
	void PART_06_HELPER_2();
	void PART_06_HELPER_3();
	void PART_06_HELPER_6(int num);
	void PART_06_HELPER_7(int frame);
	void PART_06_HELPER_8(int frame);
	void PART_06_HELPER_12();
	void PART_06_HELPER_13(int frame);
	void PART_06_HELPER_14();
	void PART_06_HELPER_15(int frame);
	void PART_06();

	// outside church
	void PART_12_EXEC_ACTION(int action);
	void PART_12_ACTION_101();
	void PART_12_ACTION_104();
	void PART_12_ACTION_105();
	void PART_12_ACTION_108();
	void PART_12_UPDATE_ROOM_BACKGROUND();
	void PART_12_UPDATE_DIALOGUE_TOBIAS(int action);
	void PART_12_HANDLE_DIALOGUE_CHURCHMAN();
	void PART_12_HELPER_1(int num);
	void PART_12_HELPER_2();
	void PART_12_HELPER_3();
	void PART_12_HELPER_4();
	void PART_12_HELPER_5();
	void PART_12_HELPER_6();
	void PART_12_HELPER_8();
	void PART_12_HELPER_9();
	void PART_12_HELPER_10(int frame);
	void PART_12();

	// inside church
	void PART_13_EXEC_ACTION(int action);
	void PART_13_ACTION_101_103();
	void PART_13_ACTION_104();
	void PART_13_HELPER_1(int num);
	void PART_13_HELPER_2();
	void PART_13_HELPER_3();
	void PART_13();

	// church puzzle
	void PART_14_EXEC_ACTION(int action);
	void PART_14_UPDATE_ROOM_BACKGROUND_ACTION_108();
	void PART_14_ACTION_101();
	void PART_14_ACTION_103();
	void PART_14_ACTION_105();
	void PART_14_ACTION_106();
	void PART_14_ACTION_108();
	void PART_14_HELPER_1(int num);
	void PART_14_HELPER_2();
	void PART_14_HELPER_3();
	void PART_14_HELPER_4();
	void PART_14_HELPER_6();
	void PART_14_HELPER_7(int frame);
	void PART_14_HELPER_8(int start, int end);
	void PART_14_HELPER_9();
	void PART_14_HELPER_10();
	void PART_14_PUSH_STONE(int screenOffset, int w, int h, int animOffset);
	void PART_14();
	void loadResourceData__ROOM_ChurchPuzzle();
	void loadResourceData__ANIM_ChurchPuzzle();

	// tobias office
	void PART_15_EXEC_ACTION(int action);
	void PART_15_ACTION_101();
	void PART_15_ACTION_107();
	void PART_15_ACTION_115();
	void PART_15_ACTION_116();
	void PART_15_UPDATE_DIALOGUE_TOBIAS(int action);
	void PART_15_HANDLE_DIALOGUE_TOBIAS();
	void PART_15_HELPER_1(int num);
	void PART_15_HELPER_2();
	void PART_15_HELPER_3();
	void PART_15_HELPER_5();
	void PART_15_HELPER_6(int frame);
	void PART_15_HELPER_7(int frame);
	void PART_15_HELPER_8(int frame);
	void PART_15_HELPER_9(int frame);
	void PART_15_HELPER_10(int frame);
	void PART_15();

	// laboratory
	void PART_16_EXEC_ACTION(int action);
	void PART_16_ACTION_101();
	void PART_16_UPDATE_DIALOGUE_MARGARET_HARRISON(int action);
	void PART_16_UPDATE_DIALOGUE_MARGARET(int action);
	void PART_16_HELPER_1(int num);
	void PART_16_HELPER_2();
	void PART_16_HELPER_3();
	void PART_16_HELPER_5();
	void PART_16_HELPER_6(int frame);
	void PART_16();
	void loadResourceData__ROOM_Laboratory();
	void loadResourceData__ANIM_Laboratory();

	// outside college
	void PART_17_EXEC_ACTION(int action);
	void PART_17_ACTION_101();
	void PART_17_ACTION_103();
	void PART_17_ACTION_105();
	void PART_17_ACTION_106();
	void PART_17_HANDLE_DIALOGUE_PHILIP();
	void PART_17_UPDATE_DIALOGUE_PHILIP(int action);
	void PART_17_UPDATE_DIALOGUE_PHILIP_JIMMY(int action);
	void PART_17_UPDATE_ROOM_BACKGROUND();
	void PART_17_HELPER_1(int num);
	void PART_17_HELPER_2();
	void PART_17_HELPER_3(int lum);
	void PART_17_HELPER_4();
	void PART_17_HELPER_5(int lum);
	void PART_17_HELPER_6();
	void PART_17_HELPER_8(int num);
	void PART_17_HELPER_9(int num);
	void PART_17_HELPER_10();
	void PART_17_HELPER_11(int frame);
	void PART_17();

	// men toilets
	void PART_18_EXEC_ACTION(int action);
	void PART_18_ACTION_109();
	void PART_18_ACTION_111();
	void PART_18_HELPER_1(int num);
	void PART_18_HELPER_2();
	void PART_18();
	void loadResourceData__ROOM_MenToilets();
	void loadResourceData__ANIM_MenToilets();

	// women toilets
	void PART_19_EXEC_ACTION(int action);
	void PART_19_ACTION_107();
	void PART_19_ACTION_109();
	void PART_19_UPDATE_DIALOGUE_WOMEN(int action);
	void PART_19_UPDATE_BACKGROUND_HELPER_9();
	void PART_19_HELPER_1(int num);
	void PART_19_HELPER_2();
	void PART_19_HELPER_3();
	void PART_19_HELPER_4();
	void PART_19_HELPER_5();
	void PART_19_HELPER_7(int frame);
	void PART_19();

	// college corridor margaret
	void PART_21_EXEC_ACTION(int action);
	void PART_21_ACTION_101();
	void PART_21_ACTION_102();
	void PART_21_ACTION_107();
	void PART_21_ACTION_108();
	void PART_21_ACTION_110();
	void PART_21_ACTION_111();
	void PART_21_ACTION_113();
	void PART_21_UPDATE_ROOM_BACKGROUND();
	void PART_21_UPDATE_DIALOGUE_MARGARET_1(int action);
	void PART_21_UPDATE_DIALOGUE_MARGARET_2(int action);
	void PART_21_UPDATE_DIALOGUE_MARGARET_3(int action);
	void PART_21_HANDLE_DIALOGUE_MARGARET();
	void PART_21_HELPER_1(int num);
	void PART_21_HELPER_2();
	void PART_21_HELPER_3();
	void PART_21_HELPER_4();
	void PART_21_HELPER_6(int frame);
	void PART_21_HELPER_7();
	void PART_21_HELPER_8();
	void PART_21_HELPER_9();
	void PART_21_HELPER_10();
	void PART_21_HELPER_11(int frame);
	void PART_21();

	// bell church
	void PART_22_EXEC_ACTION(int action);
	void PART_22_ACTION_101();
	void PART_22_ACTION_102();
	void PART_22_HELPER_1(int num);
	void PART_22_HELPER_2();
	void PART_22();

	// college corridor lucas
	void PART_23_EXEC_ACTION(int action);
	void PART_23_ACTION_105();
	void PART_23_ACTION_107();
	void PART_23_ACTION_108();
	void PART_23_UPDATE_ROOM_BACKGROUND();
	void PART_23_HELPER_1(int num);
	void PART_23_HELPER_2(int frame);
	void PART_23_HELPER_3();
	void PART_23_HELPER_4();
	void PART_23_HELPER_5();
	void PART_23_HELPER_6();
	void PART_23_HELPER_7(int frame);
	void PART_23_HELPER_8(int frame);
	void PART_23();

	// college corridor sharon michael
	void PART_24_EXEC_ACTION(int action);
	void PART_24_ACTION_102();
	void PART_24_ACTION_104();
	void PART_24_ACTION_105();
	void PART_24_ACTION_107();
	void PART_24_UPDATE_ROOM_BACKGROUND();
	void PART_24_HELPER_1(int num);
	void PART_24_HELPER_2(int frame);
	void PART_24_HELPER_3(int frame);
	void PART_24_HELPER_4();
	void PART_24_HELPER_5();
	void PART_24_HELPER_7();
	void PART_24_HELPER_8();
	void PART_24_HELPER_9();
	void PART_24();

	// college corridor announcement board
	void PART_25_EXEC_ACTION(int action);
	void PART_25_ACTION_105();
	void PART_25_ACTION_107();
	void PART_25_ACTION_108();
	void PART_25_HELPER_1(int num);
	void PART_25_HELPER_2();
	void PART_25_HELPER_3();
	void PART_25_HELPER_4();
	void PART_25_HELPER_5();
	void PART_25_HELPER_7();
	void PART_25();

	// college corridor miss barrymore
	void PART_26_EXEC_ACTION(int action);
	void PART_26_ACTION_103();
	void PART_26_ACTION_104();
	void PART_26_ACTION_107();
	void PART_26_UPDATE_ROOM_BACKGROUND();
	void PART_26_HELPER_1(int num);
	void PART_26_HELPER_2();
	void PART_26_HELPER_3();
	void PART_26_HELPER_4();
	void PART_26_HELPER_5();
	void PART_26_HELPER_7(int frame);
	void PART_26();

	// college lockers
	void PART_27_EXEC_ACTION(int action);
	void PART_27_ACTION_106();
	void PART_27_ACTION_107();
	void PART_27_ACTION_108();
	void PART_27_ACTION_110();
	void PART_27_HELPER_1(int num);
	void PART_27_HELPER_2();
	void PART_27_HELPER_3();
	void PART_27_HELPER_4();
	void PART_27_HELPER_5();
	void PART_27();

	// college corridor caroline
	void PART_28_EXEC_ACTION(int action);
	void PART_28_ACTION_108();
	void PART_28_ACTION_109();
	void PART_28_UPDATE_DIALOGUE_CAROLINE(int action);
	void PART_28_UPDATE_ROOM_BACKGROUND();
	void PART_28_HELPER_1(int num);
	void PART_28_HELPER_2();
	void PART_28_HELPER_3();
	void PART_28_HELPER_5(int frame);
	void PART_28_HELPER_6();
	void PART_28_HELPER_8(int frame);
	void PART_28();

	// college corridor stairs first floor
	void PART_30_EXEC_ACTION(int action);
	void PART_30_ACTION_102();
	void PART_30_ACTION_104();
	void PART_30_UPDATE_DIALOGUE_LAURA(int action);
	void PART_30_HANDLE_DIALOGUE_LAURA();
	void PART_30_HELPER_1(int num);
	void PART_30_HELPER_2();
	void PART_30_HELPER_3();
	void PART_30_HELPER_4();
	void PART_30_HELPER_5();
	void PART_30_HELPER_8();
	void PART_30_HELPER_9(int frame);
	void PART_30();

	// college corridor stairs second floor
	void PART_31_EXEC_ACTION(int action);
	void PART_31_ACTION_102();
	void PART_31_ACTION_103();
	void PART_31_ACTION_106();
	void PART_31_ACTION_110();
	void PART_31_UPDATE_ROOM_BACKGROUND();
	void PART_31_HELPER_1(int num);
	void PART_31_HELPER_2(int frame);
	void PART_31_HELPER_3();
	void PART_31_HELPER_4();
	void PART_31_HELPER_5();
	void PART_31_HELPER_6();
	void PART_31_HELPER_9();
	void PART_31();

	// library
	void PART_33_EXEC_ACTION(int action);
	void PART_33_ACTION_109();
	void PART_33_ACTION_111();
	void PART_33_ACTION_113();
	void PART_33_ACTION_114();
	void PART_33_ACTION_115();
	void PART_33_UPDATE_DIALOGUE_HARRISON_1(int action);
	void PART_33_UPDATE_DIALOGUE_HARRISON_2(int action);
	void PART_33_UPDATE_DIALOGUE_HARRISON_3(int action);
	void PART_33_HANDLE_DIALOGUE_HARRISON();
	void PART_33_UPDATE_ROOM_BACKGROUND();
	void PART_33_HELPER_1(int num);
	void PART_33_HELPER_2();
	void PART_33_HELPER_3();
	void PART_33_HELPER_4(int frame);
	void PART_33_HELPER_5(int frame);
	void PART_33_HELPER_7();
	void PART_33_HELPER_8(int frame);
	void PART_33_HELPER_9();
	void PART_33();
	void loadResourceData__ROOM_Library();
	void loadResourceData__ANIM_Library();

	// chemistry classroom
	void PART_36_EXEC_ACTION(int action);
	void PART_36_ACTION_102();
	void PART_36_HELPER_1(int num);
	void PART_36_HELPER_2();
	void PART_36_HELPER_4(int frame);
	void PART_36_HELPER_5(int *x, int *y);
	void PART_36();

	// physics classroom
	void PART_37_EXEC_ACTION(int action);
	void PART_37_ACTION_102();
	void PART_37_HELPER_1(int num);
	void PART_37_HELPER_2();
	void PART_37();

	// philip vodka cutscene
	void PART_75_UPDATE_DIALOGUE_PHILIP(int action);
	void PART_75_HELPER_1(int frame);
	void PART_75();

	// introduction cutscene
	void PART_85_UPDATE_ROOM_BACKGROUND();
	void PART_85_UPDATE_DIALOGUE_PHILIP_LAURA(int action);
	void PART_85_HELPER_1(int frameOffset2, int frameOffset1, int firstFrame, int lastFrame, int delay);
	void PART_85_HELPER_2();
	void PART_85_HELPER_4();
	void PART_85_HELPER_6(int frame);
	void PART_85();

	// startup screens
	void PART_90();

	// shareware screens
	void PART_95();


	static const uint8 PAL_48_1[];
	static const uint8 PAL_96_1[];
	static const uint8 PAL_IGOR_1[];
	static const uint8 PAL_IGOR_2[];
	static const uint8 INVENTORY_IMG_INIT[];
	static const RoomDataOffsets PART_04_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_05_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_06_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_12_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_13_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_14_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_15_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_16_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_17_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_18_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_19_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_21_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_22_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_23_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_24_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_25_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_26_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_27_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_28_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_30_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_31_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_33_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_36_ROOM_DATA_OFFSETS;
	static const RoomDataOffsets PART_37_ROOM_DATA_OFFSETS;
};

} // namespace Igor

#endif