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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
void IgorEngine::PART_04_EXEC_ACTION(int action) {
debugC(9, kDebugGame, "PART_04_EXEC_ACTION %d", action);
if (_game.flags & kFlagDemo) {
if (action == 102 || action == 103 || action == 104) {
ADD_DIALOGUE_TEXT(102, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
}
switch (action) {
case 101:
_currentPart = 120;
break;
case 102:
_currentPart = 0;
break;
case 103:
_currentPart = 350;
break;
case 104:
_currentPart = 100;
break;
case 105:
if (_objectsState[111] == 0) {
_currentPart = 170;
} else {
_currentPart = 770;
}
break;
case 106:
_currentPart = 50;
break;
default:
error("PART_04_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_04_CLEAR_OBJECT_STATE_84(int num) {
_objectsState[84] = 0;
}
void IgorEngine::PART_04() {
if (_objectsState[106] == 1) {
_currentPart = 730;
playMusic(1);
return;
}
if (_objectsState[107] == 1) {
_objectsState[107] = 0;
_currentPart = 750;
playMusic(1);
return;
}
_gameState.enableLight = 1;
loadRoomData(PAL_Map, IMG_Map, BOX_Map, MSK_Map, TXT_Map);
loadActionData(DAT_Map);
_roomDataOffsets = PART_04_ROOM_DATA_OFFSETS;
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_04_EXEC_ACTION);
PART_04_CLEAR_OBJECT_STATE_84(255);
memcpy(_screenVGA, _screenLayer1, 46080);
fadeInPalette(768);
_currentAction.verb = kVerbWalk;
if (_gameState.musicNum != 2) {
playMusic(2);
}
_walkData[0].x = 160;
_walkData[0].y = 133;
_walkData[0].scaleWidth = 49;
_walkData[0].scaleHeight = 49;
_walkDataLastIndex = 1;
_walkDataCurrentIndex = 1;
enterPartLoop();
while (_currentPart == 40) {
handleRoomInput();
if (compareGameTick(19, 32)) {
handleRoomDialogue();
}
if (compareGameTick(4, 8)) {
handleRoomInventoryScroll();
}
scrollPalette(200, 207);
setPaletteRange(200, 207);
if (compareGameTick(1)) {
handleRoomLight();
}
scrollPalette(184, 199);
setPaletteRange(184, 199);
waitForTimer();
}
leavePartLoop();
fadeOutPalette(624);
}
} // namespace Igor
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