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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
void IgorEngine::PART_36_EXEC_ACTION(int action) {
switch (action) {
case 101:
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 102:
PART_36_ACTION_102();
break;
case 103:
ADD_DIALOGUE_TEXT(202, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 104:
ADD_DIALOGUE_TEXT(203, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 105:
ADD_DIALOGUE_TEXT(204, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 106:
ADD_DIALOGUE_TEXT(209, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 107:
ADD_DIALOGUE_TEXT(206, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 108:
ADD_DIALOGUE_TEXT(208, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 109:
_currentPart = 242;
break;
default:
error("PART_36_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_36_ACTION_102() {
for (int i = 1; i >= 0; --i) {
for (int j = 0; j <= 48; ++j) {
for (int k = 0; k <= 33; ++k) {
uint8 color = _animFramesBuffer[14 + i * 1666 + j * 34 + k];
int offset = (j + 74) * 320 + k + 70;
if (color < 192 || color > 207) {
_screenTempLayer[100 * j + k] = color;
continue;
}
RoomObjectArea *roa = &_roomObjectAreasTable[_screenLayer2[offset]];
if (roa->y1Lum > 0) {
_screenTempLayer[100 * j + k] = _screenLayer1[offset];
} else {
if (roa->y2Lum > 0) {
color -= roa->deltaLum;
}
_screenTempLayer[100 * j + k] = color;
}
}
}
for (int j = 0; j <= 48; ++j) {
memcpy(_screenVGA + j * 320 + 23750, _screenTempLayer + j * 100, 34);
}
waitForTimer(45);
}
addObjectToInventory(30, 65);
_objectsState[88] = 1;
PART_36_HELPER_1(255);
if (_game.version == kIdEngDemo110) {
++_demoActionsCounter;
}
}
void IgorEngine::PART_36_HELPER_1(int num) {
if (num == 1 || num == 255) {
if (_objectsState[88] == 0) {
PART_36_HELPER_4(1);
} else {
PART_36_HELPER_4(0);
_roomObjectAreasTable[6].object = 1;
_roomObjectAreasTable[7].object = 1;
}
}
}
void IgorEngine::PART_36_HELPER_2() {
_walkData[0].setPos(319, 143, 4, 0);
_walkData[0].setDefaultScale();
_walkDataLastIndex = 0;
_walkCurrentFrame = 1;
buildWalkPath(319, 143, 259, 143);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_36_HELPER_4(int frame) {
if (frame == 0) {
memcpy(_screenLayer1 + 31430, _animFramesBuffer, 7);
} else if (frame == 1) {
memcpy(_screenLayer1 + 31430, _animFramesBuffer + 7, 7);
}
}
void IgorEngine::PART_36() {
_gameState.enableLight = 1;
loadRoomData(PAL_ChemistryClassroom, IMG_ChemistryClassroom, BOX_ChemistryClassroom, MSK_ChemistryClassroom, TXT_ChemistryClassroom);
static const int anm[] = { FRM_ChemistryClassroom1, FRM_ChemistryClassroom2, 0 };
loadAnimData(anm);
loadActionData(DAT_ChemistryClassroom);
_roomDataOffsets = PART_36_ROOM_DATA_OFFSETS;
setRoomWalkBounds(90, 0, 319, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_36_EXEC_ACTION);
PART_36_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
fadeInPalette(768);
PART_36_HELPER_2();
enterPartLoop();
while (_currentPart == 360) {
runPartLoop();
}
leavePartLoop();
fadeOutPalette(624);
}
} // namespace Igor
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