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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "igor/igor.h"
namespace Igor {
void IgorEngine::PART_37_EXEC_ACTION(int action) {
switch (action) {
case 101:
_currentPart = 212;
break;
case 102:
PART_37_ACTION_102();
break;
case 103:
ADD_DIALOGUE_TEXT(203, 2);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 104:
ADD_DIALOGUE_TEXT(205, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 105:
ADD_DIALOGUE_TEXT(207, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
case 106:
ADD_DIALOGUE_TEXT(206, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
break;
default:
error("PART_37_EXEC_ACTION unhandled action %d", action);
break;
}
}
void IgorEngine::PART_37_ACTION_102() {
if (_objectsState[89] == 1) {
ADD_DIALOGUE_TEXT(202, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
return;
}
ADD_DIALOGUE_TEXT(201, 1);
SET_DIALOGUE_TEXT(1, 1);
startIgorDialogue();
waitForEndOfIgorDialogue();
for (int i = 1; i >= 0; --i) {
int offset = 16423;
for (int j = 0; j <= 49; ++j) {
memcpy(_screenVGA + j * 320 + offset, _animFramesBuffer + i * 1550 + j * 31, 31);
}
waitForTimer(60);
}
addObjectToInventory(32, 67);
_objectsState[89] = 1;
PART_37_HELPER_1(255);
if (_gameVersion == kIdEngDemo110) {
++_demoActionsCounter;
}
}
void IgorEngine::PART_37_HELPER_1(int num) {
}
void IgorEngine::PART_37_HELPER_2() {
_walkData[0].setPos(0, 143, 2, 0);
_walkData[0].setDefaultScale();
_walkData[0].clipSkipX = 16;
_walkData[0].clipWidth = 15;
_walkDataLastIndex = 0;
_walkCurrentFrame = 1;
buildWalkPath(0, 143, 60, 143);
_walkData[_walkDataLastIndex].frameNum = 0;
_walkDataCurrentIndex = 1;
_gameState.igorMoving = true;
waitForIgorMove();
}
void IgorEngine::PART_37() {
_gameState.enableLight = 1;
loadRoomData(PAL_PhysicsClassroom, IMG_PhysicsClassroom, BOX_PhysicsClassroom, MSK_PhysicsClassroom, TXT_PhysicsClassroom);
static const int anm[] = { FRM_PhysicsClassroom1, 0 };
loadAnimData(anm);
loadActionData(DAT_PhysicsClassroom);
_roomDataOffsets = PART_37_ROOM_DATA_OFFSETS;
setRoomWalkBounds(0, 0, 228, 143);
SET_EXEC_ACTION_FUNC(1, &IgorEngine::PART_37_EXEC_ACTION);
PART_37_HELPER_1(255);
memcpy(_screenVGA, _screenLayer1, 46080);
_currentAction.verb = kVerbWalk;
fadeInPalette(768);
PART_37_HELPER_2();
enterPartLoop();
while (_currentPart == 370) {
runPartLoop();
}
leavePartLoop();
fadeOutPalette(624);
}
} // namespace Igor
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