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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_BBDOU_BBDOU_BUBBLE_H
#define ILLUSIONS_BBDOU_BBDOU_BUBBLE_H
#include "illusions/specialcode.h"
#include "common/rect.h"
namespace Illusions {
class IllusionsEngine_BBDOU;
class BbdouSpecialCode;
class Control;
struct Item0 {
uint32 _sequenceId1;
uint32 _sequenceId2;
int16 _count;
uint32 _progResKeywordId;
uint32 _baseNamedPointId;
uint32 _namedPointIds[32];
uint32 _objectId;
Common::Point _pt;
Item0() : _count(0) {}
};
struct Item141C {
uint32 _objectId;
int16 _enabled;
Common::Point _position;
int16 _fieldA;
uint32 _sequenceId;
};
class BbdouBubble {
public:
BbdouBubble(IllusionsEngine_BBDOU *vm, BbdouSpecialCode *bbdou);
~BbdouBubble();
void init();
void addItem0(uint32 sequenceId1, uint32 sequenceId2, uint32 progResKeywordId,
uint32 namedPointId, int16 count, uint32 *namedPointIds);
void show();
void hide();
void setup(int16 minCount, Common::Point pt1, Common::Point pt2, uint32 progResKeywordId);
uint32 addItem(uint positionIndex, uint32 sequenceId);
void calcBubbles(Common::Point &pt1, Common::Point &pt2);
protected:
IllusionsEngine_BBDOU *_vm;
BbdouSpecialCode *_bbdou;
Common::Array<Item0> _item0s;
Item0 *_currItem0;
Item0 *_prevItem0;
Item0 *_someItem0;
uint32 _objectIds[32];
Common::Point _pt1;
Common::Point _pt2;
int _objectId1414;
int _objectId1418;
Item141C _items[32];
};
} // End of namespace Illusions
#endif // ILLUSIONS_BBDOU_BBDOU_BUBBLE_H
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