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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_BBDOU_BBDOU_CREDITS_H
#define ILLUSIONS_BBDOU_BBDOU_CREDITS_H
#include "illusions/specialcode.h"
#include "illusions/thread.h"
namespace Illusions {
class IllusionsEngine_BBDOU;
class BbdouSpecialCode;
class Control;
struct CreditsItem {
bool isUsed;
uint32 objectId;
};
const uint kCreditsItemsCount = 64;
class BbdouCredits {
public:
BbdouCredits(IllusionsEngine_BBDOU *vm);
~BbdouCredits();
void start(uint32 endSignalPropertyId, float speedModifier);
void stop();
void drawNextLine();
void updateTexts(int yIncr);
protected:
IllusionsEngine_BBDOU *_vm;
uint32 _endSignalPropertyId;
uint32 _currFontId;
uint _currLineIndex;
bool _split;
CreditsItem _items[kCreditsItemsCount];
const char *getText(uint index);
void drawTextToControl(uint32 objectId, const char *text, uint alignment);
bool readNextLine(uint &leftIndex, uint &rightIndex);
void initCreditsItems();
void freeCreditsItems();
uint32 getNextFreeObjectId();
void removeText(uint32 objectId);
void resetObjectPos(uint32 objectId);
void createCreditsThread(float speedModifier);
};
class CreditsThread : public Thread {
public:
CreditsThread(IllusionsEngine_BBDOU *vm, BbdouCredits *credits, uint32 threadId, float speedModifier);
virtual int onUpdate();
virtual void onNotify();
virtual void onResume();
virtual void onTerminated();
public:
BbdouCredits *_credits;
float _speedModifier;
float _lastFraction;
uint32 _lastUpdateTime;
};
} // End of namespace Illusions
#endif // ILLUSIONS_BBDOU_BBDOU_CREDITS_H
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