1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_BBDOU_BBDOU_CURSOR_H
#define ILLUSIONS_BBDOU_BBDOU_CURSOR_H
#include "illusions/specialcode.h"
namespace Illusions {
class IllusionsEngine_BBDOU;
class BbdouSpecialCode;
class Control;
struct Item10;
struct Item10 {
int _field0;
int16 _verbActive[32];
uint32 _verbId;
int16 _playSound48;
//field_4A dw
uint32 _objectIds[2];
int16 _index;
int16 _flag56;
int _field58;
};
struct CursorData {
int _mode;
int _mode2;
uint32 _verbId1;
uint32 _progResKeywordId;
Item10 _item10;
uint32 _currOverlappedObjectId;
uint32 _overlappedObjectId;
uint32 _sequenceId;
uint32 _sequenceId2;
uint32 _holdingObjectId;
uint32 _holdingObjectId2;
int _visibleCtr;
//field_86 dw
uint32 _causeThreadId1;
uint32 _causeThreadId2;
int16 _field90;
//field_92 dw
uint _flags;
uint32 _sequenceId98;
int16 _idleCtr;
//field_9E db
//field_9F db
};
struct CursorSequence {
uint32 _objectId;
uint32 _sequenceId;
CursorSequence() : _objectId(0), _sequenceId(0) {}
};
struct Struct8b {
uint32 _objectId;
int _value;
Struct8b() : _objectId(0), _value(0) {}
};
const uint kMaxCursorSequences = 100;
class BbdouCursor {
public:
BbdouCursor(IllusionsEngine_BBDOU *vm, BbdouSpecialCode *bbdou);
~BbdouCursor();
void init(uint32 objectId, uint32 progResKeywordId);
void enable(uint32 objectId);
void disable(uint32 objectId);
void addCursorSequence(uint32 objectId, uint32 sequenceId);
uint32 findCursorSequenceId(uint32 objectId);
void setStruct8bsValue(uint32 objectId, int value);
int findStruct8bsValue(uint32 objectId);
bool updateTrackingCursor(Control *control);
void saveInfo();
void restoreInfo();
void saveBeforeTrackingCursor(Control *control, uint32 sequenceId);
void restoreAfterTrackingCursor();
uint32 getSequenceId1(int sequenceIndex);
uint calcTrackingFlags(Common::Point actorPos, Common::Point trackingLimits);
uint calcTrackingCursorIndex(uint trackingFlags);
bool getTrackingCursorSequenceId(Control *control, uint32 &outSequenceId);
public:
IllusionsEngine_BBDOU *_vm;
BbdouSpecialCode *_bbdou;
Control *_control;
CursorData _data;
CursorSequence _cursorSequences[kMaxCursorSequences];
Struct8b _cursorStruct8bs[512];
void clearCursorDataField14();
void show(Control *control);
void hide(uint32 objectId);
};
} // End of namespace Illusions
#endif // ILLUSIONS_BBDOU_BBDOU_CURSOR_H
|