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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/bbdou/illusions_bbdou.h"
#include "illusions/bbdou/bbdou_menukeys.h"
#include "illusions/bbdou/menusystem_bbdou.h"
#include "illusions/input.h"
#include "illusions/screen.h"
namespace Illusions {
// BBDOUMenuKeys
BBDOUMenuKeys::BBDOUMenuKeys(IllusionsEngine_BBDOU *vm)
: _vm(vm) {
}
BBDOUMenuKeys::~BBDOUMenuKeys() {
}
void BBDOUMenuKeys::addMenuKey(uint bitMask, uint32 threadId) {
MenuKey menuKey;
menuKey.bitMask = bitMask;
menuKey.threadId = threadId;
_menuKeys.push_back(menuKey);
}
void BBDOUMenuKeys::update() {
if (_vm->_screen->isDisplayOn() && !_vm->_menuSystem->isActive()) {
for (MenuKeys::iterator it = _menuKeys.begin(); it != _menuKeys.end(); ++it) {
const MenuKey &menuKey = *it;
if (_vm->_input->pollButton(menuKey.bitMask)) {
_vm->startScriptThread(menuKey.threadId, 0, 0, 0, 0);
break;
}
}
}
}
} // End of namespace Illusions
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