1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/bbdou/illusions_bbdou.h"
#include "illusions/bbdou/bbdou_triggerfunctions.h"
namespace Illusions {
// TriggerFunction
TriggerFunction::TriggerFunction(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, TriggerFunctionCallback *callback)
: _sceneId(sceneId), _verbId(verbId), _objectId2(objectId2), _objectId(objectId), _callback(callback) {
}
TriggerFunction::~TriggerFunction() {
delete _callback;
}
void TriggerFunction::run(uint32 callingThreadId) {
(*_callback)(this, callingThreadId);
}
// TriggerFunctions
void TriggerFunctions::add(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId, TriggerFunctionCallback *callback) {
ItemsIterator it = findInternal(sceneId, verbId, objectId2, objectId);
if (it != _triggerFunctions.end()) {
delete *it;
_triggerFunctions.erase(it);
}
_triggerFunctions.push_back(new TriggerFunction(sceneId, verbId, objectId2, objectId, callback));
}
TriggerFunction *TriggerFunctions::find(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId) {
ItemsIterator it = findInternal(sceneId, verbId, objectId2, objectId);
if (it != _triggerFunctions.end())
return (*it);
return 0;
}
void TriggerFunctions::removeBySceneId(uint32 sceneId) {
ItemsIterator it = _triggerFunctions.begin();
while (it != _triggerFunctions.end()) {
if ((*it)->_sceneId == sceneId) {
delete *it;
it = _triggerFunctions.erase(it);
} else
++it;
}
}
TriggerFunctions::ItemsIterator TriggerFunctions::findInternal(uint32 sceneId, uint32 verbId, uint32 objectId2, uint32 objectId) {
ItemsIterator it = _triggerFunctions.begin();
for (; it != _triggerFunctions.end(); ++it) {
TriggerFunction *triggerFunction = *it;
if (triggerFunction->_sceneId == sceneId && triggerFunction->_verbId == verbId &&
triggerFunction->_objectId2 == objectId2 && triggerFunction->_objectId == objectId)
break;
}
return it;
}
} // End of namespace Illusions
|