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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef ILLUSIONS_BBDOU_VIDEOPLAYER_H
#define ILLUSIONS_BBDOU_VIDEOPLAYER_H

#include "illusions/illusions.h"
#include "video/avi_decoder.h"

namespace Illusions {

class IllusionsEngine_BBDOU;

class BBDOUVideoPlayer {
public:
	BBDOUVideoPlayer(IllusionsEngine_BBDOU *vm);
	~BBDOUVideoPlayer();
	void start(uint32 videoId, uint32 objectId, uint32 priority, uint32 callingThreadId);
	void stop();
	void update();
	bool isPlaying() const;
public:	
	IllusionsEngine_BBDOU *_vm;
	Video::VideoDecoder *_videoDecoder;
	uint32 _objectId;
	int _priority;
	uint32 _callingThreadId;
	void notifyCallingThread();
};

} // End of namespace Illusions

#endif // ILLUSIONS_BBDOU_VIDEOPLAYER_H