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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_BBDOU_VIDEOPLAYER_H
#define ILLUSIONS_BBDOU_VIDEOPLAYER_H
#include "illusions/illusions.h"
#include "video/avi_decoder.h"
namespace Illusions {
class IllusionsEngine_BBDOU;
class BBDOUVideoPlayer {
public:
BBDOUVideoPlayer(IllusionsEngine_BBDOU *vm);
~BBDOUVideoPlayer();
void start(uint32 videoId, uint32 objectId, uint32 priority, uint32 callingThreadId);
void stop();
void update();
bool isPlaying() const;
public:
IllusionsEngine_BBDOU *_vm;
Video::VideoDecoder *_videoDecoder;
uint32 _objectId;
int _priority;
uint32 _callingThreadId;
void notifyCallingThread();
};
} // End of namespace Illusions
#endif // ILLUSIONS_BBDOU_VIDEOPLAYER_H
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