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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H
#define ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H
#include "illusions/menusystem.h"
namespace Illusions {
enum {
kBBDOUMainMenu,
kBBDOUPauseMenu,
kBBDOULoadGameMenu,
kBBDOUSaveGameMenu,
kBBDOUGameSavedMenu,
kBBDOUSaveFailedMenu,
kBBDOULoadFailedMenu,
kBBDOULastMenuIndex
};
class IllusionsEngine_BBDOU;
class BBDOUMenuSystem : public BaseMenuSystem {
public:
BBDOUMenuSystem(IllusionsEngine_BBDOU *vm);
~BBDOUMenuSystem();
void runMenu(MenuChoiceOffsets menuChoiceOffsets, int16 *menuChoiceOffset,
uint32 menuId, uint32 duration, uint timeOutMenuChoiceIndex, uint32 menuCallerThreadId);
public://protected:
IllusionsEngine_BBDOU *_vm;
BaseMenu *_menus[kBBDOULastMenuIndex];
void clearMenus();
void freeMenus();
BaseMenu *getMenuById(int menuId);
BaseMenu *createMenuById(int menuId);
BaseMenu *createMainMenu();
BaseMenu *createPauseMenu();
BaseMenu *createLoadGameMenu();
BaseMenu *createSaveGameMenu();
BaseMenu *createGameSavedMenu();
BaseMenu *createSaveFailedMenu();
BaseMenu *createLoadFailedMenu();
BaseMenu *createOptionsMenu();
int convertRootMenuId(uint32 menuId);
virtual bool initMenuCursor();
virtual int getGameState();
virtual void setGameState(int gameState);
virtual void setMenuCursorNum(int cursorNum);
virtual void playSoundEffect(int sfxId);
};
} // End of namespace Illusions
#endif // ILLUSIONS_BBDOU_MENUSYSTEM_BBDOU_H
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