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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/actor.h"
#include "illusions/cursor.h"
#include "illusions/input.h"
namespace Illusions {
Cursor::Cursor(IllusionsEngine *vm)
: _vm(vm) {
_status = 1;
_control = 0;
_x = 320;
_y = 240;
_cursorNum = 1;
_field_10 = 0;
_sequenceId = 0;
}
void Cursor::place(Control *control, uint32 sequenceId) {
_status = 2;
_control = control;
_cursorNum = 1;
_field_10 = 0;
_sequenceId = sequenceId;
_visibleCtr = 0;
_control->_flags |= 8;
setActorIndex(_cursorNum, 1, 0);
_vm->_input->setCursorPosition(_control->_actor->_position);
}
void Cursor::setActorIndex(int actorIndex, int a, int b) {
static int kCursorMap[13][2][2] = {
{{ 1, 2}, { 0, 0}},
{{ 3, 4}, { 0, 0}},
{{ 5, 6}, {13, 14}},
{{ 7, 8}, { 0, 0}},
{{ 9, 10}, { 0, 0}},
{{11, 12}, { 0, 0}},
{{ 1, 2}, { 0, 0}},
{{ 0, 0}, { 0, 0}},
{{ 0, 0}, { 0, 0}},
{{15, 16}, { 0, 0}},
{{17, 18}, { 0, 0}},
{{19, 20}, { 0, 0}},
{{21, 22}, { 0, 0}}
};
_control->_actor->_actorIndex = kCursorMap[actorIndex - 1][b][a - 1];
}
void Cursor::setControl(Control *control) {
_control = control;
}
void Cursor::show() {
++_visibleCtr;
if (_visibleCtr > 0) {
_control->_flags |= 1;
_control->_actor->_flags |= Illusions::ACTOR_FLAG_IS_VISIBLE;
if (_control->_actor->_frameIndex) {
_control->_actor->_flags |= Illusions::ACTOR_FLAG_2000;
_control->_actor->_flags |= Illusions::ACTOR_FLAG_4000;
}
_vm->_input->discardAllEvents();
}
}
void Cursor::hide() {
--_visibleCtr;
if (_visibleCtr <= 0) {
_control->_flags &= ~1;
_control->_actor->_flags &= ~Illusions::ACTOR_FLAG_IS_VISIBLE;
}
}
} // End of namespace Illusions
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