aboutsummaryrefslogtreecommitdiff
path: root/engines/illusions/detection.cpp
blob: 3a9c77e845e8de680ed5022a4735d99d5dc68132 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "illusions/illusions.h"
#include "illusions/bbdou/illusions_bbdou.h"
#include "illusions/duckman/illusions_duckman.h"

#include "common/config-manager.h"
#include "engines/advancedDetector.h"
#include "common/savefile.h"
#include "common/system.h"
#include "base/plugins.h"
#include "graphics/thumbnail.h"

static const PlainGameDescriptor illusionsGames[] = {
	{ "illusions", "Illusions engine game" },
	{ "bbdou", "Beavis and Butt-head Do U" },
	{ "duckman", "Duckman" },
	{ 0, 0 }
};

namespace Illusions {

static const IllusionsGameDescription gameDescriptions[] = {
	{
		{
			"bbdou",
			0,
			AD_ENTRY1s("000D0001.scr", "d0c846d5dccc5607a482c7dcbdf06973", 601980),
			Common::EN_ANY,
			Common::kPlatformWindows,
			ADGF_UNSTABLE | ADGF_DROPPLATFORM,
			GUIO0()
		},
		kGameIdBBDOU
	},

	{
		{
			"duckman",
			0,
			AD_ENTRY1s("duckman.gam", "172c0514f3793041718159cf9cf9935f", 29560832),
			Common::EN_ANY,
			Common::kPlatformWindows,
			ADGF_DROPPLATFORM,
			GUIO0()
		},
		kGameIdDuckman
	},

	{
		{
			"duckman",
			"Demo",
			AD_ENTRY1s("duckman.gam", "71d01e3f3d9d4e51cd69f71028745610", 7127040),
			Common::EN_ANY,
			Common::kPlatformWindows,
			ADGF_DROPPLATFORM | ADGF_DEMO,
			GUIO0()
		},
		kGameIdDuckman
	},

	{
		{
			"duckman",
			0,
			AD_ENTRY1s("duckman.gam", "64d16922ffb46b746fc2c12a14d75bcc", 29779968),
			Common::DE_DEU,
			Common::kPlatformWindows,
			ADGF_DROPPLATFORM,
			GUIO0()
		},
		kGameIdDuckman
	},

	{AD_TABLE_END_MARKER, 0}
};

} // End of namespace Illusions

static const char * const directoryGlobs[] = {
	"resource",
	0
};

class IllusionsMetaEngine : public AdvancedMetaEngine {
public:
	IllusionsMetaEngine() : AdvancedMetaEngine(Illusions::gameDescriptions, sizeof(Illusions::IllusionsGameDescription), illusionsGames) {
		_singleId = "illusions";
		_maxScanDepth = 2;
		_directoryGlobs = directoryGlobs;
	}

	virtual const char *getName() const {
		return "Illusions";
	}

	virtual const char *getOriginalCopyright() const {
		return "(C) The Illusions Gaming Company";
	}

	virtual bool hasFeature(MetaEngineFeature f) const;
	virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
	virtual int getMaximumSaveSlot() const;
	virtual SaveStateList listSaves(const char *target) const;
	SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
	virtual void removeSaveState(const char *target, int slot) const;
};

bool IllusionsMetaEngine::hasFeature(MetaEngineFeature f) const {
	return
		(f == kSupportsListSaves) ||
		(f == kSupportsDeleteSave) ||
		(f == kSupportsLoadingDuringStartup) ||
		(f == kSavesSupportMetaInfo) ||
		(f == kSavesSupportThumbnail) ||
		(f == kSavesSupportCreationDate);
}

void IllusionsMetaEngine::removeSaveState(const char *target, int slot) const {
	Common::String fileName = Common::String::format("%s.%03d", target, slot);
	g_system->getSavefileManager()->removeSavefile(fileName);
}

int IllusionsMetaEngine::getMaximumSaveSlot() const {
	return 999;
}

SaveStateList IllusionsMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Illusions::IllusionsEngine::SaveHeader header;
	Common::String pattern = target;
	pattern += ".???";
	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern.c_str());
	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);
		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
			if (in) {
				if (Illusions::IllusionsEngine::readSaveHeader(in, header) == Illusions::IllusionsEngine::kRSHENoError) {
					saveList.push_back(SaveStateDescriptor(slotNum, header.description));
				}
				delete in;
			}
		}
	}
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}

SaveStateDescriptor IllusionsMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
	Common::String filename = Illusions::IllusionsEngine::getSavegameFilename(target, slot);
	Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
	if (in) {
		Illusions::IllusionsEngine::SaveHeader header;
		Illusions::IllusionsEngine::kReadSaveHeaderError error;
		error = Illusions::IllusionsEngine::readSaveHeader(in, header, false);
		delete in;
		if (error == Illusions::IllusionsEngine::kRSHENoError) {
			SaveStateDescriptor desc(slot, header.description);
			// Slot 0 is used for the "Continue" save
			desc.setDeletableFlag(slot != 0);
			desc.setWriteProtectedFlag(slot == 0);
			desc.setThumbnail(header.thumbnail);
			desc.setSaveDate(header.saveDate & 0xFFFF, (header.saveDate >> 16) & 0xFF, (header.saveDate >> 24) & 0xFF);
			desc.setSaveTime((header.saveTime >> 16) & 0xFF, (header.saveTime >> 8) & 0xFF);
			desc.setPlayTime(header.playTime * 1000);
			return desc;
		}
	}
	return SaveStateDescriptor();
}

bool IllusionsMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
	const Illusions::IllusionsGameDescription *gd = (const Illusions::IllusionsGameDescription *)desc;
	if (gd) {
		switch (gd->gameId) {
		case Illusions::kGameIdBBDOU:
			*engine = new Illusions::IllusionsEngine_BBDOU(syst, gd);
			break;
		case Illusions::kGameIdDuckman:
			*engine = new Illusions::IllusionsEngine_Duckman(syst, gd);
			break;
		default:
			error("Unknown game id");
			break;
		}
	}
	return desc != 0;
}

#if PLUGIN_ENABLED_DYNAMIC(ILLUSIONS)
	REGISTER_PLUGIN_DYNAMIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine);
#else
	REGISTER_PLUGIN_STATIC(ILLUSIONS, PLUGIN_TYPE_ENGINE, IllusionsMetaEngine);
#endif