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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/dictionary.h"
#include "illusions/resources/actorresource.h"
#include "illusions/resources/backgroundresource.h"
#include "illusions/resources/fontresource.h"
#include "illusions/resources/talkresource.h"
namespace Illusions {
void Dictionary::addActorType(uint32 id, ActorType *actorType) {
_actorTypes.add(id, actorType);
}
void Dictionary::removeActorType(uint32 id) {
_actorTypes.remove(id);
}
ActorType *Dictionary::findActorType(uint32 id) {
return _actorTypes.find(id);
}
void Dictionary::addFont(uint32 id, FontResource *fontResource) {
_fontResources.add(id, fontResource);
}
void Dictionary::removeFont(uint32 id) {
_fontResources.remove(id);
}
FontResource *Dictionary::findFont(uint32 id) {
return _fontResources.find(id);
}
void Dictionary::addSequence(uint32 id, Sequence *sequence) {
_sequences.add(id, sequence);
}
void Dictionary::removeSequence(uint32 id) {
_sequences.remove(id);
}
Sequence *Dictionary::findSequence(uint32 id) {
return _sequences.find(id);
}
void Dictionary::addTalkEntry(uint32 id, TalkEntry *talkEntry) {
_talkEntries.add(id, talkEntry);
}
void Dictionary::removeTalkEntry(uint32 id) {
_talkEntries.remove(id);
}
TalkEntry *Dictionary::findTalkEntry(uint32 id) {
return _talkEntries.find(id);
}
void Dictionary::setObjectControl(uint32 objectId, Control *control) {
if (control)
_controls.add(objectId, control);
else
_controls.remove(objectId);
}
Control *Dictionary::getObjectControl(uint32 objectId) {
return _controls.find(objectId);
}
} // End of namespace Illusions
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