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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_DICTIONARY_H
#define ILLUSIONS_DICTIONARY_H
#include "common/hashmap.h"
namespace Illusions {
struct ActorType;
class Control;
class FontResource;
struct Sequence;
struct TalkEntry;
template<class T>
class DictionaryHashMap {
protected:
typedef Common::List<T*> List;
typedef typename List::iterator ListIterator;
typedef Common::HashMap<uint32, List*> Map;
typedef typename Map::iterator MapIterator;
Map _map;
public:
~DictionaryHashMap() {
for (MapIterator it = _map.begin(); it != _map.end(); ++it) {
delete it->_value;
}
}
void add(uint32 id, T *value) {
MapIterator it = _map.find(id);
List *list;
if (it != _map.end())
list = it->_value;
else {
list = new List();
_map[id] = list;
}
list->push_back(value);
}
void remove(uint32 id) {
MapIterator it = _map.find(id);
List *list;
if (it != _map.end()) {
list = it->_value;
list->pop_back();
if (list->empty()) {
_map.erase(id);
delete list;
}
}
}
T *find(uint32 id) {
MapIterator it = _map.find(id);
if (it != _map.end())
return it->_value->back();
return 0;
}
};
class Dictionary {
public:
void addActorType(uint32 id, ActorType *actorType);
void removeActorType(uint32 id);
ActorType *findActorType(uint32 id);
void addFont(uint32 id, FontResource *fontResource);
void removeFont(uint32 id);
FontResource *findFont(uint32 id);
void addSequence(uint32 id, Sequence *sequence);
void removeSequence(uint32 id);
Sequence *findSequence(uint32 id);
void addTalkEntry(uint32 id, TalkEntry *talkEntry);
void removeTalkEntry(uint32 id);
TalkEntry *findTalkEntry(uint32 id);
void setObjectControl(uint32 objectId, Control *control);
Control *getObjectControl(uint32 objectId);
protected:
DictionaryHashMap<ActorType> _actorTypes;
DictionaryHashMap<Control> _controls;
DictionaryHashMap<FontResource> _fontResources;
DictionaryHashMap<Sequence> _sequences;
DictionaryHashMap<TalkEntry> _talkEntries;
};
} // End of namespace Illusions
#endif // ILLUSIONS_DICTIONARY_H
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