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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/duckman/illusions_duckman.h"
#include "illusions/duckman/duckman_screenshakereffects.h"
#include "engines/util.h"
namespace Illusions {
static const ScreenShakerPoint kShakerPoints0[] = {
{0, -2}, {0, -4}, {0, -3}, {0, -1}, {0, 1}
};
static const ScreenShakeEffect kShakerEffect0 = {
ARRAYSIZE(kShakerPoints0), 5, kShakerPoints0
};
static const ScreenShakerPoint kShakerPoints1[] = {
{-4, -5}, {4, 5}, {-3, -4}, {3, 4}, {-2, -3}, {2, 3}, {-1, -2},
{ 1, 2}, {0, -1}
};
static const ScreenShakeEffect kShakerEffect1 = {
ARRAYSIZE(kShakerPoints1), 2, kShakerPoints1
};
static const ScreenShakerPoint kShakerPoints2[] = {
{0, -3}, {0, 3}, {0, -2}, {0, 2}, {0, -2}, {0, 2}, {0, -1},
{0, 1}, {0, -1},
};
static const ScreenShakeEffect kShakerEffect2 = {
ARRAYSIZE(kShakerPoints2), 2, kShakerPoints2
};
static const ScreenShakerPoint kShakerPoints3[] = {
{0, 1}, {0, -1}, {0, -2}, {0, 0}, {(int16)32768, 0}
};
static const ScreenShakeEffect kShakerEffect3 = {
ARRAYSIZE(kShakerPoints3), 2, kShakerPoints3
};
static const ScreenShakerPoint kShakerPoints4[] = {
{0, 4}, {0, -1}, {0, 3}, {0, -2}, {0, 1}, {0, -1}, {0, 1}, {0, -1}
};
static const ScreenShakeEffect kShakerEffect4 = {
ARRAYSIZE(kShakerPoints4), 5, kShakerPoints4
};
static const ScreenShakerPoint kShakerPoints5[] = {
{0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
{0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
{0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0},
{0, -1}, {0, 0}, {0, 1}, {0, 0}, {0, -1}, {0, 0}, {0, 1}, {0, 0}
};
static const ScreenShakeEffect kShakerEffect5 = {
ARRAYSIZE(kShakerPoints5), 2, kShakerPoints5
};
static const ScreenShakeEffect *kShakerEffects[] = {
&kShakerEffect0,
&kShakerEffect1,
&kShakerEffect2,
&kShakerEffect3,
&kShakerEffect4,
&kShakerEffect5
};
const ScreenShakeEffect *getScreenShakeEffect(byte index) {
return kShakerEffects[index];
}
} // End of namespace Illusions
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