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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_DUCKMAN_SPECIALCODE_H
#define ILLUSIONS_DUCKMAN_SPECIALCODE_H
#include "illusions/illusions.h"
#include "illusions/specialcode.h"
#include "common/algorithm.h"
namespace Illusions {
class IllusionsEngine_Duckman;
class DuckmanCredits;
class DuckmanInventory;
class PropertyTimers;
typedef Common::Functor1<OpCall&, void> SpecialCodeFunction;
class DuckmanSpecialCode : public SpecialCode {
public:
DuckmanSpecialCode(IllusionsEngine_Duckman *vm);
~DuckmanSpecialCode();
virtual void init();
virtual void run(uint32 specialCodeId, OpCall &opCall);
public:
typedef Common::HashMap<uint32, SpecialCodeFunction*> SpecialCodeMap;
typedef SpecialCodeMap::iterator SpecialCodeMapIterator;
IllusionsEngine_Duckman *_vm;
SpecialCodeMap _specialCodeMap;
PropertyTimers *_propertyTimers;
DuckmanInventory *_inventory;
uint _chinesePuzzleIndex;
byte _chinesePuzzleAnswers[3];
Common::Point _teleporterPosition;
int16 _counter;
bool _wasCursorHoldingElvisPoster;
int16 _savedTempMasterSfxVolume;
int16 _lastRandomSoundIndex;
DuckmanCredits *_credits;
// Special code interface functions
void runSpecialCode(uint32 specialCodeId, OpCall &opCall);
void spcStartScreenShaker(OpCall &opCall);
void spcSetCursorHandMode(OpCall &opCall);
void spcResetChinesePuzzle(OpCall &opCall);
void spcAddChinesePuzzleAnswer(OpCall &opCall);
void spcOpenInventory(OpCall &opCall);
void spcPutBackInventoryItem(OpCall &opCall);
void spcClearInventorySlot(OpCall &opCall);
void spcAddPropertyTimer(OpCall &opCall);
void spcSetPropertyTimer(OpCall &opCall);
void spcRemovePropertyTimer(OpCall &opCall);
void spcInitTeleporterPosition(OpCall &opCall);
void spcUpdateTeleporterPosition(OpCall &opCall);
void spcCenterNewspaper(OpCall &opCall);
void spcStopScreenShaker(OpCall &opCall);
void spcIncrCounter(OpCall &opCall);
void spcUpdateObject272Sequence(OpCall &opCall);
void spcPlayRandomSound(OpCall &opCall);
void spcHoldGlowingElvisPoster(OpCall &opCall);
void spcStartCredits(OpCall &opCall);
void spcSetCursorInventoryMode(OpCall &opCall);
void spcCenterCurrentScreenText(OpCall &opCall);
void spcSetDefaultTextCoords(OpCall &opCall);
void spcSetTextDuration(OpCall &opCall);
void spcSetTempMasterSfxVolume(OpCall &opCall);
void spcRestoreTempMasterSfxVolume(OpCall &opCall);
void updateTeleporterProperties();
void startCredits();
int updateCredits(uint flags);
char *readNextCreditsLine();
Common::Point getCreditsItemPosition(int index);
void charToWChar(char *text, uint16 *wtext, uint size);
};
} // End of namespace Illusions
#endif // ILLUSIONS_ILLUSIONS_H
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