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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/duckman/illusions_duckman.h"
#include "illusions/duckman/propertytimers.h"
#include "illusions/resources/scriptresource.h"
#include "illusions/time.h"
#include "illusions/updatefunctions.h"
#include "engines/util.h"
namespace Illusions {
// PropertyTimers
PropertyTimers::PropertyTimers(IllusionsEngine_Duckman *vm) {
_propertyTimersActive = false;
_propertyTimersPaused = false;
}
PropertyTimers::~PropertyTimers() {
}
void PropertyTimers::addPropertyTimer(uint32 propertyId) {
PropertyTimer *propertyTimer;
if (findPropertyTimer(propertyId, propertyTimer) || findPropertyTimer(0, propertyTimer)) {
propertyTimer->_propertyId = propertyId;
propertyTimer->_startTime = 0;
propertyTimer->_duration = 0;
propertyTimer->_endTime = 0;
}
}
void PropertyTimers::setPropertyTimer(uint32 propertyId, uint32 duration) {
PropertyTimer *propertyTimer;
if (findPropertyTimer(propertyId, propertyTimer)) {
propertyTimer->_startTime = getCurrentTime();
propertyTimer->_duration = duration;
propertyTimer->_endTime = duration + propertyTimer->_startTime;
}
_vm->_scriptResource->_properties.set(propertyId, false);
if (!_propertyTimersActive) {
_vm->_updateFunctions->add(29, _vm->getCurrentScene(), new Common::Functor1Mem<uint, int, PropertyTimers>
(this, &PropertyTimers::updatePropertyTimers));
_propertyTimersActive = true;
}
}
void PropertyTimers::removePropertyTimer(uint32 propertyId) {
PropertyTimer *propertyTimer;
if (findPropertyTimer(propertyId, propertyTimer))
propertyTimer->_propertyId = 0;
_vm->_scriptResource->_properties.set(propertyId, true);
}
bool PropertyTimers::findPropertyTimer(uint32 propertyId, PropertyTimer *&propertyTimer) {
for (uint i = 0; i < kPropertyTimersCount; ++i)
if (_propertyTimers[i]._propertyId == propertyId) {
propertyTimer = &_propertyTimers[i];
return true;
}
return false;
}
int PropertyTimers::updatePropertyTimers(uint flags) {
int result = 1;
uint32 currTime = getCurrentTime();
if (_vm->_pauseCtr <= 0) {
if (_propertyTimersPaused) {
for (uint i = 0; i < kPropertyTimersCount; ++i) {
PropertyTimer &propertyTimer = _propertyTimers[i];
propertyTimer._startTime = currTime;
propertyTimer._endTime = currTime + propertyTimer._duration;
}
_propertyTimersPaused = false;
}
if (flags & 1) {
_propertyTimersActive = false;
_propertyTimersPaused = false;
result = 2;
} else {
bool timersActive = false;
for (uint i = 0; i < kPropertyTimersCount; ++i) {
PropertyTimer &propertyTimer = _propertyTimers[i];
if (propertyTimer._propertyId) {
timersActive = true;
if (!_vm->_scriptResource->_properties.get(propertyTimer._propertyId) &&
isTimerExpired(propertyTimer._startTime, propertyTimer._endTime))
_vm->_scriptResource->_properties.set(propertyTimer._propertyId, true);
}
}
if (!timersActive) {
_propertyTimersActive = false;
_propertyTimersPaused = false;
result = 2;
}
}
} else {
if (!_propertyTimersPaused) {
for (uint i = 0; i < kPropertyTimersCount; ++i) {
PropertyTimer &propertyTimer = _propertyTimers[i];
propertyTimer._duration -= getDurationElapsed(propertyTimer._startTime, propertyTimer._endTime);
}
_propertyTimersPaused = true;
}
result = 1;
}
return result;
}
} // End of namespace Illusions
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