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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_DUCKMAN_PROPERTYTIMERS_H
#define ILLUSIONS_DUCKMAN_PROPERTYTIMERS_H
#include "illusions/illusions.h"
#include "common/algorithm.h"
#include "common/stack.h"
namespace Illusions {
class IllusionsEngine_Duckman;
struct PropertyTimer {
uint32 _propertyId;
uint32 _startTime;
uint32 _duration;
uint32 _endTime;
PropertyTimer() : _propertyId(0) {}
};
const uint kPropertyTimersCount = 6;
class PropertyTimers {
public:
PropertyTimers(IllusionsEngine_Duckman *vm);
~PropertyTimers();
private:
IllusionsEngine_Duckman *_vm;
PropertyTimer _propertyTimers[kPropertyTimersCount];
bool _propertyTimersActive;
bool _propertyTimersPaused;
public:
void addPropertyTimer(uint32 propertyId);
void setPropertyTimer(uint32 propertyId, uint32 duration);
void removePropertyTimer(uint32 propertyId);
bool findPropertyTimer(uint32 propertyId, PropertyTimer *&propertyTimer);
int updatePropertyTimers(uint flags);
};
} // End of namespace Illusions
#endif // ILLUSIONS_ILLUSIONS_H
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