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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/resourcesystem.h"
#include "illusions/fileresourcereader.h"
#include "illusions/illusions.h"
#include "common/file.h"
#include "common/str.h"
namespace Illusions {
byte *ResourceReaderFileReader::readResource(uint32 sceneId, uint32 resId, uint32 &dataSize) {
debug("ResourceReaderFileReader::readResource(%08X, %08X)", sceneId, resId);
Common::String filename = buildResourceFilename(resId);
Common::File fd;
if (!fd.open(filename))
error("Resource::loadData() Could not open %s for reading", filename.c_str());
dataSize = fd.size();
byte *data = (byte*)malloc(dataSize);
fd.read(data, dataSize);
return data;
}
Common::String ResourceReaderFileReader::buildResourceFilename(uint32 resId) {
const char *ext = getResourceExtension(resId);
return Common::String::format("%08X%s", resId, ext);
}
const char *ResourceReaderFileReader::getResourceExtension(uint32 resId) {
// TODO Make constants
switch (ResourceTypeId(resId)) {
case 0x00060000:
case 0x00100000:
// ActorResource
return ".act";
case 0x00080000:
// SoundGroupResource
return ".sg";
case 0x000D0000:
// ScriptResource
return ".scr";
case 0x000F0000:
// TalkResource
return ".tlk";
case 0x00110000:
// BackgroundResource
return ".bg";
case 0x00120000:
// FontResource
return ".fnt";
case 0x00170000:
// SpecialCode
return "";
default:
return "";
}
}
} // End of namespace Illusions
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