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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/fixedpoint.h"
namespace Illusions {
FixedPoint16 floatToFixed(float value) {
return value * 65536.0;
}
float fixedToFloat(FixedPoint16 value) {
return value / 65536.0;
}
FixedPoint16 fixedMul(FixedPoint16 a, FixedPoint16 b) {
return ((float)a * b) / 65536.0;
}
FixedPoint16 fixedDiv(FixedPoint16 a, FixedPoint16 b) {
return ((float)a / b) * 65536.0;
}
int16 fixedTrunc(FixedPoint16 value) {
// CHECKME Not sure if this correct
int16 result = (value >> 16) & 0xFFFF;
if ((value & 0xFFFF) >= 0x8000)
++result;
return result;
}
FixedPoint16 fixedDistance(FixedPoint16 x1, FixedPoint16 y1, FixedPoint16 x2, FixedPoint16 y2) {
float xd = fixedToFloat(x1) - fixedToFloat(x2);
float yd = fixedToFloat(y1) - fixedToFloat(y2);
if (xd != 0.0f || yd != 0.0f)
return floatToFixed(sqrt(xd * xd + yd * yd));
return 0;
}
FixedPoint16 fixedAtan(FixedPoint16 value) {
//return floatToFixed(atan2(1.0, fixedToFloat(value)));
return floatToFixed(atan(fixedToFloat(value)));
}
FixedPoint16 fixedCos(FixedPoint16 value) {
return floatToFixed(cos(fixedToFloat(value)));
}
FixedPoint16 fixedSin(FixedPoint16 value) {
return floatToFixed(sin(fixedToFloat(value)));
}
} // End of namespace Illusions
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