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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_ILLUSIONS_H
#define ILLUSIONS_ILLUSIONS_H
#include "audio/mixer.h"
#include "audio/decoders/aiff.h"
#include "common/array.h"
#include "common/events.h"
#include "common/file.h"
#include "common/memstream.h"
#include "common/random.h"
#include "common/str.h"
#include "common/substream.h"
#include "common/system.h"
#include "common/winexe.h"
#include "common/winexe_pe.h"
#include "engines/engine.h"
#include "graphics/surface.h"
struct ADGameDescription;
namespace Illusions {
#define ILLUSIONS_SAVEGAME_VERSION 0
class ResourceSystem;
struct SurfInfo;
class BackgroundItem;
class BackgroundResource;
class IllusionsEngine : public Engine {
protected:
Common::Error run();
virtual bool hasFeature(EngineFeature f) const;
public:
IllusionsEngine(OSystem *syst, const ADGameDescription *gd);
~IllusionsEngine();
const Common::String getTargetName() { return _targetName; }
private:
const ADGameDescription *_gameDescription;
Graphics::PixelFormat _pixelFormat;
public:
Common::RandomSource *_random;
ResourceSystem *_resSys;
void updateEvents();
Common::List<BackgroundItem*> _backgroundItems;
BackgroundItem *allocBackgroundItem();
// Screen functions
Graphics::Surface *allocSurface(int16 width, int16 height);
Graphics::Surface *allocSurface(SurfInfo &surfInfo);
bool isDisplayOn();
uint16 getColorKey2();
Graphics::Surface *getBackSurface();
#if 0
// Savegame API
enum kReadSaveHeaderError {
kRSHENoError = 0,
kRSHEInvalidType = 1,
kRSHEInvalidVersion = 2,
kRSHEIoError = 3
};
struct SaveHeader {
Common::String description;
uint32 version;
byte gameID;
uint32 flags;
uint32 saveDate;
uint32 saveTime;
uint32 playTime;
Graphics::Surface *thumbnail;
};
bool _isSaveAllowed;
bool canLoadGameStateCurrently() { return _isSaveAllowed; }
bool canSaveGameStateCurrently() { return _isSaveAllowed; }
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &description);
void savegame(const char *filename, const char *description);
void loadgame(const char *filename);
const char *getSavegameFilename(int num);
bool existsSavegame(int num);
static Common::String getSavegameFilename(const Common::String &target, int num);
static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header);
#endif
};
} // End of namespace Illusions
#endif // ILLUSIONS_ILLUSIONS_H
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