1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/input.h"
namespace Illusions {
Input::Input() {
_buttonStates = 0;
_newButtons = 0;
// TODO? _buttonsDown = 0;
// TODO? _unk6 = 0;
_enabledButtons = 0xFFFF;
_cursorPos.x = 0;
_cursorPos.y = 0;
_prevCursorPos.x = 0;
_prevCursorPos.y = 0;
// TODO Not sure if this is still needed newTimer(40, 0, 0, Input_onTimer);
}
void Input::processEvent(Common::Event event) {
// TODO
}
bool Input::pollButton(uint buttons) {
if (lookButtonStates(buttons)) {
_buttonStates &= ~buttons;
return true;
}
return false;
}
bool Input::lookButtonStates(uint buttons) {
return (buttons & (_buttonStates & _enabledButtons)) != 0;
}
bool Input::lookNewButtons(uint buttons) {
return (buttons & (_newButtons & _enabledButtons)) != 0;
}
void Input::setButtonState(uint buttons) {
_buttonStates |= _enabledButtons & buttons;
}
void Input::discardButtons(uint buttons) {
_buttonStates &= ~buttons;
}
void Input::activateButton(uint buttons) {
_enabledButtons |= buttons;
_buttonStates &= ~buttons;
}
void Input::deactivateButton(uint buttons) {
_enabledButtons &= ~buttons;
}
Common::Point Input::getCursorPosition() {
return _cursorPos;
}
void Input::setCursorPosition(Common::Point mousePos) {
_prevCursorPos = _cursorPos = mousePos;
}
Common::Point Input::getCursorDelta() {
Common::Point deltaPos;
deltaPos.x = _prevCursorPos.x - _cursorPos.x;
deltaPos.y = _prevCursorPos.y - _cursorPos.y;
_prevCursorPos = _cursorPos;
return deltaPos;
}
} // End of namespace Illusions
|