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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_INPUT_H
#define ILLUSIONS_INPUT_H
#include "common/events.h"
#include "common/rect.h"
namespace Illusions {
class Input {
public:
Input();
void processEvent(Common::Event event);
bool pollButton(uint buttons);
bool lookButtonStates(uint buttons);
bool lookNewButtons(uint buttons);
void setButtonState(uint buttons);
void discardButtons(uint buttons);
void activateButton(uint buttons);
void deactivateButton(uint buttons);
Common::Point getCursorPosition();
void setCursorPosition(Common::Point mousePos);
Common::Point getCursorDelta();
protected:
uint _buttonStates, _newButtons;
uint _enabledButtons;
Common::Point _cursorPos, _prevCursorPos;
};
} // End of namespace Illusions
#endif // ILLUSIONS_INPUT_H
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