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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "illusions/illusions.h"
#include "illusions/pathfinder.h"
#include "camera.h"
namespace Illusions {
PointArray *PathFinder::findPath(Camera *camera, Common::Point sourcePt, Common::Point destPt,
PointArray *walkPoints, PathLines *walkRects, WidthHeight bgDimensions) {
Common::Point cameraPt = camera->getScreenOffset();
_screenRect.p0 = cameraPt;
_screenRect.p1.x = cameraPt.x + 320; //TODO fix me get screen dimentions here.
_screenRect.p1.y = cameraPt.y + 200;
_walkPoints = walkPoints;
_walkRects = walkRects;
_bgDimensions = bgDimensions;
return findPathInternal(sourcePt, destPt);
}
PointArray *PathFinder::findPathInternal(Common::Point sourcePt, Common::Point destPt) {
PathLine line;
PointArray *foundPath = new PointArray();
line.p0 = sourcePt;
line.p1 = destPt;
if (_walkRects && _walkPoints && isLineBlocked(line)) {
Common::Point nextStartPt = sourcePt, outPt;
if (!findValidDestLine(destPt)) {
findValidDestPt(destPt);
line.p1 = destPt;
}
_pathBytes = (byte*)calloc(1, _walkPoints->size());
bool done = false;
while (!done) {
line.p0 = nextStartPt;
if (!isLineBlocked(line)) {
foundPath->push_back(destPt);
done = true;
} else {
if (foundPath->size() < _walkPoints->size() + 2 && findClosestPt(nextStartPt, outPt, destPt)) {
foundPath->push_back(outPt);
nextStartPt = outPt;
} else {
if (foundPath->size() == 0)
foundPath->push_back(sourcePt);
done = true;
}
}
}
free(_pathBytes);
// TODO postProcess(sourcePt, foundPath);
} else {
foundPath->push_back(destPt);
}
return foundPath;
}
bool PathFinder::isLineBlocked(PathLine &line) {
for (uint i = 0; i < _walkRects->size(); ++i)
if (calcLineStatus(line, (*_walkRects)[i], 0) != 3)
return true;
return false;
}
int PathFinder::calcLineDistance(PathLine &line) {
int16 deltaX = line.p0.x - line.p1.x;
int16 deltaY = line.p0.y - line.p1.y;
if (deltaX != 0 || deltaY != 0)
return sqrt(deltaX * deltaX + deltaY * deltaY);
return 0;
}
bool PathFinder::findClosestPt(Common::Point &sourcePt, Common::Point &closestPt, Common::Point &destPt) {
PathLine sourceLine, destLine;
uint minIndex = 0;
int minDistance = 0xFFFF;
sourceLine.p0 = sourcePt;
destLine.p1 = destPt;
for (uint i = 0; i < _walkPoints->size(); ++i) {
sourceLine.p1 = (*_walkPoints)[i];
destLine.p0 = (*_walkPoints)[i];
if (!_pathBytes[i] && !isLineBlocked(sourceLine)) {
int currDistance = calcLineDistance(destLine);
if (currDistance <= minDistance) {
minDistance = currDistance;
minIndex = i + 1;
}
}
}
if (minIndex) {
closestPt = (*_walkPoints)[minIndex - 1];
_pathBytes[minIndex - 1] = 1;
return true;
}
return false;
}
bool PathFinder::findValidDestLine(Common::Point &destPt) {
PathLine destLine;
destLine.p0 = destPt;
for (uint i = 0; i < _walkPoints->size(); ++i) {
destLine.p1 = (*_walkPoints)[i];
if (!isLineBlocked(destLine))
return true;
}
return false;
}
void PathFinder::findValidDestPt(Common::Point &destPt) {
Common::Point minPt, outPt, deltaPt;
int minDistance = 0xFFFF, currDistance;
PathLine destLine;
for (uint i = 0; i < _walkRects->size(); ++i) {
PathLine currRect = (*_walkRects)[i];
//TODO fix this hack. Used here to get xmas tree scene to work.
if(currRect.p1.x > _screenRect.p1.x) {
currRect.p1.x = _screenRect.p1.x;
}
if(currRect.p0.x < _screenRect.p0.x) {
currRect.p0.x = _screenRect.p0.x;
}
WidthHeight rectDimensions = calcRectDimensions(currRect);
adjustRectDimensions(rectDimensions);
clipLineToBg(destPt, rectDimensions, destLine);
if (calcLineStatus(destLine, currRect, &outPt) == 3) {
destLine.p0 = destPt;
destLine.p1 = currRect.p0;
currDistance = calcLineDistance(destLine);
if (currDistance < minDistance) {
minDistance = currDistance;
minPt = currRect.p0;
}
destLine.p0 = destPt;
destLine.p1 = currRect.p1;
currDistance = calcLineDistance(destLine);
if (currDistance < minDistance) {
minDistance = currDistance;
minPt = currRect.p1;
}
} else {
destLine.p0 = destPt;
destLine.p1 = outPt;
currDistance = calcLineDistance(destLine);
if (currDistance < minDistance) {
minDistance = currDistance;
minPt = outPt;
}
}
}
findDeltaPt(minPt, deltaPt);
destPt.x = deltaPt.x + minPt.x;
destPt.y = deltaPt.y + minPt.y;
}
WidthHeight PathFinder::calcRectDimensions(PathLine &rect) {
WidthHeight dimensions;
dimensions._width = rect.p1.x - rect.p0.x;
dimensions._height = rect.p1.y - rect.p0.y;
swapDimensions(dimensions);
return dimensions;
}
void PathFinder::adjustRectDimensions(WidthHeight &dimensions) {
dimensions._width = ABS(dimensions._height) * (dimensions._width < 0 ? -1 : 1);
dimensions._height = ABS(dimensions._width) * (dimensions._height < 0 ? -1 : 1);
if (dimensions._width)
dimensions._width = -dimensions._width;
else
dimensions._height = -dimensions._height;
swapDimensions(dimensions);
}
void PathFinder::swapDimensions(WidthHeight &dimensions) {
if (dimensions._width < 0) {
dimensions._width = -dimensions._width;
dimensions._height = -dimensions._height;
} else if (dimensions._width == 0)
dimensions._height = abs(dimensions._height);
else if (dimensions._height == 0)
dimensions._width = abs(dimensions._width);
}
void PathFinder::clipLineToBg(Common::Point &destPt, WidthHeight &rectDimensions, PathLine &outDestLine) {
if (rectDimensions._height == 0) {
outDestLine.p0.x = 0;
outDestLine.p0.y = destPt.y;
outDestLine.p1.x = _bgDimensions._width;
outDestLine.p1.y = destPt.y;
} else if (rectDimensions._width == 0) {
outDestLine.p0.y = 0;
outDestLine.p0.x = destPt.x;
outDestLine.p1.x = destPt.x;
outDestLine.p1.y = _bgDimensions._height;
} else {
outDestLine.p0 = destPt;
outDestLine.p1.x = destPt.x + rectDimensions._width;
outDestLine.p1.y = destPt.y + rectDimensions._height;
int16 y1 = destPt.y + (rectDimensions._height * -destPt.x / rectDimensions._width);
int16 y2 = destPt.y + (rectDimensions._height * (_bgDimensions._width - destPt.x) / rectDimensions._width);
int16 x1 = destPt.x + (rectDimensions._width * -destPt.y / rectDimensions._height);
int16 x2 = destPt.x + (rectDimensions._width * (_bgDimensions._height - destPt.y) / rectDimensions._height);
if (ABS(rectDimensions._height) <= ABS(rectDimensions._width)) {
outDestLine.p0.y = 0;
outDestLine.p0.x = _bgDimensions._width;
if (x1 < 0 || _bgDimensions._width < x1)
outDestLine.p0.y = y2;
else
outDestLine.p0.x = x1;
outDestLine.p1.x = 0;
outDestLine.p1.y = _bgDimensions._height;
if (x2 < 0 || _bgDimensions._width < x2)
outDestLine.p1.y = y1;
else
outDestLine.p1.x = x2;
} else {
outDestLine.p0.y = 0;
outDestLine.p0.x = 0;
if (x1 < 0 || _bgDimensions._width < x1)
outDestLine.p0.y = y1;
else
outDestLine.p0.x = x1;
outDestLine.p1.x = _bgDimensions._width;
outDestLine.p1.y = _bgDimensions._height;
if (x2 < 0 || _bgDimensions._width < x2)
outDestLine.p1.y = y2;
else
outDestLine.p1.x = x2;
}
}
}
void PathFinder::findDeltaPt(Common::Point pt, Common::Point &outDeltaPt) {
static const struct { int16 x, y; } kDeltaPoints[] = {
{ 0, -4}, {0, 4}, {-4, 0}, { 4, 0}, {-3, -3}, {3, 3}, {-3, 3}, { 3, -3},
{-2, -4}, {2, 4}, {-2, 4}, { 2, -4}, {-4, -2}, {4, 2}, {-4, 2}, { 4, -2},
{-1, -4}, {1, 4}, {-1, 4}, { 1, -4}, {-4, -1}, {4, 1}, {-4, 1}, { 4, -1},
{-2, -3}, {2, 3}, {-2, 3}, { 2, -3}, {-3, -2}, {3, 2}, {-3, 2}, { 3, -2}
};
Common::Point testPt;
for (uint i = 0; i < 32; ++i) {
testPt.x = pt.x + kDeltaPoints[i].x;
testPt.y = pt.y + kDeltaPoints[i].y;
if (findValidDestLine(testPt)) {
outDeltaPt.x = kDeltaPoints[i].x;
outDeltaPt.y = kDeltaPoints[i].y;
break;
}
}
}
/**
* returns true if line is contained within rect.
*/
bool PathFinder::isLineWithinRectangle(PathLine &line, PathLine &rect) {
return line.p0.x <= rect.p1.x && line.p1.x >= rect.p0.x &&
line.p0.y <= rect.p1.y && line.p1.y >= rect.p0.y;
}
/**
* flip line coordinates so it starts top left and finishes bottom right
*/
void PathFinder::swapLine(PathLine &line, PathLine &outLine) {
if (line.p1.x <= line.p0.x) {
outLine.p1.x = line.p0.x;
outLine.p0.x = line.p1.x;
} else {
outLine.p0.x = line.p0.x;
outLine.p1.x = line.p1.x;
}
if (line.p1.y <= line.p0.y) {
outLine.p1.y = line.p0.y;
outLine.p0.y = line.p1.y;
} else {
outLine.p0.y = line.p0.y;
outLine.p1.y = line.p1.y;
}
}
int PathFinder::calcLineStatus(PathLine &sourceLine, PathLine &destRect, Common::Point *outPoint) {
PathLine sourceLine1, destRect1;
swapLine(sourceLine, sourceLine1);
swapLine(destRect, destRect1);
if (!isLineWithinRectangle(sourceLine1, destRect1))
return 3;
int sourceDeltaX = sourceLine.p1.x - sourceLine.p0.x;
int sourceDeltaY = sourceLine.p1.y - sourceLine.p0.y;
int destDeltaX = destRect.p0.x - destRect.p1.x;
int destDeltaY = destRect.p0.y - destRect.p1.y;
int sdDeltaX = sourceLine.p0.x - destRect.p0.x;
int sdDeltaY = sourceLine.p0.y - destRect.p0.y;
int delta1 = destDeltaY * sdDeltaX - destDeltaX * sdDeltaY;
int delta2 = sourceDeltaY * destDeltaX - sourceDeltaX * destDeltaY;
int delta3 = sourceDeltaX * sdDeltaY - sourceDeltaY * sdDeltaX;
if ((delta2 <= 0 && (delta1 > 0 || delta2 > delta1)) ||
(delta2 > 0 && (delta1 < 0 || delta2 < delta1)) ||
(delta2 <= 0 && (delta3 > 0 || delta2 > delta3)) ||
(delta2 > 0 && (delta3 < 0 || delta2 < delta3)))
return 3;
if (!outPoint)
return 1;
if (delta2 == 0)
return 2;
int v15 = sourceDeltaX * delta1, v18 = sourceDeltaY * delta1;
int v16 = 0;
int v17 = 0;
if ((v15 >= 0 && delta2 >= 0) || (v15 < 0 && delta2 < 0)) {
v16 = delta2 / 2;
v17 = delta2 / 2;
} else if ((v15 < 0 && delta2 >= 0) || (v15 >= 0 && delta2 < 0)) {
v17 = delta2 / 2;
v16 = delta2 / -2;
}
outPoint->x = sourceLine.p0.x + (v15 + v16) / delta2;
if ((v18 >= 0 && delta2 < 0) || (v18 < 0 && delta2 >= 0))
v17 = -v17;
outPoint->y = sourceLine.p0.y + (v18 + v17) / delta2;
return 1;
}
} // End of namespace Illusions
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