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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_FONTRESOURCE_H
#define ILLUSIONS_FONTRESOURCE_H
#include "illusions/graphics.h"
#include "illusions/resourcesystem.h"
namespace Illusions {
class IllusionsEngine;
class FontResourceLoader : public BaseResourceLoader {
public:
FontResourceLoader(IllusionsEngine *vm) : _vm(vm) {}
virtual ~FontResourceLoader() {}
virtual void load(Resource *resource);
virtual bool isFlag(int flag);
protected:
IllusionsEngine *_vm;
};
// TODO
struct CharInfo {
int16 _width;
int16 _field_2;
byte *_pixels;
void load(byte *dataStart, Common::SeekableReadStream &stream);
};
struct CharRange {
uint16 _firstChar;
uint16 _lastChar;
CharInfo *_charInfos;
void load(byte *dataStart, Common::SeekableReadStream &stream);
CharInfo *getCharInfo(uint16 c);
bool containsChar(uint16 c);
};
class FontResource {
public:
FontResource();
~FontResource();
void load(Resource *resource);
CharInfo *getCharInfo(uint16 c);
int16 getColorIndex() const { return _colorIndex; }
int16 getCharHeight() const { return _charHeight; }
int16 getLineIncr() const { return _lineIncr; }
const Common::Rect calculateRectForText(uint16 *text, uint textLength);
public:
uint32 _totalSize;
int16 _charHeight;
int16 _defaultChar;
int16 _colorIndex;
int16 _lineIncr;
int16 _widthC;
uint _charRangesCount;
CharRange *_charRanges;
CharRange *getCharRange(uint16 c);
};
class FontInstance : public ResourceInstance {
public:
FontInstance(IllusionsEngine *vm);
virtual void load(Resource *resource);
virtual void unload();
public:
IllusionsEngine *_vm;
FontResource *_fontResource;
uint32 _resId;
};
} // End of namespace Illusions
#endif // ILLUSIONS_FONTRESOURCE_H
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