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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_SCREENTEXT_H
#define ILLUSIONS_SCREENTEXT_H
#include "illusions/graphics.h"
#include "common/list.h"
#include "common/rect.h"
#include "graphics/surface.h"
namespace Illusions {
#define TEXT_FLAG_LEFT_ALIGN 1
#define TEXT_FLAG_CENTER_ALIGN 2
#define TEXT_FLAG_RIGHT_ALIGN 4
#define TEXT_FLAG_BORDER_DECORATION 24
class IllusionsEngine;
class FontResource;
struct ScreenTextInfo {
Common::Point _position;
WidthHeight _dimensions;
Common::Point _offsPt;
uint32 _fontId;
uint16 _backgroundColor;
uint16 _borderColor;
byte _colorR, _colorG, _colorB;
uint _flags;
};
struct ScreenTextEntry {
ScreenTextInfo _info;
uint16 _text[1024];
};
class ScreenText {
public:
ScreenText(IllusionsEngine *vm);
~ScreenText();
void getTextInfoDimensions(WidthHeight &textInfoDimensions);
void getTextInfoPosition(Common::Point &position);
void setTextInfoPosition(Common::Point position);
void updateTextInfoPosition(Common::Point position);
void clipTextInfoPosition(Common::Point &position);
bool refreshScreenText(FontResource *font, WidthHeight dimensions, Common::Point offsPt,
uint16 *text, uint textFlags, uint16 backgroundColor, uint16 borderColor, uint16 *&outTextPtr);
bool insertText(uint16 *text, uint32 fontId, WidthHeight dimensions, Common::Point offsPt, uint flags,
uint16 backgroundColor, uint16 borderColor, byte colorR, byte colorG, byte colorB, uint16 *&outTextPtr);
void removeText();
void clearText();
public:
IllusionsEngine *_vm;
Common::Point _position;
WidthHeight _dimensions;
Graphics::Surface *_surface;
Common::List<ScreenTextEntry*> _screenTexts;
void freeTextSurface();
};
} // End of namespace Illusions
#endif // ILLUSIONS_SCREENTEXT_H
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