1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_SOUND_H
#define ILLUSIONS_SOUND_H
#include "illusions/graphics.h"
#include "audio/audiostream.h"
#include "audio/decoders/wave.h"
#include "audio/midiplayer.h"
#include "audio/mixer.h"
#include "common/array.h"
#include "common/list.h"
namespace Illusions {
class IllusionsEngine;
class MusicPlayer {
public:
MusicPlayer();
~MusicPlayer();
void play(uint32 musicId, bool looping, int16 volume, int16 pan);
void stop();
bool isPlaying();
protected:
Audio::SoundHandle _soundHandle;
uint32 _musicId;
uint _flags;
};
class MidiPlayer : public Audio::MidiPlayer {
public:
MidiPlayer();
~MidiPlayer();
bool play(uint32 musicId);
void stop();
bool isIdle() const { return _isIdle; }
protected:
bool _isIdle;
bool _isPlaying;
bool _isCurrentlyPlaying;
bool _isLooped;
uint32 _loopedMusicId;
uint32 _queuedMusicId;
uint32 _loadedMusicId;
byte *_data;
uint _dataSize;
bool _isGM;
void sysMidiPlay(uint32 musicId);
void sysMidiStop();
virtual void send(uint32 b);
virtual void sendToChannel(byte channel, uint32 b);
virtual void endOfTrack();
};
class VoicePlayer {
public:
VoicePlayer();
~VoicePlayer();
bool cue(const char *voiceName);
void stopCueing();
void start(int16 volume, int16 pan);
void stop();
void pause();
void unpause();
bool isPlaying();
bool isEnabled();
bool isCued();
protected:
Audio::SoundHandle _soundHandle;
Common::String _voiceName;
uint _voiceStatus;
bool _wasPlaying;
bool _isPaused;
};
class Sound {
public:
Sound(uint32 soundEffectId, uint32 soundGroupId, bool looping);
~Sound();
void load();
void unload();
void play(int16 volume, int16 pan);
void stop();
bool isPlaying();
public:
uint32 _soundEffectId;
uint32 _soundGroupId;
protected:
Audio::RewindableAudioStream *_stream;
Audio::SoundHandle _soundHandle;
bool _looping;
};
struct MidiMusicFader {
bool _active;
uint _flags;
int16 _currVolume;
int16 _startVolume;
int16 _finalVolume;
int16 _startTime;
int16 _duration;
uint32 _notifyThreadId;
MidiMusicFader() : _active(false), _currVolume(255) {}
};
class SoundMan {
public:
SoundMan(IllusionsEngine *vm);
~SoundMan();
void update();
void playMusic(uint32 musicId, int16 type, int16 volume, int16 pan, uint32 notifyThreadId);
void stopMusic();
void playMidiMusic(uint32 musicId);
void stopMidiMusic();
void fadeMidiMusic(int16 finalVolume, int16 duration, uint32 notifyThreadId);
void clearMidiMusicQueue();
uint16 getMusicVolume();
uint16 getSfxVolume();
uint16 getSpeechVolume();
void setMusicVolume(uint16 volume);
void setSfxVolume(uint16 volume);
void setSpeechVolume(uint16 volume);
bool cueVoice(const char *voiceName);
void stopCueingVoice();
void startVoice(int16 volume, int16 pan);
void stopVoice();
void pauseVoice();
void unpauseVoice();
bool isVoicePlaying();
bool isVoiceEnabled();
bool isVoiceCued();
void loadSound(uint32 soundEffectId, uint32 soundGroupId, bool looping);
void playSound(uint32 soundEffectId, int16 volume, int16 pan);
void stopSound(uint32 soundEffectId);
void unloadSounds(uint32 soundGroupId);
protected:
typedef Common::List<Sound*> SoundList;
typedef SoundList::iterator SoundListIterator;
IllusionsEngine *_vm;
uint32 _musicNotifyThreadId;
MusicPlayer *_musicPlayer;
MidiPlayer *_midiPlayer;
VoicePlayer *_voicePlayer;
SoundList _sounds;
Common::Array<uint32> _midiMusicQueue;
MidiMusicFader _midiMusicFader;
Sound *getSound(uint32 soundEffectId);
void updateMidi();
void updateMidiMusicFader();
uint16 calcAdjustedVolume(const Common::String &volumeConfigKey, uint16 volume);
};
} // End of namespace Illusions
#endif // ILLUSIONS_SOUND_H
|