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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_SOUND_H
#define ILLUSIONS_SOUND_H
#include "illusions/graphics.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/wave.h"
#include "common/list.h"
namespace Illusions {
class IllusionsEngine;
class MusicPlayer {
public:
MusicPlayer();
~MusicPlayer();
void play(uint32 musicId, bool looping, int16 volume, int16 pan);
void stop();
bool isPlaying();
protected:
Audio::SoundHandle _soundHandle;
uint32 _musicId;
uint _flags;
};
class VoicePlayer {
public:
VoicePlayer();
~VoicePlayer();
bool cue(const char *voiceName);
void stopCueing();
void start(int16 volume, int16 pan);
void stop();
bool isPlaying();
bool isEnabled();
bool isCued();
protected:
Audio::SoundHandle _soundHandle;
Common::String _voiceName;
uint _voiceStatus;
};
class Sound {
public:
Sound(uint32 soundEffectId, uint32 soundGroupId, bool looping);
~Sound();
void load();
void unload();
void play(int16 volume, int16 pan);
void stop();
bool isPlaying();
public:
uint32 _soundEffectId;
uint32 _soundGroupId;
protected:
Audio::RewindableAudioStream *_stream;
Audio::SoundHandle _soundHandle;
bool _looping;
};
class SoundMan {
public:
SoundMan(IllusionsEngine *vm);
~SoundMan();
void update();
void playMusic(uint32 musicId, int16 type, int16 volume, int16 pan, uint32 notifyThreadId);
void stopMusic();
bool cueVoice(const char *voiceName);
void stopCueingVoice();
void startVoice(int16 volume, int16 pan);
void stopVoice();
bool isVoicePlaying();
bool isVoiceEnabled();
bool isVoiceCued();
void loadSound(uint32 soundEffectId, uint32 soundGroupId, bool looping);
void playSound(uint32 soundEffectId, int16 volume, int16 pan);
void stopSound(uint32 soundEffectId);
void unloadSounds(uint32 soundGroupId);
protected:
typedef Common::List<Sound*> SoundList;
typedef SoundList::iterator SoundListIterator;
IllusionsEngine *_vm;
uint32 _musicNotifyThreadId;
MusicPlayer *_musicPlayer;
VoicePlayer *_voicePlayer;
SoundList _sounds;
Sound *getSound(uint32 soundEffectId);
};
} // End of namespace Illusions
#endif // ILLUSIONS_SOUND_H
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