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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_SPECIALCODE_H
#define ILLUSIONS_SPECIALCODE_H
#include "illusions/resourcesystem.h"
namespace Illusions {
class IllusionsEngine;
struct OpCall;
class SpecialCodeLoader : public BaseResourceLoader {
public:
SpecialCodeLoader(IllusionsEngine *vm) : _vm(vm) {}
virtual ~SpecialCodeLoader() {}
virtual void load(Resource *resource);
virtual void unload(Resource *resource);
virtual void buildFilename(Resource *resource);
virtual bool isFlag(int flag);
protected:
IllusionsEngine *_vm;
};
class SpecialCode {
public:
SpecialCode(IllusionsEngine *vm) : _vm(vm) {}
virtual ~SpecialCode() {}
virtual void init() = 0;
virtual void run(uint32 specialCodeId, OpCall &opCall) = 0;
protected:
IllusionsEngine *_vm;
};
} // End of namespace Illusions
#endif // ILLUSIONS_SPECIALCODE_H
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