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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_SPRITEDECOMPRESSQUEUE_H
#define ILLUSIONS_SPRITEDECOMPRESSQUEUE_H
#include "illusions/illusions.h"
#include "illusions/graphics.h"
#include "common/list.h"
#include "graphics/surface.h"
namespace Illusions {
struct SpriteDecompressQueueItem {
byte *_drawFlags;
uint32 _flags;
uint32 _field8;
WidthHeight _dimensions;
byte *_compressedPixels;
Graphics::Surface *_surface;
};
class SpriteDecompressQueue {
public:
SpriteDecompressQueue();
~SpriteDecompressQueue();
void insert(byte *drawFlags, uint32 flags, uint32 field8, WidthHeight &dimensions,
byte *compressedPixels, Graphics::Surface *surface);
void decompressAll();
protected:
typedef Common::List<SpriteDecompressQueueItem*> SpriteDecompressQueueList;
typedef SpriteDecompressQueueList::iterator SpriteDecompressQueueListIterator;
SpriteDecompressQueueList _queue;
void decompress(SpriteDecompressQueueItem *item);
};
} // End of namespace Illusions
#endif // ILLUSIONS_SPRITEDRAWQUEUE_H
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