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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/system.h"
#include "kyra/script_tim.h"
#include "kyra/wsamovie.h"
#include "kyra/screen_lol.h"
#ifdef ENABLE_LOL
#include "kyra/lol.h"
#else
#include "kyra/screen_v2.h"
#endif
namespace Kyra {
#ifdef ENABLE_LOL
TimAnimator::TimAnimator(LoLEngine *engine, Screen_v2 *screen_v2, OSystem *system, bool useParts) : _vm(engine), _screen(screen_v2), _system(system), _useParts(useParts) {
#else
TimAnimator::TimAnimator(KyraEngine_v1 *engine, Screen_v2 *screen_v2, OSystem *system, bool useParts) : _vm(engine), _screen(screen_v2), _system(system), _useParts(useParts) {
#endif
_animations = new Animation[TIM::kWSASlots];
memset(_animations, 0, TIM::kWSASlots * sizeof(Animation));
if (_useParts) {
for (int i = 0; i < TIM::kWSASlots; i++) {
_animations[i].parts = new AnimPart[TIM::kAnimParts];
memset(_animations[i].parts, 0, TIM::kAnimParts * sizeof(AnimPart));
}
}
}
TimAnimator::~TimAnimator() {
for (int i = 0; i < TIM::kWSASlots; i++) {
delete _animations[i].wsa;
if (_useParts)
delete[] _animations[i].parts;
}
delete[] _animations;
}
void TimAnimator::init(int animIndex, Movie *wsa, int x, int y, int wsaCopyParams, int frameDelay) {
Animation *anim = &_animations[animIndex];
anim->wsa = wsa;
anim->x = x;
anim->y = y;
anim->wsaCopyParams = wsaCopyParams;
anim->frameDelay = frameDelay;
anim->enable = 0;
anim->lastPart = -1;
}
void TimAnimator::reset(int animIndex, bool clearStruct) {
Animation *anim = &_animations[animIndex];
if (!anim)
return;
anim->field_D = 0;
anim->enable = 0;
delete anim->wsa;
anim->wsa = 0;
if (clearStruct) {
if (_useParts)
delete[] anim->parts;
memset(anim, 0, sizeof(Animation));
if (_useParts) {
anim->parts = new AnimPart[TIM::kAnimParts];
memset(anim->parts, 0, TIM::kAnimParts * sizeof(AnimPart));
}
}
}
void TimAnimator::displayFrame(int animIndex, int page, int frame, int flags) {
Animation *anim = &_animations[animIndex];
if ((anim->wsaCopyParams & 0x4000) != 0)
page = 2;
// WORKAROUND for some bugged scripts that will try to display frames of non-existent animations
if (anim->wsa)
anim->wsa->displayFrame(frame, page, anim->x, anim->y, (flags == -1) ? (anim->wsaCopyParams & 0xF0FF) : flags, 0, 0);
if (!page)
_screen->updateScreen();
}
#ifdef ENABLE_LOL
void TimAnimator::setupPart(int animIndex, int part, int firstFrame, int lastFrame, int cycles, int nextPart, int partDelay, int f, int sfxIndex, int sfxFrame) {
AnimPart *a = &_animations[animIndex].parts[part];
a->firstFrame = firstFrame;
a->lastFrame = lastFrame;
a->cycles = cycles;
a->nextPart = nextPart;
a->partDelay = partDelay;
a->field_A = f;
a->sfxIndex = sfxIndex;
a->sfxFrame = sfxFrame;
}
void TimAnimator::start(int animIndex, int part) {
if (!_vm || !_system || !_screen)
return;
Animation *anim = &_animations[animIndex];
anim->curPart = part;
AnimPart *p = &anim->parts[part];
anim->enable = 1;
anim->nextFrame = _system->getMillis() + anim->frameDelay * _vm->_tickLength;
anim->curFrame = p->firstFrame;
anim->cyclesCompleted = 0;
// WORKAROUND for some bugged scripts that will try to display frames of non-existent animations
if (anim->wsa)
anim->wsa->displayFrame(anim->curFrame - 1, 0, anim->x, anim->y, 0, 0, 0);
}
void TimAnimator::stop(int animIndex) {
Animation *anim = &_animations[animIndex];
anim->enable = 0;
anim->field_D = 0;
if (animIndex == 5) {
delete anim->wsa;
anim->wsa = 0;
}
}
void TimAnimator::update(int animIndex) {
if (!_vm || !_system || !_screen)
return;
Animation *anim = &_animations[animIndex];
if (!anim->enable || anim->nextFrame >= _system->getMillis())
return;
AnimPart *p = &anim->parts[anim->curPart];
anim->nextFrame = 0;
int step = 0;
if (p->lastFrame >= p->firstFrame) {
step = 1;
anim->curFrame++;
} else {
step = -1;
anim->curFrame--;
}
if (anim->curFrame == (p->lastFrame + step)) {
anim->cyclesCompleted++;
if ((anim->cyclesCompleted > p->cycles) || anim->field_D) {
anim->lastPart = anim->curPart;
if ((p->nextPart == -1) || (anim->field_D && p->field_A)) {
anim->enable = 0;
anim->field_D = 0;
return;
}
anim->nextFrame += (p->partDelay * _vm->_tickLength);
anim->curPart = p->nextPart;
p = &anim->parts[anim->curPart];
anim->curFrame = p->firstFrame;
anim->cyclesCompleted = 0;
} else {
anim->curFrame = p->firstFrame;
}
}
if (p->sfxIndex != -1 && p->sfxFrame == anim->curFrame)
_vm->snd_playSoundEffect(p->sfxIndex, -1);
anim->nextFrame += (anim->frameDelay * _vm->_tickLength);
anim->wsa->displayFrame(anim->curFrame - 1, 0, anim->x, anim->y, 0, 0, 0);
anim->nextFrame += _system->getMillis();
}
void TimAnimator::playPart(int animIndex, int firstFrame, int lastFrame, int delay) {
if (!_vm || !_system || !_screen)
return;
Animation *anim = &_animations[animIndex];
int step = (lastFrame >= firstFrame) ? 1 : -1;
for (int i = firstFrame; i != (lastFrame + step); i += step) {
uint32 next = _system->getMillis() + delay * _vm->_tickLength;
if (anim->wsaCopyParams & 0x4000) {
_screen->copyRegion(112, 0, 112, 0, 176, 120, 6, 2);
anim->wsa->displayFrame(i - 1, 2, anim->x, anim->y, anim->wsaCopyParams & 0x1000 ? 0x5000 : 0x4000, _vm->_transparencyTable1, _vm->_transparencyTable2);
_screen->copyRegion(112, 0, 112, 0, 176, 120, 2, 0);
_screen->updateScreen();
} else {
anim->wsa->displayFrame(i - 1, 0, anim->x, anim->y, 0, 0, 0);
_screen->updateScreen();
}
int32 del = (int32)(next - _system->getMillis());
if (del > 0)
_vm->delay(del, true);
}
}
int TimAnimator::resetLastPart(int animIndex) {
Animation *anim = &_animations[animIndex];
int8 res = -1;
SWAP(res, anim->lastPart);
return res;
}
#endif
} // End of namespace Kyra
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