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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#ifndef KYRA_EOB2_H
#define KYRA_EOB2_H
#include "kyra/eobcommon.h"
namespace Kyra {
class DarkmoonSequenceHelper;
struct DarkMoonAnimCommand {
uint8 command;
uint8 obj;
int16 x1;
uint8 y1;
uint8 delay;
uint8 pal;
uint8 x2;
uint8 y2;
uint8 w;
uint8 h;
};
class DarkMoonEngine : public EoBCoreEngine {
friend class GUI_EoB;
friend class DarkmoonSequenceHelper;
public:
DarkMoonEngine(OSystem *system, const GameFlags &flags);
~DarkMoonEngine();
private:
// Init / Release
Common::Error init();
void initStaticResource();
void initSpells();
// Main Menu
int mainMenu();
int mainMenuLoop();
void townsUtilitiesMenu();
int _menuChoiceInit;
// Main loop
void startupNew();
void startupLoad() {}
// Intro/Outro
void seq_playIntro();
void seq_playFinale();
void seq_playCredits(DarkmoonSequenceHelper *sq, const uint8 *data, int sd, int backupPage, int tempPage, int speed);
// Ingame sequence
void seq_nightmare();
void seq_kheldran();
void seq_dranDragonTransformation();
const int8 *_dreamSteps;
const char *const *_kheldranStrings;
// characters
void drawNpcScene(int npcIndex);
void runNpcDialogue(int npcIndex);
const uint8 *_npcShpData;
const char *const *_npcStrings[2];
// items
void updateUsedCharacterHandItem(int charIndex, int slot);
// Monsters
void generateMonsterPalettes(const char *file, int16 monsterIndex);
void loadMonsterDecoration(Common::SeekableReadStream *stream, int16 monsterIndex);
void replaceMonster(int unit, uint16 block, int d, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem);
bool killMonsterExtra(EoBMonsterInPlay *m);
// Level
void loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2) {}
const uint8 *loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs);
void drawDoorIntern(int type, int, int x, int y, int w, int wall, int mDim, int16, int16);
const uint8 *_dscDoorType5Offs;
// Fight
static const uint8 _monsterAcHitChanceTbl1[];
static const uint8 _monsterAcHitChanceTbl2[];
// Rest party
void restParty_npc();
bool restParty_extraAbortCondition();
// misc
void useHorn(int charIndex, int weaponSlot);
bool checkPartyStatusExtra();
void drawLightningColumn();
int resurrectionSelectDialogue();
int charSelectDialogue();
void characterLevelGain(int charIndex);
const KyraRpgGUISettings *guiSettings();
const char *const *_hornStrings;
const uint8 *_hornSounds;
const char *const *_utilMenuStrings;
static const KyraRpgGUISettings _guiSettingsDOS;
static const KyraRpgGUISettings _guiSettingsFMTowns;
static const uint8 _egaDefaultPalette[];
};
} // End of namespace Kyra
#endif
#endif // ENABLE_EOB
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