1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#ifndef KYRA_EOB1_H
#define KYRA_EOB1_H
#include "kyra/engine/eobcommon.h"
namespace Kyra {
class EoBEngine : public EoBCoreEngine {
friend class GUI_EoB;
friend class EoBIntroPlayer;
friend class EoBAmigaFinalePlayer;
public:
EoBEngine(OSystem *system, const GameFlags &flags);
~EoBEngine();
private:
// Init / Release
Common::Error init();
void initStaticResource();
void initSpells();
// Main Menu
int mainMenu();
int mainMenuLoop();
int _menuChoiceInit;
// Main loop
void startupNew();
void startupLoad();
// Intro/Outro
void seq_playIntro();
void seq_playFinale();
void seq_xdeath();
void boxMorphTransition(int targetDestX, int targetDestY, int targetFinalX, int targetFinalY, int targetSrcX, int targetSrcY, int targetFinalW, int targetFinalH, int originX1, int originY1, int originW, int originH, int fillColor = -1);
const char *const *_finBonusStrings;
// characters
void drawNpcScene(int npcIndex);
void encodeDrawNpcSeqShape(int npcIndex, int drawX, int drawY);
void runNpcDialogue(int npcIndex);
const uint8 *_npcShpData;
const uint8 *_npcSubShpIndex1;
const uint8 *_npcSubShpIndex2;
const uint8 *_npcSubShpY;
const char *const *_npcStrings[11];
// items
void updateUsedCharacterHandItem(int charIndex, int slot);
// Monsters
void replaceMonster(int unit, uint16 block, int d, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem);
bool killMonsterExtra(EoBMonsterInPlay *m);
void updateScriptTimersExtra();
// Level
const uint8 *loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs) { return 0; }
void loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2);
void drawDoorIntern(int type, int index, int x, int y, int w, int wall, int mDim, int16 y1, int16 y2);
const int16 *_dscDoorCoordsExt;
const uint8 *_dscDoorScaleMult4;
const uint8 *_dscDoorScaleMult5;
const uint8 *_dscDoorScaleMult6;
const uint8 *_dscDoorY3;
const uint8 *_dscDoorY4;
const uint8 *_dscDoorY5;
const uint8 *_dscDoorY6;
const uint8 *_dscDoorY7;
const uint8 *_doorShapeEncodeDefs;
const uint8 *_doorSwitchShapeEncodeDefs;
const uint8 *_doorSwitchCoords;
// Fight
static const uint8 _monsterAcHitChanceTbl1[];
static const uint8 _monsterAcHitChanceTbl2[];
// Magic
void turnUndeadAuto();
void turnUndeadAutoHit();
const char *const *_turnUndeadString;
// Sound
void snd_loadAmigaSounds(int level, int);
// Misc
bool checkPartyStatusExtra();
int resurrectionSelectDialogue();
void healParty();
const KyraRpgGUISettings *guiSettings() const;
void useMainMenuGUISettings(bool toggle) { _useMainMenuGUISettings = toggle; }
static const KyraRpgGUISettings _guiSettingsVGA;
static const KyraRpgGUISettings _guiSettingsEGA;
static const KyraRpgGUISettings _guiSettingsAmiga;
static const KyraRpgGUISettings _guiSettingsAmigaMainMenu;
static const uint8 _egaDefaultPalette[];
bool _useMainMenuGUISettings;
};
} // End of namespace Kyra
#endif
#endif // ENABLE_EOB
|