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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifdef ENABLE_EOB

#ifndef KYRA_EOB1_H
#define KYRA_EOB1_H

#include "kyra/eobcommon.h"

namespace Kyra {

class EoBEngine : public EoBCoreEngine {
friend class GUI_EoB;
public:
	EoBEngine(OSystem *system, const GameFlags &flags);
	~EoBEngine();

private:
	// Init / Release
	Common::Error init();
	void initStaticResource();
	void initSpells();

	// Main Menu
	int mainMenu();
	int mainMenuLoop();
	int _menuChoiceInit;

	// Main loop
	void startupNew();
	void startupLoad();

	// Intro/Outro
	void seq_playOpeningCredits();
	void seq_playIntro();
	void seq_playFinale();

	void seq_tower();
	void seq_orb();
	void seq_waterdeepEntry();
	void seq_king();
	void seq_hands();
	void seq_waterdeepExit();
	void seq_tunnel();

	void seq_xdeath();

	void loadSetIntroPalette(const char *filename);
	void copyBlurRegion(int x1, int y1, int x2, int y2, int w, int h, int step);
	void boxMorphTransition(int targetDestX, int targetDestY, int targetFinalX, int targetFinalY, int targetSrcX, int targetSrcY, int targetFinalW, int targetFinalH, int originX1, int originY1, int originW, int originH);
	void whirlTransition();

	const char *const *_introFilesOpening;
	const char *const *_introFilesTower;
	const char *const *_introFilesOrb;
	const char *const *_introFilesWdEntry;
	const char *const *_introFilesKing;
	const char *const *_introFilesHands;
	const char *const *_introFilesWdExit;
	const char *const *_introFilesTunnel;
	const uint8 *_introOpeningFrmDelay;
	const uint8 *_introWdEncodeX;
	const uint8 *_introWdEncodeY;
	const uint8 *_introWdEncodeWH;
	const uint16 *_introWdDsX;
	const uint8 *_introWdDsY;
	const uint8 *_introTvlX1;
	const uint8 *_introTvlY1;
	const uint8 *_introTvlX2;
	const uint8 *_introTvlY2;
	const uint8 *_introTvlW;
	const uint8 *_introTvlH;

	const char *const *_finBonusStrings;

	// characters
	void drawNpcScene(int npcIndex);
	void encodeDrawNpcSeqShape(int npcIndex, int drawX, int drawY);
	void runNpcDialogue(int npcIndex);

	const uint8 *_npcShpData;
	const uint8 *_npcSubShpIndex1;
	const uint8 *_npcSubShpIndex2;
	const uint8 *_npcSubShpY;
	const char *const *_npcStrings[11];

	// items
	void updateUsedCharacterHandItem(int charIndex, int slot);

	// Monsters
	void replaceMonster(int unit, uint16 block, int d, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem);
	void updateScriptTimersExtra();

	// Level
	const uint8 *loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs) { return 0; }
	void loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2);
	void drawDoorIntern(int type, int index, int x, int y, int w, int wall, int mDim, int16 y1, int16 y2);

	const int16 *_dscDoorCoordsExt;
	const uint8 *_dscDoorScaleMult4;
	const uint8 *_dscDoorScaleMult5;
	const uint8 *_dscDoorScaleMult6;
	const uint8 *_dscDoorY3;
	const uint8 *_dscDoorY4;
	const uint8 *_dscDoorY5;
	const uint8 *_dscDoorY6;
	const uint8 *_dscDoorY7;

	const uint8 *_doorShapeEncodeDefs;
	const uint8 *_doorSwitchShapeEncodeDefs;
	const uint8 *_doorSwitchCoords;

	// Magic
	void turnUndeadAuto();
	void turnUndeadAutoHit();

	const char * const *_turnUndeadString;

	// Misc
	bool checkPartyStatusExtra();
	int resurrectionSelectDialogue();
	void healParty();

	const KyraRpgGUISettings *guiSettings();

	static const KyraRpgGUISettings _guiSettings;
};


}	// End of namespace Kyra

#endif

#endif // ENABLE_EOB