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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_GUI_H
#define KYRA_GUI_H
#include "kyra/kyra.h"
#include "common/ptr.h"
#include "common/array.h"
#include "common/func.h"
namespace Kyra {
#define BUTTON_FUNCTOR(type, x, y) Button::Callback(new Common::Functor1Mem<Button*, int, type>(x, y))
struct Button {
typedef Common::Functor1<Button*, int> CallbackFunctor;
typedef Common::SharedPtr<CallbackFunctor> Callback;
Button *nextButton;
uint16 index;
uint16 unk6;
uint16 unk8;
byte data0Val1;
byte data1Val1;
byte data2Val1;
uint16 flags;
const uint8 *data0ShapePtr;
const uint8 *data1ShapePtr;
const uint8 *data2ShapePtr;
Callback data0Callback;
Callback data1Callback;
Callback data2Callback;
uint16 dimTableIndex;
int16 x, y;
uint16 width, height;
uint8 data0Val2;
uint8 data0Val3;
uint8 data1Val2;
uint8 data1Val3;
uint8 data2Val2;
uint8 data2Val3;
uint16 flags2;
Callback buttonCallback;
};
struct MenuItem {
bool enabled;
const char *itemString;
uint16 itemId;
int16 x, y;
uint16 width, height;
uint8 textColor, highlightColor;
int16 titleX;
uint8 color1, color2;
uint8 bkgdColor;
Button::Callback callback;
int16 saveSlot;
const char *labelString;
uint16 labelId;
int16 labelX, labelY;
uint16 unk1F;
};
struct Menu {
int16 x, y;
uint16 width, height;
uint8 bkgdColor;
uint8 color1, color2;
const char *menuNameString;
uint16 menuNameId;
uint8 textColor;
int16 titleX, titleY;
uint8 highlightedItem;
uint8 numberOfItems;
int16 scrollUpButtonX, scrollUpButtonY;
int16 scrollDownButtonX, scrollDownButtonY;
MenuItem item[7];
};
class Screen;
class TextDisplayer;
class GUI {
public:
GUI(KyraEngine *vm);
virtual ~GUI() {}
// button specific
virtual Button *addButtonToList(Button *list, Button *newButton);
virtual void processButton(Button *button) = 0;
virtual int processButtonList(Button *buttonList, uint16 inputFlags) = 0;
virtual int redrawShadedButtonCallback(Button *button);
virtual int redrawButtonCallback(Button *button);
// menu specific
virtual void initMenuLayout(Menu &menu);
void initMenu(Menu &menu);
void processHighlights(Menu &menu, int mouseX, int mouseY);
protected:
KyraEngine *_vm;
Screen *_screen;
TextDisplayer *_text;
Button *_menuButtonList;
bool _haveScrollButtons;
bool _displayMenu;
bool _displaySubMenu;
bool _cancelSubMenu;
Button::Callback _redrawShadedButtonFunctor;
Button::Callback _redrawButtonFunctor;
virtual Button *getButtonListData() = 0;
virtual Button *getScrollUpButton() = 0;
virtual Button *getScrollDownButton() = 0;
virtual Button::Callback getScrollUpButtonHandler() const = 0;
virtual Button::Callback getScrollDownButtonHandler() const = 0;
virtual uint8 defaultColor1() const = 0;
virtual uint8 defaultColor2() const = 0;
virtual const char *getMenuTitle(const Menu &menu) = 0;
virtual const char *getMenuItemTitle(const MenuItem &menuItem) = 0;
virtual const char *getMenuItemLabel(const MenuItem &menuItem) = 0;
void updateAllMenuButtons();
void updateMenuButton(Button *button);
virtual void updateButton(Button *button);
void redrawText(const Menu &menu);
void redrawHighlight(const Menu &menu);
Common::Array<int> _saveSlots;
void updateSaveList();
int getNextSavegameSlot();
};
class Movie;
class MainMenu {
public:
MainMenu(KyraEngine *vm);
virtual ~MainMenu() {}
struct Animation {
Animation() : anim(0), startFrame(0), endFrame(0), delay(0) {}
Movie *anim;
int startFrame;
int endFrame;
int delay;
};
struct StaticData {
const char *strings[4];
uint8 menuTable[11];
uint8 colorTable[4];
uint8 colorNormal, colorFlash;
};
void init(StaticData data, Animation anim);
int handle(int dim);
private:
KyraEngine *_vm;
Screen *_screen;
OSystem *_system;
bool _quitFlag;
StaticData _static;
struct AnimIntern {
int curFrame;
int direction;
};
Animation _anim;
AnimIntern _animIntern;
uint32 _nextUpdate;
void updateAnimation();
void draw(int select);
void drawBox(int x, int y, int w, int h, int fill);
bool getInput();
void printString(const char *string, int x, int y, int col1, int col2, int flags, ...);
};
} // end of namesapce Kyra
#endif
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