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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_GUI_V2_H
#define KYRA_GUI_V2_H
#include "kyra/gui.h"
#define GUI_V2_BUTTON(button, a, b, c, d, e, f, h, i, j, k, l, m, n, o, p, q, r, s, t) \
button.nextButton = 0; \
button.index = a; \
button.unk6 = b; \
button.unk8 = c; \
button.data0Val1 = d; \
button.data1Val1 = e; \
button.data2Val1 = f; \
button.flags = h; \
button.data0ShapePtr = button.data1ShapePtr = button.data2ShapePtr = 0; \
button.dimTableIndex = i; \
button.x = j; \
button.y = k; \
button.width = l; \
button.height = m; \
button.data0Val2 = n; \
button.data0Val3 = o; \
button.data1Val2 = p; \
button.data1Val3 = q; \
button.data2Val2 = r; \
button.data2Val3 = s; \
button.flags2 = t;
#define GUI_V2_MENU(menu, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
menu.x = a; \
menu.y = b; \
menu.width = c; \
menu.height = d; \
menu.bkgdColor = e; \
menu.color1 = f; \
menu.color2 = g; \
menu.menuNameId = h; \
menu.textColor = i; \
menu.titleX = j; \
menu.titleY = k; \
menu.highlightedItem = l; \
menu.numberOfItems = m; \
menu.scrollUpButtonX = n; \
menu.scrollUpButtonY = o; \
menu.scrollDownButtonX = p; \
menu.scrollDownButtonY = q
#define GUI_V2_MENU_ITEM(item, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
item.enabled = a; \
item.itemId = b; \
item.x = c; \
item.y = d; \
item.width = e; \
item.height = f; \
item.textColor = g; \
item.highlightColor = h; \
item.titleX = i; \
item.bkgdColor = j; \
item.color1 = k; \
item.color2 = l; \
item.saveSlot = m; \
item.labelId = n; \
item.labelX = o; \
item.labelY = p; \
item.unk1F = q
namespace Kyra {
class KyraEngine_v2;
class Screen_v2;
class GUI_v2 : public GUI {
friend class KyraEngine_v2;
public:
GUI_v2(KyraEngine_v2 *engine);
Button *addButtonToList(Button *list, Button *newButton);
void processButton(Button *button);
int processButtonList(Button *button, uint16 inputFlag);
int optionsButton(Button *button);
private:
void getInput();
Button _menuButtons[7];
Button _scrollUpButton;
Button _scrollDownButton;
Menu _mainMenu, _gameOptions, _choiceMenu, _loadMenu, _saveMenu, _savenameMenu, _deathMenu;
void initStaticData();
const char *getMenuTitle(const Menu &menu);
const char *getMenuItemTitle(const MenuItem &menuItem);
const char *getMenuItemLabel(const MenuItem &menuItem);
Button *getButtonListData() { return _menuButtons; }
Button *getScrollUpButton() { return &_scrollUpButton; }
Button *getScrollDownButton() { return &_scrollDownButton; }
int scrollUpButton(Button *button);
int scrollDownButton(Button *button);
Button::Callback _scrollUpFunctor;
Button::Callback _scrollDownFunctor;
Button::Callback getScrollUpButtonHandler() const { return _scrollUpFunctor; }
Button::Callback getScrollDownButtonHandler() const { return _scrollDownFunctor; }
uint8 defaultColor1() const { return 0xCF; }
uint8 defaultColor2() const { return 0xF8; }
void renewHighlight(Menu &menu);
void setupPalette();
void restorePalette();
void backUpPage1(uint8 *buffer);
void restorePage1(const uint8 *buffer);
void resetState(int item);
KyraEngine_v2 *_vm;
Screen_v2 *_screen;
bool _buttonListChanged;
Button *_backUpButtonList;
Button *_unknownButtonList;
Menu *_currentMenu;
bool _isLoadMenu;
bool _isDeathMenu;
bool _isSaveMenu;
bool _isChoiceMenu;
bool _isOptionsMenu;
bool _madeSave;
bool _loadedSave;
bool _restartGame;
bool _reloadTemporarySave;
int _savegameOffset;
void setupSavegameNames(Menu &menu, int num);
// main menu
int quitGame(Button *caller);
int resumeGame(Button *caller);
// options menu
int gameOptions(Button *caller);
int quitOptionsMenu(Button *caller);
int toggleWalkspeed(Button *caller);
int changeLanguage(Button *caller);
int toggleText(Button *caller);
void setupOptionsButtons();
// load menu
bool _noLoadProcess;
int loadMenu(Button *caller);
int clickLoadSlot(Button *caller);
int cancelLoadMenu(Button *caller);
// save menu
bool _noSaveProcess;
int _saveSlot;
char _saveDescription[0x50];
int saveMenu(Button *caller);
int clickSaveSlot(Button *caller);
int cancelSaveMenu(Button *caller);
// savename menu
bool _finishNameInput, _cancelNameInput;
Common::KeyState _keyPressed;
const char *nameInputProcess(char *buffer, int x, int y, uint8 c1, uint8 c2, uint8 c3, int bufferSize);
int finishSavename(Button *caller);
int cancelSavename(Button *caller);
bool checkSavegameDescription(const char *buffer, int size);
int getCharWidth(uint8 c);
void checkTextfieldInput();
void drawTextfieldBlock(int x, int y, uint8 c);
// choice menu
bool _choice;
bool choiceDialog(int name, bool type);
int choiceYes(Button *caller);
int choiceNo(Button *caller);
static const uint16 _menuStringsTalkie[];
static const uint16 _menuStringsOther[];
};
} // end of namespace Kyra
#endif
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