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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_GUI_V2_H
#define KYRA_GUI_V2_H
#include "kyra/gui.h"
namespace Kyra {
#define GUI_V2_BUTTON(button, a, b, c, d, e, f, h, i, j, k, l, m, n, o, p, q, r, s, t) \
button.nextButton = 0; \
button.index = a; \
button.unk6 = b; \
button.unk8 = c; \
button.data0Val1 = d; \
button.data1Val1 = e; \
button.data2Val1 = f; \
button.flags = h; \
button.data0ShapePtr = button.data1ShapePtr = button.data2ShapePtr = 0; \
button.dimTableIndex = i; \
button.x = j; \
button.y = k; \
button.width = l; \
button.height = m; \
button.data0Val2 = n; \
button.data0Val3 = o; \
button.data1Val2 = p; \
button.data1Val3 = q; \
button.data2Val2 = r; \
button.data2Val3 = s; \
button.flags2 = t;
#define GUI_V2_MENU(menu, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
menu.x = a; \
menu.y = b; \
menu.width = c; \
menu.height = d; \
menu.bkgdColor = e; \
menu.color1 = f; \
menu.color2 = g; \
menu.menuNameId = h; \
menu.textColor = i; \
menu.titleX = j; \
menu.titleY = k; \
menu.highlightedItem = l; \
menu.numberOfItems = m; \
menu.scrollUpButtonX = n; \
menu.scrollUpButtonY = o; \
menu.scrollDownButtonX = p; \
menu.scrollDownButtonY = q
#define GUI_V2_MENU_ITEM(item, a, b, c, d, e, f, g, h, i, j, k, l, m, n, o, p, q) \
item.enabled = a; \
item.itemId = b; \
item.x = c; \
item.y = d; \
item.width = e; \
item.height = f; \
item.textColor = g; \
item.highlightColor = h; \
item.titleX = i; \
item.bkgdColor = j; \
item.color1 = k; \
item.color2 = l; \
item.saveSlot = m; \
item.labelId = n; \
item.labelX = o; \
item.labelY = p; \
item.unk1F = q
class KyraEngine_v2;
class Screen_v2;
class GUI_v2 : public GUI {
public:
GUI_v2(KyraEngine_v2 *vm);
Button *addButtonToList(Button *list, Button *newButton);
void processButton(Button *button);
int processButtonList(Button *button, uint16 inputFlag);
protected:
void updateButton(Button *button);
KyraEngine_v2 *_vm;
Screen_v2 *_screen;
bool _buttonListChanged;
Button *_backUpButtonList;
Button *_unknownButtonList;
};
} // end of namespace Kyra
#endif
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