1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef KYRA_KYRA_HOF_H
#define KYRA_KYRA_HOF_H
#include "kyra/kyra_v2.h"
#include "kyra/script.h"
#include "kyra/script_tim.h"
#include "kyra/screen_hof.h"
#include "kyra/text_hof.h"
#include "kyra/gui_hof.h"
#include "common/list.h"
#include "common/func.h"
namespace Kyra {
//class WSAMovie_v2;
//class KyraEngine_HoF;
class TextDisplayer_HoF;
class SeqPlayer_HOF;
struct TIM;
class KyraEngine_HoF : public KyraEngine_v2 {
friend class Debugger_HoF;
friend class TextDisplayer_HoF;
friend class GUI_HoF;
public:
KyraEngine_HoF(OSystem *system, const GameFlags &flags);
~KyraEngine_HoF();
void pauseEngineIntern(bool pause);
Screen *screen() { return _screen; }
Screen_v2 *screen_v2() const { return _screen; }
GUI *gui() const { return _gui; }
virtual TextDisplayer *text() { return _text; }
int language() const { return _lang; }
protected:
static const EngineDesc _hofEngineDesc;
// intro/outro
void seq_showStarcraftLogo();
int seq_playIntro();
int seq_playOutro();
int seq_playDemo();
void seq_pausePlayer(bool toggle);
Common::Error init();
Common::Error go();
Screen_HoF *_screen;
TextDisplayer_HoF *_text;
TIMInterpreter *_tim;
static const int8 _dosTrackMap[];
static const int _dosTrackMapSize;
static const int8 _mt32SfxMap[];
static const int _mt32SfxMapSize;
static const int8 _gmSfxMap[];
static const int _gmSfxMapSize;
static const int8 _pcSpkSfxMap[];
static const int _pcSpkSfxMapSize;
protected:
// game initialization
void startup();
void runLoop();
void cleanup();
void registerDefaultSettings();
void writeSettings();
void readSettings();
uint8 _configTextspeed;
// TODO: get rid of all variables having pointers to the static resources if possible
// i.e. let them directly use the _staticres functions
void initStaticResource();
void setupTimers();
void setupOpcodeTable();
void loadMouseShapes();
void loadItemShapes();
// run
void update();
void updateWithText();
Common::Functor0Mem<void, KyraEngine_HoF> _updateFunctor;
void updateMouse();
void dinoRide();
void handleInput(int x, int y);
bool handleInputUnkSub(int x, int y);
int inputSceneChange(int x, int y, int unk1, int unk2);
// gfx/animation specific
bool _inventorySaved;
void backUpPage0();
void restorePage0();
uint8 *_gfxBackUpRect;
void backUpGfxRect24x24(int x, int y);
void restoreGfxRect24x24(int x, int y);
void backUpGfxRect32x32(int x, int y);
void restoreGfxRect32x32(int x, int y);
uint8 *_sceneShapeTable[50];
WSAMovie_v2 *_wsaSlots[10];
void freeSceneShapePtrs();
struct ShapeDesc {
uint8 unk0, unk1, unk2, unk3, unk4;
uint16 width, height;
int16 xAdd, yAdd;
};
ShapeDesc *_shapeDescTable;
void loadCharacterShapes(int shapes);
void loadInventoryShapes();
void resetScaleTable();
void setScaleTableItem(int item, int data);
int getScale(int x, int y);
uint16 _scaleTable[15];
void setDrawLayerTableEntry(int entry, int data);
int getDrawLayer(int x, int y);
int _drawLayerTable[15];
int _layerFlagTable[16]; // seems to indicate layers where items get destroyed when dropped to (TODO: check this!)
int initAnimationShapes(uint8 *filedata);
void uninitAnimationShapes(int count, uint8 *filedata);
// animator
uint8 *_gamePlayBuffer;
void restorePage3();
void clearAnimObjects();
void refreshAnimObjects(int force);
void drawAnimObjects();
void drawSceneAnimObject(AnimObj *obj, int x, int y, int drawLayer);
void drawCharacterAnimObject(AnimObj *obj, int x, int y, int drawLayer);
void updateItemAnimations();
void updateCharFacing();
void updateCharacterAnim(int);
void updateSceneAnim(int anim, int newFrame);
int _animObj0Width, _animObj0Height;
void setCharacterAnimDim(int w, int h);
void resetCharacterAnimDim();
// scene
const char *_sceneCommentString;
uint8 _scenePal[688];
void enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3);
void enterNewSceneUnk1(int facing, int unk1, int unk2);
void enterNewSceneUnk2(int unk1);
void unloadScene();
void loadScenePal();
void loadSceneMsc();
void fadeScenePal(int srcIndex, int delay);
void startSceneScript(int unk1);
void runSceneScript2();
void runSceneScript4(int unk1);
void runSceneScript7();
void initSceneAnims(int unk1);
void initSceneScreen(int unk1);
int trySceneChange(int *moveTable, int unk1, int updateChar);
int checkSceneChange();
// pathfinder
bool lineIsPassable(int x, int y);
// item
void setMouseCursor(Item item);
uint8 _itemHtDat[176];
int checkItemCollision(int x, int y);
void updateWaterFlasks();
bool dropItem(int unk1, Item item, int x, int y, int unk2);
bool processItemDrop(uint16 sceneId, Item item, int x, int y, int unk1, int unk2);
void itemDropDown(int startX, int startY, int dstX, int dstY, int itemSlot, Item item);
void exchangeMouseItem(int itemPos);
bool pickUpItem(int x, int y);
bool isDropable(int x, int y);
static const byte _itemStringMap[];
static const int _itemStringMapSize;
static const Item _flaskTable[];
bool itemIsFlask(Item item);
// inventory
static const int _inventoryX[];
static const int _inventoryY[];
static const uint16 _itemMagicTable[];
int getInventoryItemSlot(Item item);
void removeSlotFromInventory(int slot);
bool checkInventoryItemExchange(Item item, int slot);
void drawInventoryShape(int page, Item item, int slot);
void clearInventorySlot(int slot, int page);
void redrawInventory(int page);
void scrollInventoryWheel();
int findFreeVisibleInventorySlot();
ActiveItemAnim _activeItemAnim[15];
int _nextAnimItem;
// gui
bool _menuDirectlyToLoad;
GUI_HoF *_gui;
void loadButtonShapes();
void setupLangButtonShapes();
uint8 *_buttonShapes[19];
void initInventoryButtonList();
Button *_inventoryButtons;
Button *_buttonList;
int scrollInventory(Button *button);
int buttonInventory(Button *button);
int bookButton(Button *button);
int cauldronButton(Button *button);
int cauldronClearButton(Button *button);
// book
static const int _bookPageYOffset[];
static const byte _bookTextColorMap[];
int _bookMaxPage;
int _bookNewPage;
int _bookCurPage;
int _bookBkgd;
bool _bookShown;
void loadBookBkgd();
void showBookPage();
void bookLoop();
void bookDecodeText(uint8 *text);
void bookPrintText(int dstPage, const uint8 *text, int x, int y, uint8 color);
int bookPrevPage(Button *button);
int bookNextPage(Button *button);
int bookClose(Button *button);
// cauldron
uint8 _cauldronState;
int16 _cauldronUseCount;
int16 _cauldronTable[25];
int16 _cauldronStateTables[23][7];
static const int16 _cauldronProtectedItems[];
static const int16 _cauldronBowlTable[];
static const int16 _cauldronMagicTable[];
static const int16 _cauldronMagicTableScene77[];
static const uint8 _cauldronStateTable[];
void resetCauldronStateTable(int idx);
bool addToCauldronStateTable(int data, int idx);
void setCauldronState(uint8 state, bool paletteFade);
void clearCauldronTable();
void addFrontCauldronTable(int item);
void cauldronItemAnim(int item);
void cauldronRndPaletteFade();
bool updateCauldron();
void listItemsInCauldron();
// localization
void loadCCodeBuffer(const char *file);
void loadOptionsBuffer(const char *file);
void loadChapterBuffer(int chapter);
uint8 *_optionsBuffer;
uint8 *_cCodeBuffer;
uint8 *_chapterBuffer;
int _currentChapter;
int _newChapterFile;
uint8 *getTableEntry(uint8 *buffer, int id);
char *getTableString(int id, uint8 *buffer, int decode);
const char *getChapterString(int id);
void changeFileExtension(char *buffer);
// - Just used in French version
int getItemCommandStringDrop(Item item);
int getItemCommandStringPickUp(Item item);
int getItemCommandStringInv(Item item);
// -
char _internStringBuf[200];
static const char *const _languageExtension[];
static const char *const _scriptLangExt[];
// character
bool _useCharPal;
bool _setCharPalFinal;
int _charPalEntry;
uint8 _charPalTable[16];
void updateCharPal(int unk1);
void setCharPalEntry(int entry, int value);
int _characterFacingCountTable[2];
int getCharacterWalkspeed() const;
void updateCharAnimFrame(int *table);
bool checkCharCollision(int x, int y);
static const uint8 _characterFrameTable[];
// text
void showMessageFromCCode(int id, int16 palIndex, int);
void showMessage(const char *string, int16 palIndex);
void showChapterMessage(int id, int16 palIndex);
void updateCommandLineEx(int str1, int str2, int16 palIndex);
const char *_shownMessage;
byte _messagePal[3];
bool _fadeMessagePalette;
void fadeMessagePalette();
// chat
bool _chatIsNote;
int chatGetType(const char *text);
int chatCalcDuration(const char *text);
void objectChat(const char *text, int object, int vocHigh = -1, int vocLow = -1);
void objectChatInit(const char *text, int object, int vocHigh = -1, int vocLow = -1);
void objectChatPrintText(const char *text, int object);
void objectChatProcess(const char *script);
void objectChatWaitToFinish();
void startDialogue(int dlgIndex);
void zanthSceneStartupChat();
void randomSceneChat();
void updateDlgBuffer();
void loadDlgHeader(int &csEntry, int &vocH, int &scIndex1, int &scIndex2);
void processDialogue(int dlgOffset, int vocH = 0, int csEntry = 0);
void npcChatSequence(const char *str, int objectId, int vocHigh = -1, int vocLow = -1);
void setDlgIndex(int dlgIndex);
int _npcTalkChpIndex;
int _npcTalkDlgIndex;
uint8 _newSceneDlgState[32];
int8 **_conversationState;
uint8 *_dlgBuffer;
// Talk object handling
void initTalkObject(int index);
void deinitTalkObject(int index);
struct TalkObject {
char filename[13];
int8 scriptId;
int16 x, y;
int8 color;
};
TalkObject *_talkObjectList;
struct TalkSections {
TIM *STATim;
TIM *TLKTim;
TIM *ENDTim;
};
TalkSections _currentTalkSections;
char _TLKFilename[13];
// tim
void playTim(const char *filename);
int t2_initChat(const TIM *tim, const uint16 *param);
int t2_updateSceneAnim(const TIM *tim, const uint16 *param);
int t2_resetChat(const TIM *tim, const uint16 *param);
int t2_playSoundEffect(const TIM *tim, const uint16 *param);
Common::Array<const TIMOpcode *> _timOpcodes;
// sound
int _oldTalkFile;
int _currentTalkFile;
void openTalkFile(int newFile);
int _lastSfxTrack;
virtual void snd_playVoiceFile(int id);
void snd_loadSoundFile(int id);
void playVoice(int high, int low);
void snd_playSoundEffect(int track, int volume=0xFF);
// timer
void timerFadeOutMessage(int);
void timerCauldronAnimation(int);
void timerFunc4(int);
void timerFunc5(int);
void timerBurnZanthia(int);
void setTimer1DelaySecs(int secs);
uint32 _nextIdleAnim;
int _lastIdleScript;
bool _useSceneIdleAnim;
void setNextIdleAnimTimer();
void showIdleAnim();
void runIdleScript(int script);
void setWalkspeed(uint8 speed);
// ingame static sequence handling
void seq_makeBookOrCauldronAppear(int type);
void seq_makeBookAppear();
struct InventoryWsa {
int x, y, x2, y2, w, h;
int page;
int curFrame, lastFrame, specialFrame;
int sfx;
int delay;
bool running;
uint32 timer;
WSAMovie_v2 *wsa;
} _invWsa;
// TODO: move inside KyraEngine_HoF::InventoryWsa?
void loadInvWsa(const char *filename, int run, int delay, int page, int sfx, int sFrame, int flags);
void closeInvWsa();
void updateInvWsa();
void displayInvWsaLastFrame();
// opcodes
int o2_setCharacterFacingRefresh(EMCState *script);
int o2_setCharacterPos(EMCState *script);
int o2_defineObject(EMCState *script);
int o2_refreshCharacter(EMCState *script);
int o2_setSceneComment(EMCState *script);
int o2_setCharacterAnimFrame(EMCState *script);
int o2_setCharacterFacing(EMCState *script);
int o2_customCharacterChat(EMCState *script);
int o2_soundFadeOut(EMCState *script);
int o2_showChapterMessage(EMCState *script);
int o2_restoreTalkTextMessageBkgd(EMCState *script);
int o2_wsaClose(EMCState *script);
int o2_meanWhileScene(EMCState *script);
int o2_backUpScreen(EMCState *script);
int o2_restoreScreen(EMCState *script);
int o2_displayWsaFrame(EMCState *script);
int o2_displayWsaSequentialFramesLooping(EMCState *script);
int o2_wsaOpen(EMCState *script);
int o2_displayWsaSequentialFrames(EMCState *script);
int o2_displayWsaSequence(EMCState *script);
int o2_addItemToInventory(EMCState *script);
int o2_drawShape(EMCState *script);
int o2_addItemToCurScene(EMCState *script);
int o2_loadSoundFile(EMCState *script);
int o2_removeSlotFromInventory(EMCState *script);
int o2_removeItemFromInventory(EMCState *script);
int o2_countItemInInventory(EMCState *script);
int o2_countItemsInScene(EMCState *script);
int o2_wipeDownMouseItem(EMCState *script);
int o2_getElapsedSecs(EMCState *script);
int o2_getTimerDelay(EMCState *script);
int o2_delaySecs(EMCState *script);
int o2_setTimerDelay(EMCState *script);
int o2_setScaleTableItem(EMCState *script);
int o2_setDrawLayerTableItem(EMCState *script);
int o2_setCharPalEntry(EMCState *script);
int o2_loadZShapes(EMCState *script);
int o2_drawSceneShape(EMCState *script);
int o2_drawSceneShapeOnPage(EMCState *script);
int o2_disableAnimObject(EMCState *script);
int o2_enableAnimObject(EMCState *script);
int o2_loadPalette384(EMCState *script);
int o2_setPalette384(EMCState *script);
int o2_restoreBackBuffer(EMCState *script);
int o2_backUpInventoryGfx(EMCState *script);
int o2_disableSceneAnim(EMCState *script);
int o2_enableSceneAnim(EMCState *script);
int o2_restoreInventoryGfx(EMCState *script);
int o2_setSceneAnimPos2(EMCState *script);
int o2_fadeScenePal(EMCState *script);
int o2_enterNewScene(EMCState *script);
int o2_switchScene(EMCState *script);
int o2_setPathfinderFlag(EMCState *script);
int o2_getSceneExitToFacing(EMCState *script);
int o2_setLayerFlag(EMCState *script);
int o2_setZanthiaPos(EMCState *script);
int o2_loadMusicTrack(EMCState *script);
int o2_setSceneAnimPos(EMCState *script);
int o2_setCauldronState(EMCState *script);
int o2_showItemString(EMCState *script);
int o2_isAnySoundPlaying(EMCState *script);
int o2_setDrawNoShapeFlag(EMCState *script);
int o2_setRunFlag(EMCState *script);
int o2_showLetter(EMCState *script);
int o2_playFireflyScore(EMCState *script);
int o2_encodeShape(EMCState *script);
int o2_defineSceneAnim(EMCState *script);
int o2_updateSceneAnim(EMCState *script);
int o2_addToSceneAnimPosAndUpdate(EMCState *script);
int o2_useItemOnMainChar(EMCState *script);
int o2_startDialogue(EMCState *script);
int o2_addCauldronStateTableEntry(EMCState *script);
int o2_setCountDown(EMCState *script);
int o2_getCountDown(EMCState *script);
int o2_pressColorKey(EMCState *script);
int o2_objectChat(EMCState *script);
int o2_changeChapter(EMCState *script);
int o2_getColorCodeFlag1(EMCState *script);
int o2_setColorCodeFlag1(EMCState *script);
int o2_getColorCodeFlag2(EMCState *script);
int o2_setColorCodeFlag2(EMCState *script);
int o2_getColorCodeValue(EMCState *script);
int o2_setColorCodeValue(EMCState *script);
int o2_countItemInstances(EMCState *script);
int o2_removeItemFromScene(EMCState *script);
int o2_initObject(EMCState *script);
int o2_npcChat(EMCState *script);
int o2_deinitObject(EMCState *script);
int o2_playTimSequence(EMCState *script);
int o2_makeBookOrCauldronAppear(EMCState *script);
int o2_resetInputColorCode(EMCState *script);
int o2_mushroomEffect(EMCState *script);
int o2_customChat(EMCState *script);
int o2_customChatFinish(EMCState *script);
int o2_setupSceneAnimation(EMCState *script);
int o2_stopSceneAnimation(EMCState *script);
int o2_processPaletteIndex(EMCState *script);
int o2_updateTwoSceneAnims(EMCState *script);
int o2_getRainbowRoomData(EMCState *script);
int o2_drawSceneShapeEx(EMCState *script);
int o2_midiSoundFadeout(EMCState *script);
int o2_getSfxDriver(EMCState *script);
int o2_getVocSupport(EMCState *script);
int o2_getMusicDriver(EMCState *script);
int o2_zanthiaChat(EMCState *script);
int o2_isVoiceEnabled(EMCState *script);
int o2_isVoicePlaying(EMCState *script);
int o2_stopVoicePlaying(EMCState *script);
int o2_getGameLanguage(EMCState *script);
int o2_demoFinale(EMCState *script);
int o2_dummy(EMCState *script);
// animation opcodes
int o2a_setCharacterFrame(EMCState *script);
// script
void runStartScript(int script, int unk1);
void loadNPCScript();
bool _noScriptEnter;
EMCData _npcScriptData;
// pathfinder
uint8 *_unkBuf500Bytes;
uint8 *_unkBuf200kByte;
bool _chatAltFlag;
// sequence player
/* ActiveWSA *_activeWSA;
ActiveText *_activeText;
*/
/*const char *const *_sequencePakList;
int _sequencePakListSize;*/
const char *const *_ingamePakList;
int _ingamePakListSize;
const char *const *_musicFileListIntro;
int _musicFileListIntroSize;
const char *const *_musicFileListFinale;
int _musicFileListFinaleSize;
const char *const *_musicFileListIngame;
int _musicFileListIngameSize;
const uint8 *_cdaTrackTableIntro;
int _cdaTrackTableIntroSize;
const uint8 *_cdaTrackTableIngame;
int _cdaTrackTableIngameSize;
const uint8 *_cdaTrackTableFinale;
int _cdaTrackTableFinaleSize;
const char *const *_ingameSoundList;
int _ingameSoundListSize;
const uint16 *_ingameSoundIndex;
int _ingameSoundIndexSize;
const uint16 *_ingameTalkObjIndex;
int _ingameTalkObjIndexSize;
const char *const *_ingameTimJpStr;
int _ingameTimJpStrSize;
const ItemAnimDefinition *_itemAnimDefinition;
int _itemAnimDefinitionSize;
/*const HofSeqData *_sequences;
const ItemAnimData_v1 *_demoAnimData;
int _demoAnimSize;
int _sequenceStringsDuration[33];*/
/* static const uint8 _seqTextColorPresets[];
char *_seqProcessedString;
WSAMovie_v2 *_seqWsa;
bool _abortIntroFlag;
int _menuChoice;*/
/*uint32 _seqFrameDelay;
uint32 _seqStartTime;
uint32 _seqSubFrameStartTime;
uint32 _seqEndTime;
uint32 _seqSubFrameEndTimeInternal;
uint32 _seqWsaChatTimeout;
uint32 _seqWsaChatFrameTimeout;
int _seqFrameCounter;
int _seqScrollTextCounter;
int _seqWsaCurrentFrame;
bool _seqSpecialFlag;
bool _seqSubframePlaying;
uint8 _seqTextColor[2];
uint8 _seqTextColorMap[16];*/
static const uint8 _rainbowRoomData[];
// color code related vars
int _colorCodeFlag1;
int _colorCodeFlag2;
uint8 _presetColorCode[7];
uint8 _inputColorCode[7];
uint32 _scriptCountDown;
int _dbgPass;
// save/load specific
Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail);
Common::Error loadGameState(int slot);
};
} // End of namespace Kyra
#endif
|