1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_KYRA_LOK_H
#define KYRA_KYRA_LOK_H
#include "kyra/kyra_v1.h"
#include "kyra/script.h"
#include "kyra/screen_lok.h"
#include "kyra/gui_lok.h"
namespace Kyra {
class Movie;
class SoundDigital;
class SeqPlayer;
class Sprites;
class Animator_LoK;
class TextDisplayer;
class KyraEngine_LoK;
struct Character {
uint16 sceneId;
uint8 height;
uint8 facing;
uint16 currentAnimFrame;
uint8 inventoryItems[10];
int16 x1, y1, x2, y2;
};
struct Shape {
uint8 imageIndex;
int8 xOffset, yOffset;
uint8 x, y, w, h;
};
struct Room {
uint8 nameIndex;
uint16 northExit;
uint16 eastExit;
uint16 southExit;
uint16 westExit;
uint8 itemsTable[12];
uint16 itemsXPos[12];
uint8 itemsYPos[12];
uint8 needInit[12];
};
struct Item {
uint8 unk1;
uint8 height;
uint8 unk2;
uint8 unk3;
};
struct SeqLoop {
const uint8 *ptr;
uint16 count;
};
struct SceneExits {
uint16 northXPos;
uint8 northYPos;
uint16 eastXPos;
uint8 eastYPos;
uint16 southXPos;
uint8 southYPos;
uint16 westXPos;
uint8 westYPos;
};
struct BeadState {
int16 x;
int16 y;
int16 width;
int16 height;
int16 dstX;
int16 dstY;
int16 width2;
int16 unk8;
int16 unk9;
int16 tableIndex;
};
class KyraEngine_LoK : public KyraEngine_v1 {
friend class MusicPlayer;
friend class Debugger_LoK;
friend class Animator_LoK;
friend class GUI_LoK;
public:
KyraEngine_LoK(OSystem *system, const GameFlags &flags);
~KyraEngine_LoK();
// _sprites and _seqplayer should be paused here too, to avoid some animation glitches,
// also parts of the hardcoded Malcolm fight might need some special handling.
Screen *screen() { return _screen; }
Animator_LoK *animator() { return _animator; }
GUI *gui() const { return _gui; }
virtual Movie *createWSAMovie();
uint8 **shapes() { return _shapes; }
Character *currentCharacter() { return _currentCharacter; }
Character *characterList() { return _characterList; }
uint16 brandonStatus() { return _brandonStatusBit; }
// TODO: remove me with workaround in animator.cpp l209
uint16 getScene() { return _currentRoom; }
int _paletteChanged;
int16 _northExitHeight;
typedef void (KyraEngine_LoK::*IntroProc)();
// static data access
const char * const *seqWSATable() { return _seq_WSATable; }
const char * const *seqCPSTable() { return _seq_CPSTable; }
const char * const *seqCOLTable() { return _seq_COLTable; }
const char * const *seqTextsTable() { return _seq_textsTable; }
const uint8 * const *palTable1() { return &_specialPalettes[0]; }
const uint8 * const *palTable2() { return &_specialPalettes[29]; }
protected:
virtual Common::Error go();
virtual Common::Error init();
public:
// sequences
// -> misc
bool seq_skipSequence() const;
protected:
// -> demo
void seq_demo();
// -> intro
void seq_intro();
void seq_introLogos();
void seq_introStory();
void seq_introMalcolmTree();
void seq_introKallakWriting();
void seq_introKallakMalcolm();
// -> ingame animations
void seq_createAmuletJewel(int jewel, int page, int noSound, int drawOnly);
void seq_brandonHealing();
void seq_brandonHealing2();
void seq_poisonDeathNow(int now);
void seq_poisonDeathNowAnim();
void seq_playFluteAnimation();
void seq_winterScroll1();
void seq_winterScroll2();
void seq_makeBrandonInv();
void seq_makeBrandonNormal();
void seq_makeBrandonNormal2();
void seq_makeBrandonWisp();
void seq_dispelMagicAnimation();
void seq_fillFlaskWithWater(int item, int type);
void seq_playDrinkPotionAnim(int item, int unk2, int flags);
void seq_brandonToStone();
// -> end fight
int seq_playEnd();
void seq_playEnding();
int handleMalcolmFlag();
int handleBeadState();
void initBeadState(int x, int y, int x2, int y2, int unk1, BeadState *ptr);
int processBead(int x, int y, int &x2, int &y2, BeadState *ptr);
// -> credits
void seq_playCredits();
void seq_playCreditsAmiga();
public:
// delay
void delayUntil(uint32 timestamp, bool updateGameTimers = false, bool update = false, bool isMainLoop = false);
void delay(uint32 millis, bool update = false, bool isMainLoop = false);
void delayWithTicks(int ticks);
bool skipFlag() const;
void resetSkipFlag(bool removeEvent = true);
// TODO
void registerDefaultSettings();
void readSettings();
void writeSettings();
void snd_playSoundEffect(int track, int volume=0xFF);
void snd_playWanderScoreViaMap(int command, int restart);
virtual void snd_playVoiceFile(int id);
void snd_voiceWaitForFinish(bool ingame = true);
uint32 snd_getVoicePlayTime();
protected:
int32 _speechPlayTime;
Common::Error saveGameState(int slot, const char *saveName, const Graphics::Surface *thumbnail);
Common::Error loadGameState(int slot);
protected:
// input
void processInput(int xpos, int ypos);
int processInputHelper(int xpos, int ypos);
int clickEventHandler(int xpos, int ypos);
void clickEventHandler2();
void updateMousePointer(bool forceUpdate = false);
bool hasClickedOnExit(int xpos, int ypos);
// scene
// -> init
void loadSceneMsc();
void startSceneScript(int brandonAlive);
void setupSceneItems();
void initSceneData(int facing, int unk1, int brandonAlive);
void initSceneObjectList(int brandonAlive);
void initSceneScreen(int brandonAlive);
void setupSceneResource(int sceneId);
// -> process
void enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive);
int handleSceneChange(int xpos, int ypos, int unk1, int frameReset);
int processSceneChange(int *table, int unk1, int frameReset);
int changeScene(int facing);
// -> modification
void transcendScenes(int roomIndex, int roomName);
void setSceneFile(int roomIndex, int roomName);
// -> pathfinder
int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize);
bool lineIsPassable(int x, int y);
// -> item handling
// --> misc
void addItemToRoom(uint16 sceneId, uint8 item, int itemIndex, int x, int y);
// --> drop handling
void itemDropDown(int x, int y, int destX, int destY, byte freeItem, int item);
int processItemDrop(uint16 sceneId, uint8 item, int x, int y, int unk1, int unk2);
void dropItem(int unk1, int item, int x, int y, int unk2);
// --> dropped item handling
int countItemsInScene(uint16 sceneId);
void exchangeItemWithMouseItem(uint16 sceneId, int itemIndex);
byte findFreeItemInScene(int scene);
byte findItemAtPos(int x, int y);
// --> drop area handling
void addToNoDropRects(int x, int y, int w, int h);
void clearNoDropRects();
int isDropable(int x, int y);
int checkNoDropRects(int x, int y);
// --> player items handling
void updatePlayerItemsForScene();
// --> item GFX handling
void backUpItemRect0(int xpos, int ypos);
void restoreItemRect0(int xpos, int ypos);
void backUpItemRect1(int xpos, int ypos);
void restoreItemRect1(int xpos, int ypos);
// items
// -> misc
void placeItemInGenericMapScene(int item, int index);
// -> mouse item
void setHandItem(uint16 item);
void removeHandItem();
void setMouseItem(uint16 item);
int getItemListIndex(uint16 item);
// -> graphics effects
void wipeDownMouseItem(int xpos, int ypos);
void itemSpecialFX(int x, int y, int item);
void itemSpecialFX1(int x, int y, int item);
void itemSpecialFX2(int x, int y, int item);
void magicOutMouseItem(int animIndex, int itemPos);
void magicInMouseItem(int animIndex, int item, int itemPos);
void specialMouseItemFX(int shape, int x, int y, int animIndex, int tableIndex, int loopStart, int maxLoops);
void processSpecialMouseItemFX(int shape, int x, int y, int tableValue, int loopStart, int maxLoops);
// character
// -> movement
void moveCharacterToPos(int character, int facing, int xpos, int ypos);
void setCharacterPositionWithUpdate(int character);
int setCharacterPosition(int character, int *facingTable);
void setCharacterPositionHelper(int character, int *facingTable);
void setCharactersPositions(int character);
// -> brandon
void setBrandonPoisonFlags(int reset);
void resetBrandonPoisonFlags();
// chat
// -> process
void characterSays(int vocFile, const char *chatStr, int8 charNum, int8 chatDuration);
void waitForChatToFinish(int vocFile, int16 chatDuration, const char *str, uint8 charNum);
// -> initialization
int initCharacterChat(int8 charNum);
void backupChatPartnerAnimFrame(int8 charNum);
void restoreChatPartnerAnimFrame(int8 charNum);
int8 getChatPartnerNum();
// -> deinitialization
void endCharacterChat(int8 charNum, int16 arg_4);
// graphics
// -> misc
int findDuplicateItemShape(int shape);
void updateKyragemFading();
// -> interface
void loadMainScreen(int page = 3);
void redrawInventory(int page);
public:
void drawSentenceCommand(const char *sentence, int unk1);
void updateSentenceCommand(const char *str1, const char *str2, int unk1);
void updateTextFade();
protected:
// -> amulet
void drawJewelPress(int jewel, int drawSpecial);
void drawJewelsFadeOutStart();
void drawJewelsFadeOutEnd(int jewel);
// -> shape handling
void setupShapes123(const Shape *shapeTable, int endShape, int flags);
void freeShapes123();
// misc (TODO)
void startup();
void mainLoop();
int checkForNPCScriptRun(int xpos, int ypos);
void runNpcScript(int func);
void loadMouseShapes();
void loadCharacterShapes();
void loadSpecialEffectShapes();
void loadItems();
void loadButtonShapes();
void initMainButtonList();
void setCharactersInDefaultScene();
void setupPanPages();
void freePanPages();
void closeFinalWsa();
//void setTimer19();
void setupTimers();
void timerUpdateHeadAnims(int timerNum);
void timerSetFlags1(int timerNum);
void timerSetFlags2(int timerNum);
void timerSetFlags3(int timerNum);
void timerCheckAnimFlag1(int timerNum);
void timerCheckAnimFlag2(int timerNum);
void checkAmuletAnimFlags();
void timerRedrawAmulet(int timerNum);
void timerFadeText(int timerNum);
void updateAnimFlag1(int timerNum);
void updateAnimFlag2(int timerNum);
void drawAmulet();
void setTextFadeTimerCountdown(int16 countdown);
void setWalkspeed(uint8 newSpeed);
int buttonInventoryCallback(Button *caller);
int buttonAmuletCallback(Button *caller);
bool _seqPlayerFlag;
bool _skipIntroFlag;
bool _abortIntroFlag;
bool _menuDirectlyToLoad;
uint8 *_itemBkgBackUp[2];
uint8 *_shapes[373];
int8 _itemInHand;
bool _changedScene;
int _unkScreenVar1, _unkScreenVar2, _unkScreenVar3;
int _beadStateVar;
int _unkAmuletVar;
int _malcolmFlag;
int _endSequenceSkipFlag;
int _endSequenceNeedLoading;
int _unkEndSeqVar2;
uint8 *_endSequenceBackUpRect;
int _unkEndSeqVar4;
int _unkEndSeqVar5;
int _lastDisplayedPanPage;
uint8 *_panPagesTable[20];
Movie *_finalA, *_finalB, *_finalC;
Movie *_movieObjects[10];
uint16 _entranceMouseCursorTracks[8];
uint16 _walkBlockNorth;
uint16 _walkBlockEast;
uint16 _walkBlockSouth;
uint16 _walkBlockWest;
int32 _scaleMode;
int16 _scaleTable[145];
Common::Rect _noDropRects[11];
int8 _birthstoneGemTable[4];
int8 _idolGemsTable[3];
int8 _marbleVaseItem;
int8 _foyerItemTable[3];
int8 _cauldronState;
int8 _crystalState[2];
uint16 _brandonStatusBit;
uint8 _brandonStatusBit0x02Flag;
uint8 _brandonStatusBit0x20Flag;
uint8 _brandonPoisonFlagsGFX[256];
int16 _brandonInvFlag;
uint8 _poisonDeathCounter;
int _brandonPosX;
int _brandonPosY;
uint16 _currentChatPartnerBackupFrame;
uint16 _currentCharAnimFrame;
int8 *_sceneAnimTable[50];
Item _itemTable[145];
int _lastProcessedItem;
int _lastProcessedItemHeight;
int16 *_exitListPtr;
int16 _exitList[11];
SceneExits _sceneExits;
uint16 _currentRoom;
int _scenePhasingFlag;
int _sceneChangeState;
int _loopFlag2;
int _pathfinderFlag;
int _pathfinderFlag2;
int _lastFindWayRet;
int *_movFacingTable;
int8 _talkingCharNum;
int8 _charSayUnk2;
int8 _charSayUnk3;
int8 _currHeadShape;
uint8 _currSentenceColor[3];
int8 _startSentencePalIndex;
bool _fadeText;
uint8 _configTextspeed;
Animator_LoK *_animator;
SeqPlayer *_seq;
Sprites *_sprites;
Screen_LoK *_screen;
EMCState _scriptMain;
EMCState _npcScript;
EMCData _npcScriptData;
EMCState _scriptClick;
EMCData _scriptClickData;
Character *_characterList;
Character *_currentCharacter;
Button *_buttonList;
GUI_LoK *_gui;
struct KyragemState {
uint16 nextOperation;
uint16 rOffset;
uint16 gOffset;
uint16 bOffset;
uint32 timerCount;
} _kyragemFadingState;
static const int8 _dosTrackMap[];
static const int _dosTrackMapSize;
static const int8 _amigaTrackMap[];
static const int _amigaTrackMapSize;
// TODO: get rid of all variables having pointers to the static resources if possible
// i.e. let them directly use the _staticres functions
void initStaticResource();
const uint8 *_seq_Forest;
const uint8 *_seq_KallakWriting;
const uint8 *_seq_KyrandiaLogo;
const uint8 *_seq_KallakMalcolm;
const uint8 *_seq_MalcolmTree;
const uint8 *_seq_WestwoodLogo;
const uint8 *_seq_Demo1;
const uint8 *_seq_Demo2;
const uint8 *_seq_Demo3;
const uint8 *_seq_Demo4;
const uint8 *_seq_Reunion;
const char * const *_seq_WSATable;
const char * const *_seq_CPSTable;
const char * const *_seq_COLTable;
const char * const *_seq_textsTable;
const char * const *_storyStrings;
int _seq_WSATable_Size;
int _seq_CPSTable_Size;
int _seq_COLTable_Size;
int _seq_textsTable_Size;
int _storyStringsSize;
const char * const *_itemList;
const char * const *_takenList;
const char * const *_placedList;
const char * const *_droppedList;
const char * const *_noDropList;
const char * const *_putDownFirst;
const char * const *_waitForAmulet;
const char * const *_blackJewel;
const char * const *_poisonGone;
const char * const *_healingTip;
const char * const *_thePoison;
const char * const *_fluteString;
const char * const *_wispJewelStrings;
const char * const *_magicJewelString;
const char * const *_flaskFull;
const char * const *_fullFlask;
const char * const *_veryClever;
const char * const *_homeString;
const char * const *_newGameString;
int _itemList_Size;
int _takenList_Size;
int _placedList_Size;
int _droppedList_Size;
int _noDropList_Size;
int _putDownFirst_Size;
int _waitForAmulet_Size;
int _blackJewel_Size;
int _poisonGone_Size;
int _healingTip_Size;
int _thePoison_Size;
int _fluteString_Size;
int _wispJewelStrings_Size;
int _magicJewelString_Size;
int _flaskFull_Size;
int _fullFlask_Size;
int _veryClever_Size;
int _homeString_Size;
int _newGameString_Size;
const char * const *_characterImageTable;
int _characterImageTableSize;
const char * const *_guiStrings;
int _guiStringsSize;
const char * const *_configStrings;
int _configStringsSize;
Shape *_defaultShapeTable;
int _defaultShapeTableSize;
const Shape *_healingShapeTable;
int _healingShapeTableSize;
const Shape *_healingShape2Table;
int _healingShape2TableSize;
const Shape *_posionDeathShapeTable;
int _posionDeathShapeTableSize;
const Shape *_fluteAnimShapeTable;
int _fluteAnimShapeTableSize;
const Shape *_winterScrollTable;
int _winterScrollTableSize;
const Shape *_winterScroll1Table;
int _winterScroll1TableSize;
const Shape *_winterScroll2Table;
int _winterScroll2TableSize;
const Shape *_drinkAnimationTable;
int _drinkAnimationTableSize;
const Shape *_brandonToWispTable;
int _brandonToWispTableSize;
const Shape *_magicAnimationTable;
int _magicAnimationTableSize;
const Shape *_brandonStoneTable;
int _brandonStoneTableSize;
Room *_roomTable;
int _roomTableSize;
const char * const *_roomFilenameTable;
int _roomFilenameTableSize;
const uint8 *_amuleteAnim;
const uint8 * const *_specialPalettes;
const char * const *_soundFiles;
int _soundFilesSize;
const char * const *_soundFilesIntro;
int _soundFilesIntroSize;
const int32 *_cdaTrackTable;
int _cdaTrackTableSize;
AudioDataStruct _soundData[3];
// positions of the inventory
static const uint16 _itemPosX[];
static const uint8 _itemPosY[];
void setupButtonData();
Button *_buttonData;
Button **_buttonDataListPtr;
static const uint8 _magicMouseItemStartFrame[];
static const uint8 _magicMouseItemEndFrame[];
static const uint8 _magicMouseItemStartFrame2[];
static const uint8 _magicMouseItemEndFrame2[];
static const uint16 _amuletX[];
static const uint16 _amuletY[];
static const uint16 _amuletX2[];
static const uint16 _amuletY2[];
// special palette handling for AMIGA
void setupZanthiaPalette(int pal);
protected:
void setupOpcodeTable();
// Opcodes
int o1_magicInMouseItem(EMCState *script);
int o1_characterSays(EMCState *script);
int o1_delay(EMCState *script);
int o1_drawSceneAnimShape(EMCState *script);
int o1_runNPCScript(EMCState *script);
int o1_setSpecialExitList(EMCState *script);
int o1_walkPlayerToPoint(EMCState *script);
int o1_dropItemInScene(EMCState *script);
int o1_drawAnimShapeIntoScene(EMCState *script);
int o1_savePageToDisk(EMCState *script);
int o1_sceneAnimOn(EMCState *script);
int o1_sceneAnimOff(EMCState *script);
int o1_getElapsedSeconds(EMCState *script);
int o1_mouseIsPointer(EMCState *script);
int o1_runSceneAnimUntilDone(EMCState *script);
int o1_fadeSpecialPalette(EMCState *script);
int o1_phaseInSameScene(EMCState *script);
int o1_setScenePhasingFlag(EMCState *script);
int o1_resetScenePhasingFlag(EMCState *script);
int o1_queryScenePhasingFlag(EMCState *script);
int o1_sceneToDirection(EMCState *script);
int o1_setBirthstoneGem(EMCState *script);
int o1_placeItemInGenericMapScene(EMCState *script);
int o1_setBrandonStatusBit(EMCState *script);
int o1_delaySecs(EMCState *script);
int o1_getCharacterScene(EMCState *script);
int o1_runNPCSubscript(EMCState *script);
int o1_magicOutMouseItem(EMCState *script);
int o1_internalAnimOn(EMCState *script);
int o1_forceBrandonToNormal(EMCState *script);
int o1_poisonDeathNow(EMCState *script);
int o1_setScaleMode(EMCState *script);
int o1_openWSAFile(EMCState *script);
int o1_closeWSAFile(EMCState *script);
int o1_runWSAFromBeginningToEnd(EMCState *script);
int o1_displayWSAFrame(EMCState *script);
int o1_enterNewScene(EMCState *script);
int o1_setSpecialEnterXAndY(EMCState *script);
int o1_runWSAFrames(EMCState *script);
int o1_popBrandonIntoScene(EMCState *script);
int o1_restoreAllObjectBackgrounds(EMCState *script);
int o1_setCustomPaletteRange(EMCState *script);
int o1_loadPageFromDisk(EMCState *script);
int o1_customPrintTalkString(EMCState *script);
int o1_restoreCustomPrintBackground(EMCState *script);
int o1_getCharacterX(EMCState *script);
int o1_getCharacterY(EMCState *script);
int o1_setCharacterFacing(EMCState *script);
int o1_copyWSARegion(EMCState *script);
int o1_printText(EMCState *script);
int o1_loadSoundFile(EMCState *script);
int o1_displayWSAFrameOnHidPage(EMCState *script);
int o1_displayWSASequentialFrames(EMCState *script);
int o1_refreshCharacter(EMCState *script);
int o1_internalAnimOff(EMCState *script);
int o1_changeCharactersXAndY(EMCState *script);
int o1_clearSceneAnimatorBeacon(EMCState *script);
int o1_querySceneAnimatorBeacon(EMCState *script);
int o1_refreshSceneAnimator(EMCState *script);
int o1_placeItemInOffScene(EMCState *script);
int o1_wipeDownMouseItem(EMCState *script);
int o1_placeCharacterInOtherScene(EMCState *script);
int o1_getKey(EMCState *script);
int o1_specificItemInInventory(EMCState *script);
int o1_popMobileNPCIntoScene(EMCState *script);
int o1_mobileCharacterInScene(EMCState *script);
int o1_hideMobileCharacter(EMCState *script);
int o1_unhideMobileCharacter(EMCState *script);
int o1_setCharacterLocation(EMCState *script);
int o1_walkCharacterToPoint(EMCState *script);
int o1_specialEventDisplayBrynnsNote(EMCState *script);
int o1_specialEventRemoveBrynnsNote(EMCState *script);
int o1_setLogicPage(EMCState *script);
int o1_fatPrint(EMCState *script);
int o1_preserveAllObjectBackgrounds(EMCState *script);
int o1_updateSceneAnimations(EMCState *script);
int o1_sceneAnimationActive(EMCState *script);
int o1_setCharacterMovementDelay(EMCState *script);
int o1_getCharacterFacing(EMCState *script);
int o1_bkgdScrollSceneAndMasksRight(EMCState *script);
int o1_dispelMagicAnimation(EMCState *script);
int o1_findBrightestFireberry(EMCState *script);
int o1_setFireberryGlowPalette(EMCState *script);
int o1_setDeathHandlerFlag(EMCState *script);
int o1_drinkPotionAnimation(EMCState *script);
int o1_makeAmuletAppear(EMCState *script);
int o1_drawItemShapeIntoScene(EMCState *script);
int o1_setCharacterCurrentFrame(EMCState *script);
int o1_waitForConfirmationMouseClick(EMCState *script);
int o1_pageFlip(EMCState *script);
int o1_setSceneFile(EMCState *script);
int o1_getItemInMarbleVase(EMCState *script);
int o1_setItemInMarbleVase(EMCState *script);
int o1_addItemToInventory(EMCState *script);
int o1_intPrint(EMCState *script);
int o1_shakeScreen(EMCState *script);
int o1_createAmuletJewel(EMCState *script);
int o1_setSceneAnimCurrXY(EMCState *script);
int o1_poisonBrandonAndRemaps(EMCState *script);
int o1_fillFlaskWithWater(EMCState *script);
int o1_getCharacterMovementDelay(EMCState *script);
int o1_getBirthstoneGem(EMCState *script);
int o1_queryBrandonStatusBit(EMCState *script);
int o1_playFluteAnimation(EMCState *script);
int o1_playWinterScrollSequence(EMCState *script);
int o1_getIdolGem(EMCState *script);
int o1_setIdolGem(EMCState *script);
int o1_totalItemsInScene(EMCState *script);
int o1_restoreBrandonsMovementDelay(EMCState *script);
int o1_setEntranceMouseCursorTrack(EMCState *script);
int o1_itemAppearsOnGround(EMCState *script);
int o1_setNoDrawShapesFlag(EMCState *script);
int o1_fadeEntirePalette(EMCState *script);
int o1_itemOnGroundHere(EMCState *script);
int o1_queryCauldronState(EMCState *script);
int o1_setCauldronState(EMCState *script);
int o1_queryCrystalState(EMCState *script);
int o1_setCrystalState(EMCState *script);
int o1_setPaletteRange(EMCState *script);
int o1_shrinkBrandonDown(EMCState *script);
int o1_growBrandonUp(EMCState *script);
int o1_setBrandonScaleXAndY(EMCState *script);
int o1_resetScaleMode(EMCState *script);
int o1_getScaleDepthTableValue(EMCState *script);
int o1_setScaleDepthTableValue(EMCState *script);
int o1_message(EMCState *script);
int o1_checkClickOnNPC(EMCState *script);
int o1_getFoyerItem(EMCState *script);
int o1_setFoyerItem(EMCState *script);
int o1_setNoItemDropRegion(EMCState *script);
int o1_walkMalcolmOn(EMCState *script);
int o1_passiveProtection(EMCState *script);
int o1_setPlayingLoop(EMCState *script);
int o1_brandonToStoneSequence(EMCState *script);
int o1_brandonHealingSequence(EMCState *script);
int o1_protectCommandLine(EMCState *script);
int o1_pauseMusicSeconds(EMCState *script);
int o1_resetMaskRegion(EMCState *script);
int o1_setPaletteChangeFlag(EMCState *script);
int o1_vocUnload(EMCState *script);
int o1_vocLoad(EMCState *script);
int o1_dummy(EMCState *script);
};
} // End of namespace Kyra
#endif
|