aboutsummaryrefslogtreecommitdiff
path: root/engines/kyra/kyra_rpg.h
blob: 50a4c9bdc1ed790b4d215b5a5a7ad484ca03e8e1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef KYRA_RPG_H
#define KYRA_RPG_H

#if defined(ENABLE_EOB) || defined(ENABLE_LOL)

#include "kyra/kyra_v1.h"
#include "kyra/screen_eob.h"
#include "kyra/gui_eob.h"
#include "kyra/text_lol.h"

namespace Kyra {

struct LevelDecorationProperty {
	uint16 shapeIndex[10];
	uint8 scaleFlag[10];
	int16 shapeX[10];
	int16 shapeY[10];
	int8 next;
	uint8 flags;
};

struct LevelBlockProperty {
	uint8 walls[4];
	uint16 assignedObjects;
	uint16 drawObjects;
	uint8 direction;
	uint16 flags;
};

struct OpenDoorState {
	uint16 block;
	int8 wall;
	int8 state;
};

struct LevelTempData {
	uint8 *wallsXorData;
	uint16 *flags;
	void *monsters;
	void *flyingObjects;
	void *wallsOfForce;
	uint8 monsterDifficulty;
};

struct EoBFlyingObject {
	uint8 enable;
	uint8 objectType;
	int16 attackerId;
	Item item;
	uint16 curBlock;
	uint16 starting;
	uint8 u1;
	uint8 direction;
	uint8 distance;
	int8 callBackIndex;
	uint8 curPos;
	uint8 flags;
	uint8 unused;
};

struct KyraRpgGUISettings {
	struct DialogueButtons {
		uint8 labelColor1;
		uint8 labelColor2;
		uint16 width;
		uint16 height;
		int waitReserve;
		uint16 waitX[2];
		uint8 waitY[2];
		uint16 waitWidth[2];
	} buttons;

	struct Colors {
		uint8 frame1;
		uint8 frame2;
		int fill;

		uint8 unused;
		uint8 barGraph;

		uint8 warningFrame1;
		uint8 warningFrame2;
		int warningFill;

		uint8 extraFrame1;
		uint8 extraFrame2;
		int extraFill;

		uint8 inactiveTabFrame1;
		uint8 inactiveTabFrame2;
		int inactiveTabFill;
	} colors;
};

class KyraRpgEngine : public KyraEngine_v1 {
friend class TextDisplayer_rpg;
public:
	KyraRpgEngine(OSystem *system, const GameFlags &flags);
	virtual ~KyraRpgEngine();

	virtual Screen *screen() = 0;
	virtual GUI *gui() const = 0;

protected:
	// Startup
	virtual Common::Error init();
	virtual Common::Error go() = 0;

	// Init
	void initStaticResource();

	const uint8 **_itemIconShapes;

	// Main loop
	virtual void update() = 0;
	void updateEnvironmentalSfx(int soundId);

	// timers
	virtual void setupTimers() = 0;
	void enableSysTimer(int sysTimer);
	void disableSysTimer(int sysTimer);
	void enableTimer(int id);
	virtual uint8 getClock2Timer(int index) = 0;
	virtual uint8 getNumClock2Timers() = 0;

	void timerProcessDoors(int timerNum);

	// mouse
	bool posWithinRect(int posX, int posY, int x1, int y1, int x2, int y2);
	virtual void setHandItem(Item itemIndex) = 0;

	// Characters
	int _updateCharNum;
	int _updatePortraitSpeechAnimDuration;
	bool _fadeText;
	int _resetPortraitAfterSpeechAnim;
	int _needSceneRestore;

	// Items
	int _itemInHand;

	// Monsters
	int getBlockDistance(uint16 block1, uint16 block2);

	uint8 **_monsterPalettes;
	uint8 **_monsterShapes;

	int16 _shpDmX1;
	int16 _shpDmX2;

	int _monsterStepCounter;
	int _monsterStepMode;

	// Level
	virtual void addLevelItems() = 0;
	virtual void loadBlockProperties(const char *file) = 0;

	virtual void drawScene(int pageNum) = 0;
	virtual void drawSceneShapes(int start) = 0;
	virtual void drawDecorations(int index) = 0;

	virtual const uint8 *getBlockFileData(int levelIndex) = 0;
	void setLevelShapesDim(int index, int16 &x1, int16 &x2, int dim);
	void setDoorShapeDim(int index, int16 &y1, int16 &y2, int dim);
	void drawLevelModifyScreenDim(int dim, int16 x1, int16 y1, int16 x2, int16 y2);
	void generateBlockDrawingBuffer();
	void generateVmpTileData(int16 startBlockX, uint8 startBlockY, uint8 wllVmpIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY);
	void generateVmpTileDataFlipped(int16 startBlockX, uint8 startBlockY, uint8 wllVmpIndex, int16 vmpOffset, uint8 numBlocksX, uint8 numBlocksY);
	bool hasWall(int index);
	void assignVisibleBlocks(int block, int direction);
	bool checkSceneUpdateNeed(int block);
	void drawVcnBlocks();
	uint16 calcNewBlockPosition(uint16 curBlock, uint16 direction);

	virtual int clickedDoorSwitch(uint16 block, uint16 direction) = 0;
	int clickedWallShape(uint16 block, uint16 direction);
	int clickedLeverOn(uint16 block, uint16 direction);
	int clickedLeverOff(uint16 block, uint16 direction);
	int clickedWallOnlyScript(uint16 block);
	virtual int clickedNiche(uint16 block, uint16 direction) = 0;

	void processDoorSwitch(uint16 block, int openClose);
	void openCloseDoor(int block, int openClose);
	void completeDoorOperations();

	uint8 *_wllVmpMap;
	int8 *_wllShapeMap;
	uint8 *_specialWallTypes;
	uint8 *_wllWallFlags;

	int _sceneXoffset;
	int _sceneShpDim;

	LevelBlockProperty *_levelBlockProperties;
	LevelBlockProperty *_visibleBlocks[18];
	LevelDecorationProperty *_levelDecorationData;
	uint16 _levelDecorationDataSize;
	LevelDecorationProperty *_levelDecorationProperties;
	uint8 **_levelDecorationShapes;
	uint16 _decorationCount;
	int16 _mappedDecorationsCount;
	uint16 *_vmpPtr;
	uint16 _vmpSize;
	uint8 *_vcnBlocks;
	uint8 *_vcfBlocks;
	uint8 *_vcnTransitionMask;
	uint8 *_vcnShift;
	uint8 *_vcnColTable;
	uint16 *_blockDrawingBuffer;
	uint8 *_sceneWindowBuffer;
	uint8 _blockBrightness;
	uint8 _wllVcnOffset;
	uint8 _vcnBlockWidth;
	uint8 _vcnBlockHeight;
	uint8 _vcnFlip0;
	uint8 _vcnFlip1;

	uint8 **_doorShapes;

	uint8 _currentLevel;
	uint16 _currentBlock;
	uint16 _currentDirection;
	int _sceneDefaultUpdate;
	bool _sceneUpdateRequired;

	int16 _visibleBlockIndex[18];
	int16 *_lvlShapeLeftRight;
	int16 *_lvlShapeTop;
	int16 *_lvlShapeBottom;

	char _lastBlockDataFile[13];
	uint32 _hasTempDataFlags;

	int16 _sceneDrawVarDown;
	int16 _sceneDrawVarRight;
	int16 _sceneDrawVarLeft;
	int _wllProcessFlag;

	OpenDoorState _openDoorState[3];

	int _sceneDrawPage1;
	int _sceneDrawPage2;

	const int8 *_dscShapeIndex;
	const uint8 *_dscDimMap;
	const int8 *_dscDim1;
	const int8 *_dscDim2;
	const int16 *_dscShapeX;
	const uint8 *_dscUnk2;
	const uint8 *_dscBlockMap;
	const int8 *_dscBlockIndex;
	const uint8 *_dscTileIndex;

	const uint8 *_dscDoorShpIndex;
	int _dscDoorShpIndexSize;
	const uint8 *_dscDoorY2;
	const uint8 *_dscDoorFrameY1;
	const uint8 *_dscDoorFrameY2;
	const uint8 *_dscDoorFrameIndex1;
	const uint8 *_dscDoorFrameIndex2;

	// Script
	virtual void runLevelScript(int block, int flags) = 0;

	// Gui
	void removeInputTop();
	void gui_drawBox(int x, int y, int w, int h, int frameColor1, int frameColor2, int fillColor);
	virtual void gui_drawHorizontalBarGraph(int x, int y, int w, int h, int32 curVal, int32 maxVal, int col1, int col2);
	void gui_initButtonsFromList(const int16 *list);
	virtual void gui_initButton(int index, int x = -1, int y = -1, int val = -1) = 0;
	void gui_resetButtonList();
	void gui_notifyButtonListChanged();

	bool clickedShape(int shapeIndex);

	virtual const KyraRpgGUISettings *guiSettings() = 0;

	int _clickedShapeXOffs;
	int _clickedShapeYOffs;

	Button *_activeButtons;
	Button _activeButtonData[70];
	Common::Array<Button::Callback> _buttonCallbacks;
	//bool _processingButtons;

	uint8 _mouseClick;
	bool _preserveEvents;
	bool _buttonListChanged;

	int _updateFlags;
	int _clickedSpecialFlag;

	int _compassDirection;

	static const uint8 _dropItemDirIndex[];

	// text
	void drawDialogueButtons();
	uint16 processDialogue();

	TextDisplayer_rpg *_txt;
	virtual TextDisplayer_rpg *txt() { return _txt; }

	bool _dialogueField;

	const char *_dialogueButtonString[9];
	const uint16 *_dialogueButtonPosX;
	const uint8 *_dialogueButtonPosY;
	int16 _dialogueButtonYoffs;
	uint16 _dialogueButtonWidth;
	int _dialogueNumButtons;
	int _dialogueHighlightedButton;
	int _currentControlMode;
	int _specialSceneFlag;
	uint8 _dialogueButtonLabelColor1;
	uint8 _dialogueButtonLabelColor2;

	const char *const *_moreStrings;

	// misc
	virtual void delay(uint32 millis, bool doUpdate = false, bool isMainLoop = false) = 0;
	void delayUntil(uint32 time, bool unused = false, bool doUpdate = false, bool isMainLoop = false);
	int rollDice(int times, int pips, int inc = 0);

	virtual Common::Error loadGameState(int slot) = 0;
	virtual Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail) = 0;

	void generateTempData();
	virtual void restoreBlockTempData(int levelIndex);
	void releaseTempData();
	virtual void *generateMonsterTempData(LevelTempData *tmp) = 0;
	virtual void restoreMonsterTempData(LevelTempData *tmp) = 0;
	virtual void releaseMonsterTempData(LevelTempData *tmp) = 0;
	void restoreFlyingObjectTempData(LevelTempData *tmp);
	void *generateFlyingObjectTempData(LevelTempData *tmp);
	void releaseFlyingObjectTempData(LevelTempData *tmp);
	virtual void *generateWallOfForceTempData(LevelTempData *tmp) { return 0; }
	virtual void restoreWallOfForceTempData(LevelTempData *tmp) {}
	virtual void releaseWallOfForceTempData(LevelTempData *tmp) {}

	LevelTempData *_lvlTempData[29];
	const int _numFlyingObjects;
	uint32 _flyingObjectStructSize;
	void *_flyingObjectsPtr;

	// sound
	virtual bool snd_processEnvironmentalSoundEffect(int soundId, int block);
	virtual void snd_stopSpeech(bool) {}
	virtual int snd_updateCharacterSpeech() { return 0; }
	virtual void stopPortraitSpeechAnim() {}
	virtual void setupOpcodeTable() {}
	virtual void snd_playVoiceFile(int) {}

	int _environmentSfx;
	int _environmentSfxVol;
	int _envSfxDistThreshold;

	uint32 _activeVoiceFileTotalTime;

	// unused
	void setWalkspeed(uint8) {}
	void removeHandItem() {}
	bool lineIsPassable(int, int) { return false; }
};

}	// End of namespace Kyra

#endif // ENABLE_EOB || ENABLE_LOL

#endif