1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_KYRA_V2_H
#define KYRA_KYRA_V2_H
#include "kyra/kyra.h"
#include "kyra/script.h"
#include "kyra/screen_v2.h"
#include "common/list.h"
namespace Kyra {
enum kSequences {
kSequenceVirgin = 0,
kSequenceWestwood,
kSequenceTitle,
kSequenceOverview,
kSequenceLibrary,
kSequenceHand,
kSequencePoint,
kSequenceZanfaun,
kSequenceFunters,
kSequenceFerb,
kSequenceFish,
kSequenceFheep,
kSequenceFarmer,
kSequenceFuards,
kSequenceFirates,
kSequenceFrash,
kSequenceArraySize
};
enum kNestedSequences {
kSequenceFiggle = 0,
kSequenceOver1,
kSequenceOver2,
kSequenceForest,
kSequenceDragon,
kSequenceDarm,
kSequenceLibrary2,
kSequenceLibrary3,
kSequenceMarco,
kSequenceHand1a,
kSequenceHand1b,
kSequenceHand1c,
kSequenceHand2,
kSequenceHand3,
kSequenceHand4
};
class WSAMovieV2;
class KyraEngine_v2;
class TextDisplayer_v2;
class Debugger_v2;
struct SequenceControl {
int8 frameIndex;
int8 frameDelay;
};
struct ActiveWSA {
int16 flags;
WSAMovieV2 *movie;
uint16 startFrame;
uint16 endFrame;
uint16 frameDelay;
int (KyraEngine_v2::*callback)(WSAMovieV2*, int, int, int);
uint32 nextFrame;
uint16 currentFrame;
uint16 lastFrame;
uint16 x;
uint16 y;
const SequenceControl *control;
uint16 startupCommand;
uint16 finalCommand;
};
struct ActiveText {
uint16 strIndex;
uint16 x;
uint16 y;
int duration;
uint16 width;
uint32 startTime;
int16 textcolor;
};
struct Sequence {
uint16 flags;
const char * wsaFile;
const char * cpsFile;
uint8 startupCommand;
uint8 finalCommand;
int16 stringIndex1;
int16 stringIndex2;
uint16 startFrame;
uint16 numFrames;
uint16 frameDelay;
uint16 xPos;
uint16 yPos;
int (KyraEngine_v2::*callback)(WSAMovieV2*, int, int, int);
uint16 duration;
};
struct NestedSequence {
uint16 flags;
const char * wsaFile;
uint16 startframe;
uint16 endFrame;
uint16 frameDelay;
int (KyraEngine_v2::*callback)(WSAMovieV2*, int, int, int);
uint16 x;
uint16 y;
const SequenceControl * wsaControl;
uint16 startupCommand;
uint16 finalCommand;
uint16 unk1;
};
class KyraEngine_v2 : public KyraEngine {
friend class Debugger_v2;
friend class TextDisplayer_v2;
public:
KyraEngine_v2(OSystem *system, const GameFlags &flags);
~KyraEngine_v2();
virtual Screen *screen() { return _screen; }
Screen_v2 *screen_v2() { return _screen; }
int language() const { return _lang; }
virtual Movie *createWSAMovie();
protected:
// Main menu code, also used for Kyra 3
static const char *_mainMenuStrings[];
virtual void gui_initMainMenu() {}
int gui_handleMainMenu();
virtual void gui_updateMainMenuAnimation();
void gui_drawMainMenu(const char *const *strings, int select);
void gui_drawMainBox(int x, int y, int w, int h, int fill);
bool gui_mainMenuGetInput();
void gui_printString(const char *string, int x, int y, int col1, int col2, int flags, ...);
// intro/outro
void seq_playSequences(int startSeq, int endSeq = -1);
int seq_introWestwood(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introTitle(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introOverview(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introLibrary(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introHand(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introPoint(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introZanfaun(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introOver1(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introOver2(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introForest(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introDragon(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introDarm(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introLibrary2(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introMarco(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introHand1a(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introHand1b(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introHand1c(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introHand2(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_introHand3(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_finaleFunters(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_finaleFerb(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_finaleFish(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_finaleFheep(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_finaleFarmer(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_finaleFuards(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_finaleFirates(WSAMovieV2 *wsaObj, int x, int y, int frm);
int seq_finaleFrash(WSAMovieV2 *wsaObj, int x, int y, int frm);
void seq_finaleActorScreen();
int seq_finaleFiggle(WSAMovieV2 *wsaObj, int x, int y, int frm);
void seq_sequenceCommand(int command);
void seq_loadNestedSequence(int wsaNum, int seqNum);
void seq_nestedSequenceFrame(int command, int wsaNum);
void seq_animatedSubFrame(int srcPage, int dstPage, int delaytime,
int steps, int x, int y, int w, int h, int openClose, int directionFlags);
bool seq_processNextSubFrame(int wsaNum);
void seq_resetActiveWSA(int wsaNum);
void seq_unloadWSA(int wsaNum);
void seq_processWSAs();
void seq_cmpFadeFrame(const char *cmpFile);
void seq_playTalkText(uint8 chatNum);
void seq_resetAllTextEntries();
uint32 seq_activeTextsTimeLeft();
void seq_waitForTextsTimeout();
int seq_setTextEntry(uint16 strIndex, uint16 posX, uint16 posY, int duration, uint16 width);
void seq_processText();
char *seq_preprocessString(const char *str, int width);
void seq_printCreditsString(uint16 strIndex, int x, int y, uint8 * colorMap, uint8 textcolor);
void seq_playWsaSyncDialogue(uint16 strIndex, uint16 vocIndex, int textColor, int x, int y, int width,
WSAMovieV2 * wsa, int firstframe, int lastframe, int wsaXpos, int wsaYpos);
void seq_init();
void seq_uninit();
int init();
int go();
Screen_v2 *_screen;
TextDisplayer_v2 *_text;
Debugger_v2 *_debugger;
uint8 *_mouseSHPBuf;
static const char *_dosSoundFileListIntro[];
static const char *_dosSoundFileListFinale[];
static const char *_dosSoundFileList[];
static const int _dosSoundFileListSize;
static const int8 _dosTrackMap[];
static const int _dosTrackMapSize;
static const char *_introSoundList[];
static const int _introSoundListSize;
static const char *_introStrings[];
static const int _introStringsSize;
int _introStringsDuration[21];
protected:
// game initialization
void startup();
void runLoop();
void cleanup();
void setupTimers();
void setupOpcodeTable();
void loadMouseShapes();
void loadItemShapes();
// run
void update();
void updateWithText();
Functor0Mem<void, KyraEngine_v2> _updateFunctor;
void updateMouse();
int checkInput(void *p);
void removeInputTop();
void handleInput(int x, int y);
bool handleInputUnkSub(int x, int y);
int inputSceneChange(int x, int y, int unk1, int unk2);
// - Input
void updateInput();
int _mouseX, _mouseY;
Common::List<Common::Event> _eventList;
// gfx/animation specific
uint8 *_gamePlayBuffer;
void restorePage3();
uint8 *_screenBuffer;
uint8 *_maskPage;
uint8 *_gfxBackUpRect;
void backUpGfxRect24x24(int x, int y);
void restoreGfxRect24x24(int x, int y);
uint8 *getShapePtr(int index) { return _defaultShapeTable[index]; }
uint8 *_defaultShapeTable[250];
uint8 *_sceneShapeTable[50];
WSAMovieV2 *_wsaSlots[10];
void freeSceneShapePtrs();
struct ShapeDesc {
uint8 unk0, unk1, unk2, unk3, unk4;
uint16 width, height;
int16 xAdd, yAdd;
};
ShapeDesc *_shapeDescTable;
struct SceneAnim {
uint16 flags;
int16 x, y;
int16 x2, y2;
int16 width, height;
uint16 unkE;
uint16 specialSize;
uint16 unk12;
int16 shapeIndex;
uint16 wsaFlag;
char filename[14];
};
SceneAnim _sceneAnims[10];
WSAMovieV2 *_sceneAnimMovie[10];
bool _specialSceneScriptState[10];
bool _specialSceneScriptStateBackup[10];
ScriptState _sceneSpecialScripts[10];
uint32 _sceneSpecialScriptsTimer[10];
int _lastProcessedSceneScript;
bool _specialSceneScriptRunFlag;
void updateSpecialSceneScripts();
void freeSceneAnims();
int _loadedZTable;
void loadZShapes(int shapes);
void loadInventoryShapes();
void resetScaleTable();
void setScaleTableItem(int item, int data);
int getScale(int x, int y);
uint16 _scaleTable[15];
void setDrawLayerTableEntry(int entry, int data);
int getDrawLayer(int x, int y);
int _drawLayerTable[15];
int _layerFlagTable[16]; // seems to indicate layers where items get destroyed when dropped to (TODO: check this!)
char _newShapeFilename[13];
int _newShapeLastEntry;
int _newShapeWidth, _newShapeHeight;
int _newShapeXAdd, _newShapeYAdd;
int _newShapeFlag;
uint8 *_newShapeFiledata;
int _newShapeCount;
int _newShapeAnimFrame;
int _newShapeDelay;
int initNewShapes(uint8 *filedata);
void processNewShapes(int unk1, int unk2);
void resetNewShapes(int count, uint8 *filedata);
// animator
struct AnimObj {
uint16 index;
uint16 type;
uint16 enabled;
uint16 needRefresh;
uint16 unk8;
uint16 animFlags;
uint16 flags;
int16 xPos1, yPos1;
uint8 *shapePtr;
uint16 shapeIndex1;
uint16 animNum;
uint16 shapeIndex3;
uint16 shapeIndex2;
uint16 unk1E;
uint8 unk20;
uint8 unk21;
uint8 unk22;
uint8 unk23;
int16 xPos2, yPos2;
int16 xPos3, yPos3;
int16 width, height;
int16 width2, height2;
AnimObj *nextObject;
};
AnimObj _animObjects[42];
void clearAnimObjects();
AnimObj *_animList;
bool _drawNoShapeFlag;
AnimObj *initAnimList(AnimObj *list, AnimObj *entry);
AnimObj *addToAnimListSorted(AnimObj *list, AnimObj *entry);
AnimObj *deleteAnimListEntry(AnimObj *list, AnimObj *entry);
void drawAnimObjects();
void drawSceneAnimObject(AnimObj *obj, int x, int y, int drawLayer);
void drawCharacterAnimObject(AnimObj *obj, int x, int y, int drawLayer);
void refreshAnimObjects(int force);
void refreshAnimObjectsIfNeed();
void flagAnimObjsForRefresh();
void updateCharFacing();
void updateCharacterAnim(int);
void updateSceneAnim(int anim, int newFrame);
void addItemToAnimList(int item);
void deleteItemAnimEntry(int item);
int _animObj0Width, _animObj0Height;
void setCharacterAnimDim(int w, int h);
void resetCharacterAnimDim();
// scene
struct SceneDesc {
char filename[10];
uint16 exit1, exit2, exit3, exit4;
uint8 flags;
uint8 sound;
};
SceneDesc *_sceneList;
int _sceneListSize;
uint16 _currentScene;
const char *_sceneCommentString;
uint16 _sceneExit1, _sceneExit2, _sceneExit3, _sceneExit4;
int _sceneEnterX1, _sceneEnterY1, _sceneEnterX2, _sceneEnterY2,
_sceneEnterX3, _sceneEnterY3, _sceneEnterX4, _sceneEnterY4;
int _specialExitCount;
uint16 _specialExitTable[25];
bool checkSpecialSceneExit(int num, int x, int y);
uint8 _scenePal[688];
bool _overwriteSceneFacing;
void enterNewScene(uint16 newScene, int facing, int unk1, int unk2, int unk3);
void enterNewSceneUnk1(int facing, int unk1, int unk2);
void enterNewSceneUnk2(int unk1);
void unloadScene();
void loadScenePal();
void loadSceneMsc();
void fadeScenePal(int srcIndex, int delay);
void startSceneScript(int unk1);
void runSceneScript2();
void runSceneScript4(int unk1);
void runSceneScript6();
void runSceneScript7();
void initSceneAnims(int unk1);
void initSceneScreen(int unk1);
int trySceneChange(int *moveTable, int unk1, int updateChar);
int checkSceneChange();
// pathfinder
int _movFacingTable[600];
int findWay(int curX, int curY, int dstX, int dstY, int *moveTable, int moveTableSize);
bool lineIsPassable(int x, int y);
bool directLinePassable(int x, int y, int toX, int toY);
int pathfinderUnk1(int *moveTable);
int pathfinderUnk2(int index, int v1, int v2);
int pathfinderUnk3(int tableLen, int x, int y);
int pathfinderUnk4(int index, int v);
void pathfinderUnk5(int *moveTable, int unk1, int x, int y, int moveTableSize);
int _pathfinderUnkTable1[400];
int _pathfinderUnkTable2[200];
// item
uint8 _itemHtDat[176];
struct Item {
uint16 id;
uint16 sceneId;
int16 x;
uint8 y;
uint16 unk7;
};
Item *_itemList;
uint16 _hiddenItems[20];
int findFreeItem();
int countAllItems();
int findItem(uint16 sceneId, uint16 id);
int checkItemCollision(int x, int y);
void resetItemList();
int _itemInHand;
int _handItemSet;
bool dropItem(int unk1, uint16 item, int x, int y, int unk2);
bool processItemDrop(uint16 sceneId, uint16 item, int x, int y, int unk1, int unk2);
void itemDropDown(int startX, int startY, int dstX, int dstY, int itemSlot, uint16 item);
void exchangeMouseItem(int itemPos);
bool pickUpItem(int x, int y);
bool isDropable(int x, int y);
static const byte _itemStringMap[];
static const int _itemStringMapSize;
void setMouseCursor(uint16 item);
void setHandItem(uint16 item);
void removeHandItem();
// inventroy
static const int _inventoryX[];
static const int _inventoryY[];
// localization
void loadCCodeBuffer(const char *file);
void loadOptionsBuffer(const char *file);
void loadChapterBuffer(int chapter);
uint8 *_optionsBuffer;
uint8 *_cCodeBuffer;
uint8 *_chapterBuffer;
int _currentChapter;
int _newChapterFile;
const uint8 *getTableEntry(const uint8 *buffer, int id);
const char *getTableString(int id, const uint8 *buffer, int decode);
const char *getChapterString(int id);
int decodeString1(const char *src, char *dst);
void decodeString2(const char *src, char *dst);
void changeFileExtension(char *buffer);
// - Just used in French version
int getItemCommandStringDrop(uint16 item);
int getItemCommandStringPickUp(uint16 item);
// -
char _internStringBuf[200];
static const char *_languageExtension[];
static const char *_scriptLangExt[];
// character
struct Character {
uint16 sceneId;
uint16 unk2;
uint8 height;
uint8 facing;
uint16 animFrame;
uint8 unk8;
uint8 unk9;
uint8 unkA;
uint16 inventory[20];
int16 x1, y1;
int16 x2, y2;
};
Character _mainCharacter;
bool _useCharPal;
int _charPalEntry;
uint8 _charPalTable[16];
void updateCharPal(int unk1);
void setCharPalEntry(int entry, int value);
void moveCharacter(int facing, int x, int y);
int updateCharPos(int *table);
void updateCharPosWithUpdate();
void updateCharAnimFrame(int num, int *table);
int checkCharCollision(int x, int y);
int _mainCharX, _mainCharY;
int _charScaleX, _charScaleY;
static const int _characterFrameTable[];
// text
void showMessageFromCCode(int id, int16 palIndex, int);
void showMessage(const char *string, int16 palIndex);
void showChapterMessage(int id, int16 palIndex);
void updateCommandLineEx(int str1, int str2, int16 palIndex);
const char *_shownMessage;
byte _messagePal[3];
int _msgUnk1;
// chat
int _vocHigh;
const char *_chatText;
int _chatObject;
bool _chatIsNote;
uint32 _chatEndTime;
int _chatVocHigh, _chatVocLow;
ScriptData _chatScriptData;
ScriptState _chatScriptState;
int chatGetType(const char *text);
int chatCalcDuration(const char *text);
void objectChat(const char *text, int object, int vocHigh, int vocLow);
void objectChatInit(const char *text, int object, int vocHigh, int vocLow);
void objectChatPrintText(const char *text, int object);
void objectChatProcess(const char *script);
void objectChatWaitToFinish();
void initTalkObject(int initObject);
void deinitTalkObject(int initObject);
// sound
int _oldTalkFile;
int _currentTalkFile;
void openTalkFile(int newFile);
virtual void snd_playVoiceFile(int id);
void snd_loadSoundFile(int id);
void playVoice(int high, int low);
// timer
void timerFunc2(int);
void timerCauldronAnimation(int);
void timerFunc4(int);
void timerFunc5(int);
void timerFunc6(int);
void setTimer1DelaySecs(int secs);
uint32 _nextIdleAnim;
int _lastIdleScript;
void setNextIdleAnimTimer();
void showIdleAnim();
void runIdleScript(int script);
// delay
void delay(uint32 millis, bool updateGame = false, bool isMainLoop = false);
// Talk object handling
struct TalkObject {
char filename[13];
int8 scriptId;
int16 x, y;
int8 color;
};
TalkObject *_talkObjectList;
struct TIMHeader {
uint16 deleteBufferFlag;
int16 unkFlag;
int16 unkFlag2;
int16 unkOffset;
int16 unkOffset2;
int16 AVTLOffset;
int16 TEXTOffset;
};
struct TIMStructUnk1 {
uint16 unk_0;
uint16 unk_2;
uint16 unk_4;
uint16 unk_8;
uint16* unk_20;
};
struct TIMBuffers {
uint16 *AVTLChunk;
byte *TEXTChunk;
TIMStructUnk1 *UnkChunk;
};
TIMBuffers _TIMBuffers;
struct TalkSections {
byte *STATim;
byte *TLKTim;
byte *ENDTim;
};
TalkSections _currentTalkSections;
bool _objectChatFinished;
byte* loadTIMFile(const char *filename, byte *buffer, int32 bufferSize);
void freeTIM(byte *buffer);
// ingame static sequence handling
void seq_makeBookOrCauldronAppear(int type);
void seq_makeBookAppear();
struct InventoryWsa {
int x, y, x2, y2, w, h;
int page;
int curFrame, lastFrame, specialFrame;
int sfx;
int delay;
bool running;
uint32 timer;
WSAMovieV2 *wsa;
} _invWsa;
// TODO: move inside KyraEngine_v2::InventoryWsa?
void loadInvWsa(const char *filename, int run, int delay, int page, int sfx, int sFrame, int flags);
void closeInvWsa();
void updateInvWsa();
void displayInvWsaLastFrame();
// opcodes
int o2_setCharacterFacingRefresh(ScriptState *script);
int o2_setCharacterPos(ScriptState *script);
int o2_defineObject(ScriptState *script);
int o2_refreshCharacter(ScriptState *script);
int o2_getCharacterX(ScriptState *script);
int o2_getCharacterY(ScriptState *script);
int o2_getCharacterFacing(ScriptState *script);
int o2_setSceneComment(ScriptState *script);
int o2_setCharacterAnimFrame(ScriptState *script);
int o2_trySceneChange(ScriptState *script);
int o2_showChapterMessage(ScriptState *script);
int o2_wsaClose(ScriptState *script);
int o2_displayWsaFrame(ScriptState *script);
int o2_displayWsaSequentialFrames(ScriptState *script);
int o2_wsaOpen(ScriptState *script);
int o2_checkForItem(ScriptState *script);
int o2_defineItem(ScriptState *script);
int o2_countItemInInventory(ScriptState *script);
int o2_queryGameFlag(ScriptState *script);
int o2_resetGameFlag(ScriptState *script);
int o2_setGameFlag(ScriptState *script);
int o2_setHandItem(ScriptState *script);
int o2_removeHandItem(ScriptState *script);
int o2_handItemSet(ScriptState *script);
int o2_hideMouse(ScriptState *script);
int o2_addSpecialExit(ScriptState *script);
int o2_setMousePos(ScriptState *script);
int o2_showMouse(ScriptState *script);
//int o2_playSoundEffect(ScriptState *script);
int o2_delay(ScriptState *script);
int o2_setScaleTableItem(ScriptState *script);
int o2_setDrawLayerTableItem(ScriptState *script);
int o2_setCharPalEntry(ScriptState *script);
int o2_drawSceneShape(ScriptState *script);
int o2_drawSceneShapeOnPage(ScriptState *script);
int o2_restoreBackBuffer(ScriptState *script);
int o2_update(ScriptState *script);
int o2_fadeScenePal(ScriptState *script);
int o2_enterNewSceneEx(ScriptState *script);
int o2_switchScene(ScriptState *script);
int o2_getShapeFlag1(ScriptState *script);
int o2_setLayerFlag(ScriptState *script);
int o2_setZanthiaPos(ScriptState *script);
int o2_loadMusicTrack(ScriptState *script);
int o2_playWanderScoreViaMap(ScriptState *script);
int o2_playSoundEffect(ScriptState *script);
int o2_getRand(ScriptState *script);
int o2_encodeShape(ScriptState *script);
int o2_defineRoomEntrance(ScriptState *script);
int o2_runTemporaryScript(ScriptState *script);
int o2_setSpecialSceneScriptRunTime(ScriptState *script);
int o2_defineSceneAnim(ScriptState *script);
int o2_updateSceneAnim(ScriptState *script);
int o2_defineRoom(ScriptState *script);
int o2_countItemInstances(ScriptState *script);
int o2_initObject(ScriptState *script);
int o2_deinitObject(ScriptState *script);
int o2_makeBookOrCauldronAppear(ScriptState *script);
int o2_setSpecialSceneScriptState(ScriptState *script);
int o2_clearSpecialSceneScriptState(ScriptState *script);
int o2_querySpecialSceneScriptState(ScriptState *script);
int o2_setHiddenItemsEntry(ScriptState *script);
int o2_getHiddenItemsEntry(ScriptState *script);
int o2_customChat(ScriptState *script);
int o2_customChatFinish(ScriptState *script);
int o2_setVocHigh(ScriptState *script);
int o2_getVocHigh(ScriptState *script);
int o2_zanthiaChat(ScriptState *script);
int o2_isVoiceEnabled(ScriptState *script);
int o2_isVoicePlaying(ScriptState *script);
int o2_stopVoicePlaying(ScriptState *script);
int o2_getGameLanguage(ScriptState *script);
int o2_dummy(ScriptState *script);
// opcodes temporary
// TODO: rename it from temporary to something more appropriate
int o2t_defineNewShapes(ScriptState *script);
int o2t_setCurrentFrame(ScriptState *script);
int o2t_playSoundEffect(ScriptState *script);
int o2t_fadeScenePal(ScriptState *script);
int o2t_setShapeFlag(ScriptState *script);
// script
void runStartScript(int script, int unk1);
void loadNPCScript();
bool _noScriptEnter;
ScriptData _npcScriptData;
ScriptData _sceneScriptData;
ScriptState _sceneScriptState;
ScriptData _temporaryScriptData;
ScriptState _temporaryScriptState;
bool _temporaryScriptExecBit;
Common::Array<const Opcode*> _opcodesTemporary;
void runTemporaryScript(const char *filename, int unk1, int unk2, int newShapes, int shapeUnload);
// pathfinder
int _pathfinderFlag;
uint8 *_unkBuf500Bytes;
uint8 *_unkBuf200kByte;
bool _unkFlag1;
int _unk3, _unk4, _unk5;
bool _unkSceneScreenFlag1;
bool _unkHandleSceneChangeFlag;
// sequence player
ActiveWSA *_activeWSA;
ActiveText *_activeText;
const char *const *_sequenceSoundList;
int _sequenceSoundListSize;
const char *const *_sequenceStrings;
int _sequenceStringsSize;
static const char *_sequenceSoundList_PC[];
static const int _sequenceSoundListSize_PC;
static const char *_sequenceSoundList_TOWNS[];
static const int _sequenceSoundListSize_TOWNS;
static const char *_sequenceStrings_TOWNS_EN[];
static const int _sequenceStringsSize_TOWNS_EN;
static const char *_sequenceStrings_PC_EN[];
static const int _sequenceStringsSize_PC_EN;
int _sequenceStringsDuration[33];
static const uint8 _seqTextColorPresets[];
char *_seqProcessedString;
WSAMovieV2 *_seqWsa;
bool _abortIntroFlag;
int _menuChoice;
uint32 _seqFrameDelay;
uint32 _seqEndTime;
int _seqFrameCounter;
int _seqWsaCurrentFrame;
bool _seqSpecialFlag;
bool _seqSubframePlaying;
uint8 _seqTextColor[2];
uint8 _seqTextColorMap[16];
const Sequence *_sequences;
static const Sequence _sequences_PC[];
static const Sequence _sequences_TOWNS[];
static const NestedSequence _nSequences[];
static const SequenceControl _wsaControlLibrary[];
static const SequenceControl _wsaControlHand1b[];
static const SequenceControl _wsaControlHand1c[];
static const SequenceControl _wsaControlHand2[];
static const SequenceControl _wsaControlHand3[];
static const SequenceControl _wsaControlHand4[];
};
} // end of namespace Kyra
#endif
|