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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_KYRA_V3_H
#define KYRA_KYRA_V3_H
#include "kyra/kyra_v2.h"
namespace Kyra {
class SoundDigital;
class KyraEngine_v3 : public KyraEngine_v2 {
public:
KyraEngine_v3(OSystem *system, const GameFlags &flags);
~KyraEngine_v3();
SoundDigital *soundDigital() { return _soundDigital; }
int go();
void playVQA(const char *name);
private:
int init();
void preinit();
void realInit();
void setupOpcodeTable() {}
SoundDigital *_soundDigital;
// sound specific
private:
void playMenuAudioFile();
int _musicSoundChannel;
const char *_menuAudioFile;
static const char *_soundList[];
static const int _soundListSize;
int _curMusicTrack;
void playMusicTrack(int track, int force);
void stopMusicTrack();
int musicUpdate(int forceRestart);
virtual void gui_initMainMenu();
virtual void gui_updateMainMenuAnimation();
// unknown
private:
uint8 *_unkPage1;
uint8 *_unkPage2;
uint8 *_unkBuffer5;
uint8 *_unkBuffer6;
uint8 *_unkBuffer7;
uint8 *_unkBuffer9;
uint8 *_costpalData;
uint8 *_unkWSAPtr;
uint8 *_unkShapeTable[20];
// main menu
Movie *_mainMenuLogo;
int _mainMenuFrame;
int _mainMenuFrameAdd;
// translation stuff
uint8 *_scoreFile;
uint8 *_cCodeFile;
uint8 *_scenesList;
// interface?
uint8 *_interfaceCPS1;
uint8 *_interfaceCPS2;
// shapes
uint8 *_gameShapes[50];
uint8 *_shapePoolBuffer;
uint8 *_mouseSHPBuf;
// items
uint8 *_itemBuffer1;
uint8 *_itemBuffer2;
uint8 *_itemList;
void initItems();
// used for CSH loading and some sound stuff (maybe voice files?)
private:
uint8 *_tableBuffer1;
uint8 *_tableBuffer2;
int _unkTableValue;
// do not think of thouching the code belonging to these functions
int initTableBuffer(uint8 *buf, int size);
void updateTableBuffer(uint8 *buf);
int getTableSize(uint8 *buf);
uint8 *allocTableSpace(uint8 *buf, int size, int id);
uint8 *findIdInTable(uint8 *buf, int id);
int addShapeToTable(const uint8 *buf, int id, int shapeNum);
uint8 *findShapeInTable(int id);
// resource specific
private:
static const char *_languageExtension[];
static const int _languageExtensionSize;
int getMaxFileSize(const char *file);
char *appendLanguage(char *buf, int lang, int bufSize);
bool loadLanguageFile(const char *file, uint8 *&buffer);
};
} // end of namespace Kyra
#endif
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