1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_LOL_H
#define KYRA_LOL_H
#include "kyra/kyra_v1.h"
#include "kyra/script_tim.h"
#include "common/list.h"
namespace Kyra {
class Screen_LoL;
class WSAMovie_v2;
struct Button;
class LoLEngine : public KyraEngine_v1 {
public:
LoLEngine(OSystem *system, const GameFlags &flags);
~LoLEngine();
Screen *screen();
private:
Screen_LoL *_screen;
TIMInterpreter *_tim;
Common::Error init();
Common::Error go();
// input
void updateInput();
int checkInput(Button *buttonList = 0, bool mainLoop = false);
void removeInputTop();
int _mouseX, _mouseY;
struct Event {
Common::Event event;
bool causedSkip;
Event() : event(), causedSkip(false) {}
Event(Common::Event e) : event(e), causedSkip(false) {}
Event(Common::Event e, bool skip) : event(e), causedSkip(skip) {}
operator Common::Event() const { return event; }
};
Common::List<Event> _eventList;
virtual bool skipFlag() const;
virtual void resetSkipFlag(bool removeEvent = true);
// intro
void setupPrologueData(bool load);
void showIntro();
struct CharacterPrev {
const char *name;
int x, y;
int attrib[3];
};
static const CharacterPrev _charPreviews[];
WSAMovie_v2 *_chargenWSA;
static const uint8 _chargenFrameTable[];
int chooseCharacter();
void kingSelectionIntro();
void kingSelectionReminder();
void kingSelectionOutro();
void processCharacterSelection();
void updateSelectionAnims();
int selectionCharInfo(int character);
void selectionCharInfoIntro(char *file);
int getCharSelection();
int selectionCharAccept();
int _charSelection;
int _charSelectionInfoResult;
uint32 _selectionAnimTimers[4];
uint8 _selectionAnimFrames[4];
static const uint8 _selectionAnimIndexTable[];
static const uint16 _selectionPosTable[];
static const uint8 _selectionChar1IdxTable[];
static const uint8 _selectionChar2IdxTable[];
static const uint8 _selectionChar3IdxTable[];
static const uint8 _selectionChar4IdxTable[];
static const uint8 _reminderChar1IdxTable[];
static const uint8 _reminderChar2IdxTable[];
static const uint8 _reminderChar3IdxTable[];
static const uint8 _reminderChar4IdxTable[];
static const uint8 _charInfoFrameTable[];
// timer
void setupTimers() {}
// sound
void snd_playVoiceFile(int) { /* XXX */ }
// opcode
void setupOpcodeTable();
Common::Array<const TIMOpcode*> _timIntroOpcodes;
int tlol_setupPaletteFade(const TIM *tim, const uint16 *param);
int tlol_loadPalette(const TIM *tim, const uint16 *param);
int tlol_setupPaletteFadeEx(const TIM *tim, const uint16 *param);
int tlol_processWsaFrame(const TIM *tim, const uint16 *param);
int tlol_displayText(const TIM *tim, const uint16 *param);
// translation
int _lang;
static const char * const _languageExt[];
// unneeded
void setWalkspeed(uint8) {}
void setHandItem(uint16) {}
void removeHandItem() {}
bool lineIsPassable(int, int) { return false; }
// save
Common::Error loadGameState(int slot) { return Common::kNoError; }
Common::Error saveGameState(int slot, const char *saveName, const Graphics::Surface *thumbnail) { return Common::kNoError; }
};
} // end of namespace Kyra
#endif
|