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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifdef ENABLE_LOL
#ifndef KYRA_SCREEN_LOL_H
#define KYRA_SCREEN_LOL_H
#include "kyra/screen_v2.h"
namespace Kyra {
class LoLEngine;
class Screen_LoL : public Screen_v2 {
public:
Screen_LoL(LoLEngine *vm, OSystem *system);
~Screen_LoL();
void setScreenDim(int dim);
const ScreenDim *getScreenDim(int dim);
int curDimIndex() { return _curDimIndex; }
void modifyScreenDim(int dim, int x, int y, int w, int h);
void fprintString(const char *format, int x, int y, uint8 col1, uint8 col2, uint16 flags, ...);
void fprintStringIntro(const char *format, int x, int y, uint8 c1, uint8 c2, uint8 c3, uint16 flags, ...);
void drawGridBox(int x, int y, int w, int h, int col);
void fadeClearSceneWindow(int delay);
// smooth scrolling
void backupSceneWindow(int srcPageNum, int dstPageNum);
void restoreSceneWindow(int srcPageNum, int dstPageNum);
void smoothScrollZoomStepTop(int srcPageNum, int dstPageNum, int x, int y);
void smoothScrollZoomStepBottom(int srcPageNum, int dstPageNum, int x, int y);
void smoothScrollHorizontalStep(int pageNum, int x, int u2, int w);
void smoothScrollTurnStep1(int srcPage1Num, int srcPage2Num, int dstPageNum);
void smoothScrollTurnStep2(int srcPage1Num, int srcPage2Num, int dstPageNum);
void smoothScrollTurnStep3(int srcPage1Num, int srcPage2Num, int dstPageNum);
// magic atlas
// This method basically works like copyRegion, but the pixels
// copied also have a palette overlay applied to them.
void copyBlockSpecial(int page1, int x1, int y1, int page2, int x2, int y2, int w, int h, int dim, uint8 *ovl);
// palette stuff
void fadeToBlack(int delay=0x54, const UpdateFunctor *upFunc = 0);
void loadSpecialColours(uint8 *destPalette);
void copyColour(int dstColourIndex, int srcColourIndex);
bool fadeColour(int dstColourIndex, int srcColourIndex, uint32 elapsedTime, uint32 targetTime);
void generateGrayOverlay(const uint8 *srcPal, uint8 *grayOverlay, int factor, int addR, int addG, int addB, int lastColor, bool skipSpecialColours);
uint8 *generateLevelOverlay(const uint8 *srcPal, uint8 *ovl, int opColor, int weight);
uint8 *getLevelOverlay(int index) { return _levelOverlays[index]; }
uint8 getShapePaletteSize(const uint8 *shp);
uint8 *_paletteOverlay1;
uint8 *_paletteOverlay2;
uint8 *_grayOverlay;
int _fadeFlag;
private:
LoLEngine *_vm;
static const ScreenDim _screenDimTable[];
static const int _screenDimTableCount;
ScreenDim **_customDimTable;
int _curDimIndex;
uint8 *_levelOverlays[8];
// magic atlas
void calcMapBoundaries(int dstX, int dstY, int c, int d);
int _mapDimX;
int _mapDimY;
int _mapDimW;
int _mapDimH;
int _mapDimDstX;
int _mapBlockWidth;
int _mapDimDstY;
int _mapBlockHeight;
int _mapDimU5;
int _mapDimU6;
int _mapBlockWidth2;
int _mapDimU8;
};
} // end of namespace Kyra
#endif
#endif // ENABLE_LOL
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