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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_LOL
#ifndef KYRA_SCREEN_LOL_H
#define KYRA_SCREEN_LOL_H
#include "kyra/screen_v2.h"
namespace Kyra {
class LoLEngine;
class Screen_LoL : public Screen_v2 {
public:
Screen_LoL(LoLEngine *vm, OSystem *system);
~Screen_LoL();
void fprintString(const char *format, int x, int y, uint8 col1, uint8 col2, uint flags, ...) GCC_PRINTF(2, 8);
void fprintStringIntro(const char *format, int x, int y, uint8 c1, uint8 c2, uint8 c3, uint flags, ...) GCC_PRINTF(2, 9);
void drawShadedBox(int x1, int y1, int x2, int y2, int color1, int color2);
void drawGridBox(int x, int y, int w, int h, int col);
void fadeClearSceneWindow(int delay);
// smooth scrolling
void backupSceneWindow(int srcPageNum, int dstPageNum);
void restoreSceneWindow(int srcPageNum, int dstPageNum);
void clearGuiShapeMemory(int pageNum);
void copyGuiShapeFromSceneBackupBuffer(int srcPageNum, int dstPageNum);
void copyGuiShapeToSurface(int srcPageNum, int dstPageNum);
void smoothScrollZoomStepTop(int srcPageNum, int dstPageNum, int x, int y);
void smoothScrollZoomStepBottom(int srcPageNum, int dstPageNum, int x, int y);
void smoothScrollHorizontalStep(int pageNum, int x, int u2, int w);
void smoothScrollTurnStep1(int srcPage1Num, int srcPage2Num, int dstPageNum);
void smoothScrollTurnStep2(int srcPage1Num, int srcPage2Num, int dstPageNum);
void smoothScrollTurnStep3(int srcPage1Num, int srcPage2Num, int dstPageNum);
void copyRegionSpecial(int page1, int w1, int h1, int x1, int y1, int page2, int w2, int h2, int x2, int y2, int w3, int h3, int mode, ...);
// palette stuff
void fadeToBlack(int delay=0x54, const UpdateFunctor *upFunc = 0);
void fadeToPalette1(int delay);
void loadSpecialColors(Palette &dst);
void copyColor(int dstColorIndex, int srcColorIndex);
bool fadeColor(int dstColorIndex, int srcColorIndex, uint32 elapsedTicks, uint32 totalTicks);
Palette **generateFadeTable(Palette **dst, Palette *src1, Palette *src2, int numTabs);
void generateGrayOverlay(const Palette &Pal, uint8 *grayOverlay, int factor, int addR, int addG, int addB, int lastColor, bool skipSpecialColors);
uint8 *getLevelOverlay(int index) { return _levelOverlays[index]; }
void createTransparencyTablesIntern(const uint8 *ovl, int a, const uint8 *fxPal1, const uint8 *fxPal2, uint8 *outTable1, uint8 *outTable2, int b);
void copyBlockAndApplyOverlay(int page1, int x1, int y1, int page2, int x2, int y2, int w, int h, int dim, uint8 *ovl);
void applyOverlaySpecial(int page1, int x1, int y1, int page2, int x2, int y2, int w, int h, int dim, int flag, uint8 *ovl);
void copyBlockAndApplyOverlayOutro(int srcPage, int dstPage, const uint8 *ovl);
uint8 getShapePaletteSize(const uint8 *shp);
uint8 *_paletteOverlay1;
uint8 *_paletteOverlay2;
uint8 *_grayOverlay;
int _fadeFlag;
// PC98 specific
static void convertPC98Gfx(uint8 *data, int w, int h, int pitch);
private:
static const ScreenDim _screenDimTable256C[];
static const ScreenDim _screenDimTable16C[];
static const int _screenDimTableCount;
uint8 *_levelOverlays[8];
void mergeOverlay(int x, int y, int w, int h);
void postProcessCursor(uint8 *data, int width, int height, int pitch);
};
} // End of namespace Kyra
#endif
#endif // ENABLE_LOL
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