1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* LPGL License
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* $URL$
* $Id$
*
*/
#ifndef KYRA_SOUND_H
#define KYRA_SOUND_H
#include "kyra/kyra.h"
#include "common/scummsys.h"
#include "common/file.h"
#include "common/mutex.h"
#include "common/ptr.h"
#include "sound/midiparser.h"
#include "sound/mixer.h"
#include "sound/softsynth/ym2612.h"
namespace Audio {
class AudioStream;
} // end of namespace Audio
namespace Kyra {
/**
* Analog audio output device API for Kyrandia games.
* It countains functionallity to play music tracks,
* sound effects and voices.
*/
class Sound {
public:
Sound(KyraEngine *vm, Audio::Mixer *mixer);
virtual ~Sound();
enum kType {
kAdlib,
kMidiMT32,
kMidiGM,
kTowns
};
virtual kType getMusicType() const = 0;
virtual kType getSfxType() const { return getMusicType(); }
/**
* Initializes the output device.
*
* @return true on success, else false
*/
virtual bool init() = 0;
/**
* Updates the device, this is needed for some devices.
*/
virtual void process() {}
/**
* Updates internal volume settings according to ConfigManager
*/
virtual void updateVolumeSettings() {}
/**
* Sets the soundfiles the output device will use
* when playing a track and/or sound effect.
*
* @param list soundfile list
*/
virtual void setSoundList(const AudioDataStruct *list) { _soundDataList = list; }
/**
* Checks if a given sound file is present
*
* @param track track number
* @return true if available, false otherwise
*/
virtual bool hasSoundFile(uint file) { return (fileListEntry(file) != 0); }
/**
* Load a specifc sound file for use of
* playing music and sound effects.
*/
virtual void loadSoundFile(uint file) = 0;
/**
* Plays the specified track.
*
* @param track track number
*/
virtual void playTrack(uint8 track) = 0;
/**
* Stop playback of the current track
*/
virtual void haltTrack() = 0;
/**
* Plays the specified sound effect
*
* @param track sound effect id
*/
virtual void playSoundEffect(uint8 track) = 0;
/**
* Checks if the sound driver plays any sound
*
* @return true if playing, false otherwise
*/
virtual bool isPlaying() const { return false; }
/**
* Starts fading out the volume.
*
* This keeps fading out the output until
* it is silenced, but does not change
* the volume set by setVolume! It will
* automatically reset the volume when
* playing a new track or sound effect.
*/
virtual void beginFadeOut() = 0;
void enableMusic(int enable) { _musicEnabled = enable; }
int musicEnabled() const { return _musicEnabled; }
void enableSFX(bool enable) { _sfxEnabled = enable; }
bool sfxEnabled() const { return _sfxEnabled; }
virtual bool voiceFileIsPresent(const char *file);
/**
* Plays the specified voice file.
*
* Also before starting to play the
* specified voice file, it stops the
* current voice.
*
* TODO: add support for queueing voice
* files
*
* @param file file to be played
* @param isSfx marks file as sfx instead of voice
* @return channel the voice file is played on
*/
virtual bool voicePlay(const char *file, bool isSfx = false);
/**
* Checks if a voice is being played.
*
* @return true when playing, else false
*/
bool voiceIsPlaying(const char *file = 0);
/**
* Stops playback of the current voice.
*/
void voiceStop(const char *file = 0);
protected:
const char *fileListEntry(int file) const { return (_soundDataList != 0 && file >= 0 && file < _soundDataList->_fileListLen) ? _soundDataList->_fileList[file] : ""; }
const void *cdaData() const { return _soundDataList != 0 ? _soundDataList->_cdaTracks : 0; }
const int cdaTrackNum() const { return _soundDataList != 0 ? _soundDataList->_cdaNumTracks : 0; }
enum {
kNumChannelHandles = 4
};
struct SoundChannel {
Common::String file;
Audio::SoundHandle channelHandle;
};
SoundChannel _soundChannels[kNumChannelHandles];
int _musicEnabled;
bool _sfxEnabled;
int _currentTheme;
KyraEngine *_vm;
Audio::Mixer *_mixer;
private:
const AudioDataStruct *_soundDataList;
struct SpeechCodecs {
const char *fileext;
Audio::AudioStream *(*streamFunc)(
Common::SeekableReadStream *stream,
bool disposeAfterUse,
uint32 startTime,
uint32 duration,
uint numLoops);
};
static const SpeechCodecs _supportedCodes[];
};
class AdlibDriver;
/**
* AdLib implementation of the sound output device.
*
* It uses a special sound file format special to
* Dune II, Kyrandia 1 and 2. While Dune II and
* Kyrandia 1 are using exact the same format, the
* one of Kyrandia 2 slightly differs.
*
* See AdlibDriver for more information.
* @see AdlibDriver
*/
class SoundAdlibPC : public Sound {
public:
SoundAdlibPC(KyraEngine *vm, Audio::Mixer *mixer);
~SoundAdlibPC();
kType getMusicType() const { return kAdlib; }
bool init();
void process();
void loadSoundFile(uint file);
void playTrack(uint8 track);
void haltTrack();
bool isPlaying();
void playSoundEffect(uint8 track);
void beginFadeOut();
private:
void play(uint8 track);
void unk1();
void unk2();
AdlibDriver *_driver;
bool _v2;
uint8 _trackEntries[500];
uint8 *_soundDataPtr;
int _sfxPlayingSound;
uint _soundFileLoaded;
uint8 _sfxPriority;
uint8 _sfxFourthByteOfSong;
int _numSoundTriggers;
const int *_soundTriggers;
static const int _kyra1NumSoundTriggers;
static const int _kyra1SoundTriggers[];
};
/**
* MIDI output device.
*
* This device supports both MT-32 MIDI, as used in
* Kyrandia 1 and 2, and GM MIDI, as used in Kyrandia 2.
*
* Currently it does not initialize the MT-32 output properly,
* so MT-32 output does sound a bit odd in some cases.
*
* TODO: this code needs some serious cleanup and rework
* to support MT-32 and GM properly.
*/
class SoundMidiPC : public MidiDriver, public Sound {
public:
SoundMidiPC(KyraEngine *vm, Audio::Mixer *mixer, MidiDriver *driver);
~SoundMidiPC();
kType getMusicType() const { return isMT32() ? kMidiMT32 : kMidiGM; }
bool init();
void updateVolumeSettings();
void loadSoundFile(uint file);
void playTrack(uint8 track);
void haltTrack();
void playSoundEffect(uint8 track);
void beginFadeOut();
//MidiDriver interface implementation
int open();
void close();
void send(uint32 b);
void metaEvent(byte type, byte *data, uint16 length);
void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { }
uint32 getBaseTempo(void) { return _driver ? _driver->getBaseTempo() : 0; }
//Channel allocation functions
MidiChannel *allocateChannel() { return 0; }
MidiChannel *getPercussionChannel() { return 0; }
void setPassThrough(bool b) { _passThrough = b; }
void hasNativeMT32(bool nativeMT32);
bool isMT32() const { return _nativeMT32; }
private:
void updateChannelVolume(uint8 vol);
static void onTimer(void *data);
// Our channel handling
uint8 _virChannel[16];
uint8 _channelVolume[16];
MidiChannel *_channel[32];
// Music/Sfx volume
uint8 _musicVolume;
uint8 _sfxVolume;
uint32 _fadeStartTime;
bool _fadeMusicOut;
// Midi file related
Common::SharedPtr<byte> _midiFile;
Common::String _currentTrack;
// Music related
MidiParser *_musicParser;
bool _isMusicPlaying;
bool _eventFromMusic;
// Sfx related
MidiParser *_sfxParser;
bool _isSfxPlaying;
// misc
bool _nativeMT32;
bool _useC55;
MidiDriver *_driver;
bool _passThrough;
Common::Mutex _mutex;
};
class SoundTowns_EuphonyDriver;
class SoundTowns : public MidiDriver, public Sound {
public:
SoundTowns(KyraEngine *vm, Audio::Mixer *mixer);
~SoundTowns();
kType getMusicType() const { return kTowns; }
bool init();
void process();
void loadSoundFile(uint file);
void playTrack(uint8 track);
void haltTrack();
void playSoundEffect(uint8);
void beginFadeOut();
//MidiDriver interface implementation
int open();
void close();
void send(uint32 b);
void metaEvent(byte type, byte *data, uint16 length) {}
void setTimerCallback(void *timerParam, void (*timerProc)(void *)) { }
uint32 getBaseTempo(void);
//Channel allocation functions
MidiChannel *allocateChannel() { return 0; }
MidiChannel *getPercussionChannel() { return 0; }
static float semitoneAndSampleRate_to_sampleStep(int8 semiTone, int8 semiToneRootkey,
uint32 sampleRate, uint32 outputRate, int32 pitchWheel);
private:
bool loadInstruments();
void playEuphonyTrack(uint32 offset, int loop);
static void onTimer(void *data);
int _lastTrack;
Audio::AudioStream *_currentSFX;
Audio::SoundHandle _sfxHandle;
uint _sfxFileIndex;
uint8 *_sfxFileData;
SoundTowns_EuphonyDriver * _driver;
MidiParser * _parser;
Common::Mutex _mutex;
const uint8 *_sfxBTTable;
const uint8 *_sfxWDTable;
};
//class SoundTowns_v2_TwnDriver;
class SoundTowns_v2 : public Sound {
public:
SoundTowns_v2(KyraEngine *vm, Audio::Mixer *mixer);
~SoundTowns_v2();
kType getMusicType() const { return kTowns; }
bool init();
void process();
void loadSoundFile(uint file) {}
void playTrack(uint8 track);
void haltTrack();
void beginFadeOut();
bool voicePlay(const char *file, bool isSfx = false);
void playSoundEffect(uint8) {}
private:
int _lastTrack;
Audio::AudioStream *_currentSFX;
//SoundTowns_v2_TwnDriver *_driver;
uint8 *_twnTrackData;
};
class MixedSoundDriver : public Sound {
public:
MixedSoundDriver(KyraEngine *vm, Audio::Mixer *mixer, Sound *music, Sound *sfx) : Sound(vm, mixer), _music(music), _sfx(sfx) {}
~MixedSoundDriver() { delete _music; delete _sfx; }
kType getMusicType() const { return _music->getMusicType(); }
kType getSfxType() const { return _sfx->getSfxType(); }
bool init() { return (_music->init() && _sfx->init()); }
void process() { _music->process(); _sfx->process(); }
void updateVolumeSettings() { _music->updateVolumeSettings(); _sfx->updateVolumeSettings(); }
void setSoundList(const AudioDataStruct * list) { _music->setSoundList(list); _sfx->setSoundList(list); }
bool hasSoundFile(uint file) const { return _music->hasSoundFile(file) && _sfx->hasSoundFile(file); }
void loadSoundFile(uint file) { _music->loadSoundFile(file); _sfx->loadSoundFile(file); }
void playTrack(uint8 track) { _music->playTrack(track); }
void haltTrack() { _music->haltTrack(); }
bool isPlaying() const { return _music->isPlaying() | _sfx->isPlaying(); }
void playSoundEffect(uint8 track) { _sfx->playSoundEffect(track); }
void beginFadeOut() { _music->beginFadeOut(); }
private:
Sound *_music, *_sfx;
};
// Digital Audio
class AUDStream;
/**
* Digital audio output device.
*
* This is just used for Kyrandia 3.
*/
class SoundDigital {
public:
SoundDigital(KyraEngine *vm, Audio::Mixer *mixer);
~SoundDigital();
bool init() { return true; }
/**
* Plays a sound.
*
* @param filename file to be played
* @param priority priority of the sound
* @param type type
* @param volume channel volume
* @param loop true if the sound should loop (endlessly)
* @param channel tell the sound player to use a specific channel for playback
*
* @return channel playing the sound
*/
int playSound(const char *filename, uint8 priority, Audio::Mixer::SoundType type, int volume = 255, bool loop = false, int channel = -1);
/**
* Checks if a given channel is playing a sound.
*
* @param channel channel number to check
* @return true if playing, else false
*/
bool isPlaying(int channel);
/**
* Stop the playback of a sound in the given
* channel.
*
* @param channel channel number
*/
void stopSound(int channel);
/**
* Stops playback of all sounds
*/
void stopAllSounds();
/**
* Makes the sound in a given channel
* fading out.
*
* @param channel channel number
* @param ticks fadeout time
*/
void beginFadeOut(int channel, int ticks);
private:
KyraEngine *_vm;
Audio::Mixer *_mixer;
struct Sound {
Audio::SoundHandle handle;
char filename[16];
uint8 priority;
AUDStream *stream;
} _sounds[4];
};
} // end of namespace Kyra
#endif
|