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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#ifndef KYRA_SOUND_AUDIOMASTER2_H
#define KYRA_SOUND_AUDIOMASTER2_H
namespace Audio {
class Mixer;
}
namespace Common {
class SeekableReadStream;
class String;
}
namespace Kyra {
class AudioMaster2Internal;
class AudioMaster2 {
public:
AudioMaster2(Audio::Mixer *mixer);
~AudioMaster2();
bool init();
bool loadRessourceFile(Common::SeekableReadStream *data);
bool startSound(const Common::String &name);
bool stopSound(const Common::String &name);
void flushResource(const Common::String &name);
void flushAllResources();
void fadeOut(int delay);
bool isFading();
int getPlayDuration();
void setMusicVolume(int volume);
void setSoundEffectVolume(int volume);
private:
AudioMaster2Internal *_am2i;
};
} // End of namespace Kyra
#endif
#endif
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