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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef KYRA_SPRITES_H
#define KYRA_SPRITES_H
#include "kyra/kyra_lok.h"
#include "common/random.h"
namespace Kyra {
#define MAX_NUM_ANIMS 11
struct Sprite {
uint16 x;
uint16 y;
uint16 width;
uint16 height;
};
struct Anim {
uint8 *script;
uint8 *curPos;
uint16 length;
int16 x;
int16 y;
bool flipX;
int8 sprite;
uint8 *loopStart;
uint16 loopsLeft;
uint32 nextRun;
uint32 lastRefresh;
bool play;
uint16 width;
uint16 height;
uint16 width2;
uint16 height2;
uint16 unk1;
uint16 drawY;
uint16 unk2;
uint8 *background;
bool disable;
};
class KyraEngine_LoK;
class Sprites {
public:
Sprites(KyraEngine_LoK *vm, OSystem *system);
~Sprites();
void updateSceneAnims();
void setupSceneAnims();
void loadDat(const char *filename, SceneExits &exits);
void loadSceneShapes();
Anim _anims[MAX_NUM_ANIMS];
uint8 *_sceneShapes[50];
void refreshSceneAnimObject(uint8 animNum, uint8 shapeNum, uint16 x, uint16 y, bool flipX, bool unkFlag);
int getDrawLayer(int y);
int _sceneAnimatorBeaconFlag;
protected:
void freeSceneShapes();
KyraEngine_LoK *_vm;
Resource *_res;
OSystem *_system;
Screen *_screen;
uint8 *_dat;
Common::RandomSource _rnd;
uint8 *_spriteDefStart;
uint8 _drawLayerTable[8];
};
} // End of namespace Kyra
#endif
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